This is never used. The set or update renderer logic is handled in
Qgs3DMapScene by listening to the `onLayersChanged` and
`onLayerRenderer3DChanged` signals (see the previous commit).
This logic is never triggered. Upading a layer is already is already
handled by `onLayersChanged` and `onLayerRenderer3DChanged`:
- `onLayersChanged` creates or remove an entity when a layer is added
or removed
- `onLayerRenderer3DChanged` recreates an entity when a layer's
renderer is changed
vector tile data providers
The exception is QgsArcGisVectorTileServiceDataProvider - that requires
a bit of fiddly refactoring before it would be possible
* cleanup 3d measure tool class from pickers
* update qgs3dmapscene and identify tool
* remove pickers from chunked entity and terrain entity
* add QgsRay3d::intersects( QgsBox3d );
* demterrain and tesselated polygon geometry intersection checks
* Add vertex markers to 3d rubber bands
Add moveLastPoint() support for 3d rubber bands
* Forward keyEvents to 3d map tools
* proof of concept, needs refactoring
* move intersection logic to ChunkedEntities
* move ray casting logic to Qgs3DUtils
* cleanup map tools
* rename intersectEntity to rayIntersection, further cleanup
* cleanup
* move RayCastContext param
fix last rubberband marker
use singleResult for pointclouds
cleanup
* replace autos
* fix FID fetching logic
fix rule based rendering hits
fix selected feature hits
* fix clearing identify results, startDrag tolerance
* use doubles when dealing with map coordinates
return world coords in point cloud RayHits
* dosctrings and method rename
* use raycastingtools::ray3d
* move RayHit and Context to raycastingutils
* sip skip new methods
* fix build
* remove unused
* added docstring
* fix forward declarations
* fix qt6 build
* Use anti-aliasing for better looking billboards
* Slightly improve styling of 3D rubber band
* Make it possible to have 3D rubber band always on top
Also adds some docs to the frame graph implementation
* Do not leave the final rubber band segment when measuring is done
* address review comments
* spelling typo
* make cppcheck happy
* address benoit and loic review comments
* remove previous bool QgsTerrainEntity::rayIntersection() implementation
* add consts, update test mask
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Co-authored-by: Martin Dobias <wonder.sk@gmail.com>