qgs3dmapscene: remove unnecessary onRenderersChanged logic

This logic is never triggered. Upading a layer is already is already
handled by `onLayersChanged` and `onLayerRenderer3DChanged`:

- `onLayersChanged` creates or remove an entity when a layer is added
or removed
- `onLayerRenderer3DChanged` recreates an entity when a layer's
renderer is changed
This commit is contained in:
Jean Felder 2023-02-20 20:11:00 +01:00 committed by Martin Dobias
parent 49d56c52fa
commit 046ee93a2b
2 changed files with 0 additions and 27 deletions

View File

@ -125,7 +125,6 @@ Qgs3DMapScene::Qgs3DMapScene( Qgs3DMapSettings &map, QgsAbstract3DEngine *engine
connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
connect( &map, &Qgs3DMapSettings::renderersChanged, this, &Qgs3DMapScene::onRenderersChanged );
connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
@ -176,10 +175,6 @@ Qgs3DMapScene::Qgs3DMapScene( Qgs3DMapSettings &map, QgsAbstract3DEngine *engine
}
} );
// create entities of renderers
onRenderersChanged();
// listen to changes of layers in order to add/remove 3D renderer entities
connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
@ -597,26 +592,6 @@ void Qgs3DMapScene::updateCameraLens()
onCameraChanged();
}
void Qgs3DMapScene::onRenderersChanged()
{
// remove entities (if any)
qDeleteAll( mRenderersEntities );
mRenderersEntities.clear();
// re-add entities from new set of renderers
const QList<QgsAbstract3DRenderer *> renderers = mMap.renderers();
for ( const QgsAbstract3DRenderer *renderer : renderers )
{
Qt3DCore::QEntity *newEntity = renderer->createEntity( mMap );
if ( newEntity )
{
newEntity->setParent( this );
finalizeNewEntity( newEntity );
mRenderersEntities[renderer] = newEntity;
}
}
}
void Qgs3DMapScene::onLayerRenderer3DChanged()
{
QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );

View File

@ -243,7 +243,6 @@ class _3D_EXPORT Qgs3DMapScene : public QObject
void onBackgroundColorChanged();
void updateLights();
void updateCameraLens();
void onRenderersChanged();
void onSkyboxSettingsChanged();
void onShadowSettingsChanged();
void onAmbientOcclusionSettingsChanged();
@ -286,7 +285,6 @@ class _3D_EXPORT Qgs3DMapScene : public QObject
Qt3DCore::QEntity *mEntityCameraViewCenter = nullptr;
//! Keeps track of entities that belong to a particular layer
QMap<QgsMapLayer *, Qt3DCore::QEntity *> mLayerEntities;
QMap<const QgsAbstract3DRenderer *, Qt3DCore::QEntity *> mRenderersEntities;
bool mTerrainUpdateScheduled = false;
SceneState mSceneState = Ready;
//! List of lights in the scene