23 Commits

Author SHA1 Message Date
Peter Petrik
7df4ec7f4a fix issues from 2nd review 2019-12-05 07:08:50 +01:00
Peter Petrik
d1dd68ae11 remove averaging settings class and expore averaging methods outside qgis core 2019-12-05 07:08:50 +01:00
Peter Petrik
a30bda6c3d [FEATURE] Initial implementation of QEP 158: Support of 3d stacked meshes in QGIS.
Stacked 3D meshes store values on the volumes that are regularly stacked over base 2d mesh. User can select various 3d to 2d averaging/interpolation method to convert values on volumes (3d) to values on faces (2d) that can be shown in mesh layer. This is achieved by new tab in the mesh layer properties dialog.
2019-12-05 07:08:50 +01:00
Vincent Cloarec
7f415ca7a7 [FEATURE] Static particle traces for rendering mesh vector dataset (#33165)
* [FEATURE] Static particle traces for rendering mesh vector dataset

This PR permits to display directly in QGIS static particle traces for vector datasets in mesh layer without any plugin.
The user can choose in the mesh layer properties window :
- the color
- the size of the traces (line width)
- the count of particles
- the maximum length of the particle's tail
2019-12-03 08:13:36 +01:00
Vincent Cloarec
6d4c995a28 [FEATURE] API for rendering frames for mesh vector dataset animation (particles) (#33110)
* [FEATURE] API for rendering frames for mesh vector dataset animation (particles) 

Adds a renderer to generate frames that represent particle traces in a vector field of a mesh layer. The renderer cannot be chosen in the current GUI, however crayfish plugin can use API to generate avi/gif files with nice animations representing the movement of (random) particles in the mesh layer vector field.
2019-11-29 09:06:47 +01:00
Peter Petrik
23ae038da4
fix docs for streamlines (#33054) 2019-11-25 10:14:25 +01:00
Vincent Cloarec
938aa58df8 [FEATURE] Streamlines Renderer for vector dataset on mesh layer. (#32996)
* [FEATURE] Mesh streamlines

fix #29534

The vector field data set in a mesh layer can currently be only rendered with arrows. This PR adds a new feature to render vector field in mesh layers with streamlines. 
The streamlines are seeded from start points. The seeding points can start from the vertices of the mesh, from a used grid or randomly. Streamlines could be coloured or width can be selected.
2019-11-25 08:54:11 +01:00
Peter Petrik
dd98331ace [feature] [mesh] fix #31550 Expose new methods in analysis library for exporting contours for mesh layers
The mesh styling dialog now has new combo box for selection of resampling method for datesets defined on faces.
Also the analysis library has new class QgsMeshContours with export function for contour lines and contour polygons.
2019-10-29 23:16:04 +01:00
Peter Petrik
c89b7722a3 fix review items from Nyall 2018-09-05 09:00:30 +02:00
Peter Petrik
6ee9a47463 [mesh] [feature] allow render vectors/arrows on the user-defined grid 2018-09-03 16:31:35 +02:00
Peter Petrik
d7afb710d7 [mesh] [feature] add opacity slider to mesh contours settings 2018-08-28 09:17:31 +02:00
Martin Dobias
6d1e420c71 min/max to minimum/maximum renaming 2018-08-17 09:34:41 +02:00
Martin Dobias
d91e12d417 Fix missing min/max values for classification when changing datasets
The min/max values were stored in the color ramp shader, but to my surprise
these values were never persisted or copied: pseudo-color raster renderer
has a separate storage for the min/max values, so we need that for mesh renderer
as well.

The QgsRasterShaderFunction is not really useful, and QgsColorRamp should not
be derived from it, making things just more confusing.
2018-08-17 09:34:41 +02:00
Martin Dobias
ca657179f9 Address Peter's points from review 2018-08-15 14:42:45 +02:00
Martin Dobias
358d12946b Read/write mesh styling from/to project files 2018-08-14 16:42:13 +02:00
Martin Dobias
9fc2e3e148 Make scalar/vector rendering settings per dataset group
Until now there was just one scalar and vector configuration
for a mesh layer. It is however most useful to have different
rendering settings for each dataset group (quantity).
2018-08-14 16:42:13 +02:00
Martin Dobias
feddb3d3e6 Encapsulate all mesh renderer stuff in one class + fix legend updates 2018-08-14 16:36:09 +02:00
Martin Dobias
9273090d16 Fix issues around enabled/disabled state of scalar/vector rendering 2018-08-14 16:30:09 +02:00
Peter Petrik
aeea184890 [mesh] [feature] App widgets for styling mesh layers
- Adding datasets to mesh layer from properties panel
- Information and source panel in properties panel
- Selection of active dataset (properties or styling panel)
- Styling of contours/scalars (properties or styling panel)
- Styling of mesh frame (properties or styling panel)
- Styling of vector arrows (properties or styling panel)
2018-06-26 08:50:19 +02:00
Nyall Dawson
bb995202fd Fix more broken links 2018-05-25 11:16:18 +10:00
Peter Petrik
33390123e3 various small fixes from review 2018-05-22 14:32:20 +02:00
Peter Petrik
3fc99c04c1 code cleanup 2018-05-16 17:02:35 +02:00
Peter Petrik
aea3dccea7 [FEATURE] Rendering of vector data on mesh layers
Rudimentary support of rendering of vector data (e.g. velocity) on mesh map layers.
Rendering can be adjusted by QgsMeshRenderer*Settings. Only in Python
API, no GUI widgets for styling present.
2018-05-16 12:56:35 +02:00