QGIS/python/core/auto_generated/mesh/qgsmeshrenderersettings.sip.in
Vincent Cloarec 7f415ca7a7 [FEATURE] Static particle traces for rendering mesh vector dataset (#33165)
* [FEATURE] Static particle traces for rendering mesh vector dataset

This PR permits to display directly in QGIS static particle traces for vector datasets in mesh layer without any plugin.
The user can choose in the mesh layer properties window :
- the color
- the size of the traces (line width)
- the count of particles
- the maximum length of the particle's tail
2019-12-03 08:13:36 +01:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/mesh/qgsmeshrenderersettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsMeshRendererMeshSettings
{
%Docstring
Represents a mesh renderer settings for mesh object
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.2
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
bool isEnabled() const;
%Docstring
Returns whether mesh structure rendering is enabled
%End
void setEnabled( bool enabled );
%Docstring
Sets whether mesh structure rendering is enabled
%End
double lineWidth() const;
%Docstring
Returns line width used for rendering (in millimeters)
%End
void setLineWidth( double lineWidth );
%Docstring
Sets line width used for rendering (in millimeters)
%End
QColor color() const;
%Docstring
Returns color used for rendering
%End
void setColor( const QColor &color );
%Docstring
Sets color used for rendering of the mesh
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
};
class QgsMeshRendererScalarSettings
{
%Docstring
Represents a mesh renderer settings for scalar datasets
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.2
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
enum DataInterpolationMethod
{
None,
NeighbourAverage,
};
QgsColorRampShader colorRampShader() const;
%Docstring
Returns color ramp shader function
%End
void setColorRampShader( const QgsColorRampShader &shader );
%Docstring
Sets color ramp shader function
%End
double classificationMinimum() const;
%Docstring
Returns min value used for creation of the color ramp shader
%End
double classificationMaximum() const;
%Docstring
Returns max value used for creation of the color ramp shader
%End
void setClassificationMinimumMaximum( double minimum, double maximum );
%Docstring
Sets min/max values used for creation of the color ramp shader
%End
double opacity() const;
%Docstring
Returns opacity
%End
void setOpacity( double opacity );
%Docstring
Sets opacity
%End
DataInterpolationMethod dataInterpolationMethod() const;
%Docstring
Returns the type of interpolation to use to
convert face defined datasets to
values on vertices
.. versionadded:: 3.12
%End
void setDataInterpolationMethod( const DataInterpolationMethod &dataInterpolationMethod );
%Docstring
Sets data interpolation method
.. versionadded:: 3.12
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
};
class QgsMeshRendererVectorArrowSettings
{
%Docstring
Represents a mesh renderer settings for vector datasets displayed with arrows
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.12
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
enum ArrowScalingMethod
{
MinMax,
Scaled,
Fixed
};
QgsMeshRendererVectorArrowSettings::ArrowScalingMethod shaftLengthMethod() const;
%Docstring
Returns method used for drawing arrows
%End
void setShaftLengthMethod( ArrowScalingMethod shaftLengthMethod );
%Docstring
Sets method used for drawing arrows
%End
double minShaftLength() const;
%Docstring
Returns mininimum shaft length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.MinMax
%End
void setMinShaftLength( double minShaftLength );
%Docstring
Sets mininimum shaft length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.MinMax
%End
double maxShaftLength() const;
%Docstring
Returns maximum shaft length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.MinMax
%End
void setMaxShaftLength( double maxShaftLength );
%Docstring
Sets maximum shaft length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.MinMax
%End
double scaleFactor() const;
%Docstring
Returns scale factor
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.Scaled
%End
void setScaleFactor( double scaleFactor );
%Docstring
Sets scale factor
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.Scaled
%End
double fixedShaftLength() const;
%Docstring
Returns fixed arrow length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.Fixed
%End
void setFixedShaftLength( double fixedShaftLength );
%Docstring
Sets fixed length (in millimeters)
Only for QgsMeshRendererVectorSettings.ArrowScalingMethod.Fixed
%End
double arrowHeadWidthRatio() const;
%Docstring
Returns ratio of the head width of the arrow (range 0-1)
%End
void setArrowHeadWidthRatio( double arrowHeadWidthRatio );
%Docstring
Sets ratio of the head width of the arrow (range 0-1)
%End
double arrowHeadLengthRatio() const;
%Docstring
Returns ratio of the head length of the arrow (range 0-1)
%End
void setArrowHeadLengthRatio( double arrowHeadLengthRatio );
%Docstring
Sets ratio of the head length of the arrow (range 0-1)
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
};
class QgsMeshRendererVectorStreamlineSettings
{
%Docstring
Represents a streamline renderer settings for vector datasets displayed by streamlines
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.12
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
enum SeedingStartPointsMethod
{
MeshGridded,
Random,
};
SeedingStartPointsMethod seedingMethod() const;
%Docstring
Returns the method used for seeding start points of strealines
%End
void setSeedingMethod( const SeedingStartPointsMethod &seedingMethod );
%Docstring
Sets the method used for seeding start points of strealines
%End
double seedingDensity() const;
%Docstring
Returns the density used for seeding start points
%End
void setSeedingDensity( double seedingDensity );
%Docstring
Sets the density used for seeding start points
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
};
class QgsMeshRendererVectorTracesSettings
{
%Docstring
Represents a trace renderer settings for vector datasets displayed by particle traces
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.12
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
double maximumTailLength() const;
%Docstring
Returns the maximum tail length
%End
void setMaximumTailLength( double maximumTailLength );
%Docstring
Sets the maximums tail length
%End
int particlesCount() const;
%Docstring
Returns particles count
%End
void setParticlesCount( int value );
%Docstring
Sets particles count
%End
QgsUnitTypes::RenderUnit maximumTailLengthUnit() const;
%Docstring
Returns the maximum tail length unit
%End
void setMaximumTailLengthUnit( const QgsUnitTypes::RenderUnit &maximumTailLengthUnit );
%Docstring
Sets the maximum tail length unit
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
};
class QgsMeshRendererVectorSettings
{
%Docstring
Represents a streamline renderer settings for vector datasets
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.2
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
enum Symbology
{
//! Displaying vector dataset with arrows
Arrows,
//! Displaying vector dataset with streamlines
Streamlines,
//! Displaying vector dataset with streamlines
Traces
};
double lineWidth() const;
%Docstring
Returns line width of the arrow (in millimeters)
%End
void setLineWidth( double lineWidth );
%Docstring
Sets line width of the arrow in pixels (in millimeters)
%End
QColor color() const;
%Docstring
Returns color used for drawing arrows
%End
void setColor( const QColor &color );
%Docstring
Sets color used for drawing arrows
%End
double filterMin() const;
%Docstring
Returns filter value for vector magnitudes.
If magnitude of the vector is lower than this value, the vector is not
drawn. -1 represents that filtering is not active.
%End
void setFilterMin( double filterMin );
%Docstring
Sets filter value for vector magnitudes.
.. seealso:: :py:func:`filterMin`
%End
double filterMax() const;
%Docstring
Returns filter value for vector magnitudes.
If magnitude of the vector is higher than this value, the vector is not
drawn. -1 represents that filtering is not active.
%End
void setFilterMax( double filterMax );
%Docstring
Sets filter value for vector magnitudes.
.. seealso:: :py:func:`filterMax`
%End
bool isOnUserDefinedGrid() const;
%Docstring
Returns whether vectors are drawn on user-defined grid
%End
void setOnUserDefinedGrid( bool enabled );
%Docstring
Toggles drawing of vectors on user defined grid
%End
int userGridCellWidth() const;
%Docstring
Returns width in pixels of user grid cell
%End
void setUserGridCellWidth( int width );
%Docstring
Sets width of user grid cell (in pixels)
%End
int userGridCellHeight() const;
%Docstring
Returns height in pixels of user grid cell
%End
void setUserGridCellHeight( int height );
%Docstring
Sets height of user grid cell (in pixels)
%End
Symbology symbology() const;
%Docstring
Returns the displaying method used to render vector datasets
.. versionadded:: 3.12
%End
void setSymbology( const Symbology &symbology );
%Docstring
Sets the displaying method used to render vector datasets
.. versionadded:: 3.12
%End
QgsMeshRendererVectorArrowSettings arrowSettings() const;
%Docstring
Returns settings for vector rendered with arrows
.. versionadded:: 3.12
%End
void setArrowsSettings( const QgsMeshRendererVectorArrowSettings &arrowSettings );
%Docstring
Sets settings for vector rendered with arrows
.. versionadded:: 3.12
%End
QgsMeshRendererVectorStreamlineSettings streamLinesSettings() const;
%Docstring
Returns settings for vector rendered with streamlines
.. versionadded:: 3.12
%End
void setStreamLinesSettings( const QgsMeshRendererVectorStreamlineSettings &streamLinesSettings );
%Docstring
Sets settings for vector rendered with streamlines
.. versionadded:: 3.12
%End
QgsMeshRendererVectorTracesSettings tracesSettings() const;
%Docstring
Returns settings for vector rendered with traces
.. versionadded:: 3.12
%End
void setTracesSettings( const QgsMeshRendererVectorTracesSettings &tracesSettings );
%Docstring
Sets settings for vector rendered with traces
.. versionadded:: 3.12
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
};
class QgsMeshRendererSettings
{
%Docstring
Represents all mesh renderer settings
.. note::
The API is considered EXPERIMENTAL and can be changed without a notice
.. versionadded:: 3.4
%End
%TypeHeaderCode
#include "qgsmeshrenderersettings.h"
%End
public:
QgsMeshRendererMeshSettings nativeMeshSettings() const;
%Docstring
Returns renderer settings
%End
void setNativeMeshSettings( const QgsMeshRendererMeshSettings &settings );
%Docstring
Sets new renderer settings, triggers repaint
%End
QgsMeshRendererMeshSettings triangularMeshSettings() const;
%Docstring
Returns renderer settings
%End
void setTriangularMeshSettings( const QgsMeshRendererMeshSettings &settings );
%Docstring
Sets new renderer settings
%End
QgsMeshRendererScalarSettings scalarSettings( int groupIndex ) const;
%Docstring
Returns renderer settings
%End
void setScalarSettings( int groupIndex, const QgsMeshRendererScalarSettings &settings );
%Docstring
Sets new renderer settings
%End
QgsMeshRendererVectorSettings vectorSettings( int groupIndex ) const;
%Docstring
Returns renderer settings
%End
void setVectorSettings( int groupIndex, const QgsMeshRendererVectorSettings &settings );
%Docstring
Sets new renderer settings
%End
QgsMeshDatasetIndex activeScalarDataset() const;
%Docstring
Returns active scalar dataset
%End
void setActiveScalarDataset( QgsMeshDatasetIndex index = QgsMeshDatasetIndex() );
%Docstring
Sets active scalar dataset for rendering
%End
QgsMeshDatasetIndex activeVectorDataset() const;
%Docstring
Returns active vector dataset
%End
void setActiveVectorDataset( QgsMeshDatasetIndex index = QgsMeshDatasetIndex() );
%Docstring
Sets active vector dataset for rendering.
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes configuration to a new DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads configuration from the given DOM element
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/mesh/qgsmeshrenderersettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/