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			1679 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
Zstandard Compression Format
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============================
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### Notices
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Copyright (c) 2016-present Yann Collet, Facebook, Inc.
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Permission is granted to copy and distribute this document
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for any purpose and without charge,
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including translations into other languages
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and incorporation into compilations,
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provided that the copyright notice and this notice are preserved,
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and that any substantive changes or deletions from the original
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are clearly marked.
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Distribution of this document is unlimited.
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### Version
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0.3.4 (16/08/19)
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Introduction
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------------
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The purpose of this document is to define a lossless compressed data format,
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that is independent of CPU type, operating system,
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file system and character set, suitable for
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file compression, pipe and streaming compression,
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using the [Zstandard algorithm](http://www.zstandard.org).
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The text of the specification assumes a basic background in programming
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at the level of bits and other primitive data representations.
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The data can be produced or consumed,
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even for an arbitrarily long sequentially presented input data stream,
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using only an a priori bounded amount of intermediate storage,
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and hence can be used in data communications.
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The format uses the Zstandard compression method,
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and optional [xxHash-64 checksum method](http://www.xxhash.org),
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for detection of data corruption.
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The data format defined by this specification
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does not attempt to allow random access to compressed data.
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Unless otherwise indicated below,
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a compliant compressor must produce data sets
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that conform to the specifications presented here.
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It doesn’t need to support all options though.
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A compliant decompressor must be able to decompress
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at least one working set of parameters
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that conforms to the specifications presented here.
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It may also ignore informative fields, such as checksum.
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Whenever it does not support a parameter defined in the compressed stream,
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it must produce a non-ambiguous error code and associated error message
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explaining which parameter is unsupported.
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This specification is intended for use by implementers of software
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to compress data into Zstandard format and/or decompress data from Zstandard format.
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The Zstandard format is supported by an open source reference implementation,
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written in portable C, and available at : https://github.com/facebook/zstd .
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### Overall conventions
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In this document:
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- square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
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- the naming convention for identifiers is `Mixed_Case_With_Underscores`
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### Definitions
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Content compressed by Zstandard is transformed into a Zstandard __frame__.
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Multiple frames can be appended into a single file or stream.
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A frame is completely independent, has a defined beginning and end,
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and a set of parameters which tells the decoder how to decompress it.
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A frame encapsulates one or multiple __blocks__.
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Each block contains arbitrary content, which is described by its header,
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and has a guaranteed maximum content size, which depends on frame parameters.
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Unlike frames, each block depends on previous blocks for proper decoding.
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However, each block can be decompressed without waiting for its successor,
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allowing streaming operations.
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Overview
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---------
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- [Frames](#frames)
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  - [Zstandard frames](#zstandard-frames)
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    - [Blocks](#blocks)
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      - [Literals Section](#literals-section)
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      - [Sequences Section](#sequences-section)
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      - [Sequence Execution](#sequence-execution)
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  - [Skippable frames](#skippable-frames)
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- [Entropy Encoding](#entropy-encoding)
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  - [FSE](#fse)
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  - [Huffman Coding](#huffman-coding)
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- [Dictionary Format](#dictionary-format)
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Frames
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------
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Zstandard compressed data is made of one or more __frames__.
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Each frame is independent and can be decompressed independently of other frames.
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The decompressed content of multiple concatenated frames is the concatenation of
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each frame decompressed content.
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There are two frame formats defined by Zstandard:
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  Zstandard frames and Skippable frames.
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Zstandard frames contain compressed data, while
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skippable frames contain custom user metadata.
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## Zstandard frames
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The structure of a single Zstandard frame is following:
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| `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
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|:--------------:|:--------------:|:----------:| ------------------ |:--------------------:|
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|  4 bytes       |  2-14 bytes    |  n bytes   |                    |     0-4 bytes        |
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__`Magic_Number`__
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4 Bytes, __little-endian__ format.
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Value : 0xFD2FB528
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Note: This value was selected to be less probable to find at the beginning of some random file.
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It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.),
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contains byte values outside of ASCII range,
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and doesn't map into UTF8 space.
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It reduces the chances that a text file represent this value by accident.
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__`Frame_Header`__
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2 to 14 Bytes, detailed in [`Frame_Header`](#frame_header).
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__`Data_Block`__
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Detailed in [`Blocks`](#blocks).
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That’s where compressed data is stored.
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__`Content_Checksum`__
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An optional 32-bit checksum, only present if `Content_Checksum_flag` is set.
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The content checksum is the result
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of [xxh64() hash function](http://www.xxhash.org)
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digesting the original (decoded) data as input, and a seed of zero.
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The low 4 bytes of the checksum are stored in __little-endian__ format.
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### `Frame_Header`
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The `Frame_Header` has a variable size, with a minimum of 2 bytes,
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and up to 14 bytes depending on optional parameters.
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The structure of `Frame_Header` is following:
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| `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] |
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| ------------------------- | --------------------- | ----------------- | ---------------------- |
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| 1 byte                    | 0-1 byte              | 0-4 bytes         | 0-8 bytes              |
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#### `Frame_Header_Descriptor`
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The first header's byte is called the `Frame_Header_Descriptor`.
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It describes which other fields are present.
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Decoding this byte is enough to tell the size of `Frame_Header`.
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| Bit number | Field name                |
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| ---------- | ----------                |
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| 7-6        | `Frame_Content_Size_flag` |
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| 5          | `Single_Segment_flag`     |
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| 4          | `Unused_bit`              |
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| 3          | `Reserved_bit`            |
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| 2          | `Content_Checksum_flag`   |
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| 1-0        | `Dictionary_ID_flag`      |
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In this table, bit 7 is the highest bit, while bit 0 is the lowest one.
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__`Frame_Content_Size_flag`__
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This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`),
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specifying if `Frame_Content_Size` (the decompressed data size)
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is provided within the header.
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`Flag_Value` provides `FCS_Field_Size`,
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which is the number of bytes used by `Frame_Content_Size`
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according to the following table:
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|  `Flag_Value`  |    0   |  1  |  2  |  3  |
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| -------------- | ------ | --- | --- | --- |
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|`FCS_Field_Size`| 0 or 1 |  2  |  4  |  8  |
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When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` :
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if `Single_Segment_flag` is set, `FCS_Field_Size` is 1.
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Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided.
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__`Single_Segment_flag`__
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If this flag is set,
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data must be regenerated within a single continuous memory segment.
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In this case, `Window_Descriptor` byte is skipped,
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but `Frame_Content_Size` is necessarily present.
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As a consequence, the decoder must allocate a memory segment
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of size equal or larger than `Frame_Content_Size`.
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In order to preserve the decoder from unreasonable memory requirements,
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a decoder is allowed to reject a compressed frame
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which requests a memory size beyond decoder's authorized range.
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For broader compatibility, decoders are recommended to support
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memory sizes of at least 8 MB.
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This is only a recommendation,
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each decoder is free to support higher or lower limits,
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depending on local limitations.
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__`Unused_bit`__
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A decoder compliant with this specification version shall not interpret this bit.
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It might be used in any future version,
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to signal a property which is transparent to properly decode the frame.
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An encoder compliant with this specification version must set this bit to zero.
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__`Reserved_bit`__
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This bit is reserved for some future feature.
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Its value _must be zero_.
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A decoder compliant with this specification version must ensure it is not set.
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This bit may be used in a future revision,
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to signal a feature that must be interpreted to decode the frame correctly.
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__`Content_Checksum_flag`__
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If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end.
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See `Content_Checksum` paragraph.
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__`Dictionary_ID_flag`__
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This is a 2-bits flag (`= FHD & 3`),
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telling if a dictionary ID is provided within the header.
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It also specifies the size of this field as `DID_Field_Size`.
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|`Flag_Value`    |  0  |  1  |  2  |  3  |
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| -------------- | --- | --- | --- | --- |
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|`DID_Field_Size`|  0  |  1  |  2  |  4  |
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#### `Window_Descriptor`
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Provides guarantees on minimum memory buffer required to decompress a frame.
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This information is important for decoders to allocate enough memory.
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The `Window_Descriptor` byte is optional.
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When `Single_Segment_flag` is set, `Window_Descriptor` is not present.
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In this case, `Window_Size` is `Frame_Content_Size`,
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which can be any value from 0 to 2^64-1 bytes (16 ExaBytes).
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| Bit numbers |     7-3    |     2-0    |
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| ----------- | ---------- | ---------- |
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| Field name  | `Exponent` | `Mantissa` |
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The minimum memory buffer size is called `Window_Size`.
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It is described by the following formulas :
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```
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windowLog = 10 + Exponent;
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windowBase = 1 << windowLog;
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windowAdd = (windowBase / 8) * Mantissa;
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Window_Size = windowBase + windowAdd;
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```
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The minimum `Window_Size` is 1 KB.
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The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB.
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In general, larger `Window_Size` tend to improve compression ratio,
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but at the cost of memory usage.
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To properly decode compressed data,
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a decoder will need to allocate a buffer of at least `Window_Size` bytes.
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In order to preserve decoder from unreasonable memory requirements,
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a decoder is allowed to reject a compressed frame
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which requests a memory size beyond decoder's authorized range.
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For improved interoperability,
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it's recommended for decoders to support `Window_Size` of up to 8 MB,
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and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB.
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It's merely a recommendation though,
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decoders are free to support larger or lower limits,
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depending on local limitations.
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#### `Dictionary_ID`
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This is a variable size field, which contains
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the ID of the dictionary required to properly decode the frame.
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`Dictionary_ID` field is optional. When it's not present,
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it's up to the decoder to know which dictionary to use.
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`Dictionary_ID` field size is provided by `DID_Field_Size`.
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`DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`.
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1 byte can represent an ID 0-255.
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2 bytes can represent an ID 0-65535.
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4 bytes can represent an ID 0-4294967295.
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Format is __little-endian__.
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It's allowed to represent a small ID (for example `13`)
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with a large 4-bytes dictionary ID, even if it is less efficient.
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_Reserved ranges :_
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Within private environments, any `Dictionary_ID` can be used.
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However, for frames and dictionaries distributed in public space,
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`Dictionary_ID` must be attributed carefully.
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Rules for public environment are not yet decided,
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but the following ranges are reserved for some future registrar :
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- low range  : `<= 32767`
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- high range : `>= (1 << 31)`
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Outside of these ranges, any value of `Dictionary_ID`
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which is both `>= 32768` and `< (1<<31)` can be used freely,
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even in public environment.
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#### `Frame_Content_Size`
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This is the original (uncompressed) size. This information is optional.
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`Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`.
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`FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`.
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`FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
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| `FCS_Field_Size` |    Range   |
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| ---------------- | ---------- |
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|        0         |   unknown  |
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|        1         |   0 - 255  |
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|        2         | 256 - 65791|
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|        4         | 0 - 2^32-1 |
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|        8         | 0 - 2^64-1 |
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`Frame_Content_Size` format is __little-endian__.
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When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly.
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When `FCS_Field_Size` is 2, _the offset of 256 is added_.
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It's allowed to represent a small size (for example `18`) using any compatible variant.
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Blocks
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-------
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After `Magic_Number` and `Frame_Header`, there are some number of blocks.
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Each frame must have at least one block,
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but there is no upper limit on the number of blocks per frame.
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The structure of a block is as follows:
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| `Block_Header` | `Block_Content` |
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|:--------------:|:---------------:|
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|    3 bytes     |     n bytes     |
 | 
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`Block_Header` uses 3 bytes, written using __little-endian__ convention.
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It contains 3 fields :
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| `Last_Block` | `Block_Type` | `Block_Size` |
 | 
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|:------------:|:------------:|:------------:|
 | 
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|    bit 0     |  bits 1-2    |  bits 3-23   |
 | 
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__`Last_Block`__
 | 
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The lowest bit signals if this block is the last one.
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The frame will end after this last block.
 | 
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It may be followed by an optional `Content_Checksum`
 | 
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(see [Zstandard Frames](#zstandard-frames)).
 | 
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 | 
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__`Block_Type`__
 | 
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 | 
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The next 2 bits represent the `Block_Type`.
 | 
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`Block_Type` influences the meaning of `Block_Size`.
 | 
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There are 4 block types :
 | 
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|    Value     |      0      |      1      |         2          |     3     |
 | 
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| ------------ | ----------- | ----------- | ------------------ | --------- |
 | 
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| `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
 | 
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 | 
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- `Raw_Block` - this is an uncompressed block.
 | 
						||
  `Block_Content` contains `Block_Size` bytes.
 | 
						||
 | 
						||
- `RLE_Block` - this is a single byte, repeated `Block_Size` times.
 | 
						||
  `Block_Content` consists of a single byte.
 | 
						||
  On the decompression side, this byte must be repeated `Block_Size` times.
 | 
						||
 | 
						||
- `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks),
 | 
						||
  explained later on.
 | 
						||
  `Block_Size` is the length of `Block_Content`, the compressed data.
 | 
						||
  The decompressed size is not known,
 | 
						||
  but its maximum possible value is guaranteed (see below)
 | 
						||
 | 
						||
- `Reserved` - this is not a block.
 | 
						||
  This value cannot be used with current version of this specification.
 | 
						||
  If such a value is present, it is considered corrupted data.
 | 
						||
 | 
						||
__`Block_Size`__
 | 
						||
 | 
						||
The upper 21 bits of `Block_Header` represent the `Block_Size`.
 | 
						||
When `Block_Type` is `Compressed_Block` or `Raw_Block`,
 | 
						||
`Block_Size` is the size of `Block_Content`, hence excluding `Block_Header`.  
 | 
						||
When `Block_Type` is `RLE_Block`, `Block_Content`’s size is always 1,
 | 
						||
and `Block_Size` represents the number of times this byte must be repeated.
 | 
						||
A block can contain and decompress into any number of bytes (even zero),
 | 
						||
up to `Block_Maximum_Decompressed_Size`, which is the smallest of:
 | 
						||
-  Window_Size
 | 
						||
-  128 KB
 | 
						||
 | 
						||
If this condition cannot be respected when generating a `Compressed_Block`,
 | 
						||
the block must be sent uncompressed instead (`Raw_Block`).
 | 
						||
 | 
						||
 | 
						||
Compressed Blocks
 | 
						||
-----------------
 | 
						||
To decompress a compressed block, the compressed size must be provided
 | 
						||
from `Block_Size` field within `Block_Header`.
 | 
						||
 | 
						||
A compressed block consists of 2 sections :
 | 
						||
- [Literals Section](#literals-section)
 | 
						||
- [Sequences Section](#sequences-section)
 | 
						||
 | 
						||
The results of the two sections are then combined to produce the decompressed
 | 
						||
data in [Sequence Execution](#sequence-execution)
 | 
						||
 | 
						||
#### Prerequisites
 | 
						||
To decode a compressed block, the following elements are necessary :
 | 
						||
- Previous decoded data, up to a distance of `Window_Size`,
 | 
						||
  or beginning of the Frame, whichever is smaller.
 | 
						||
- List of "recent offsets" from previous `Compressed_Block`.
 | 
						||
- The previous Huffman tree, required by `Treeless_Literals_Block` type
 | 
						||
- Previous FSE decoding tables, required by `Repeat_Mode`
 | 
						||
  for each symbol type (literals lengths, match lengths, offsets)
 | 
						||
 | 
						||
Note that decoding tables aren't always from the previous `Compressed_Block`.
 | 
						||
 | 
						||
- Every decoding table can come from a dictionary.
 | 
						||
- The Huffman tree comes from the previous `Compressed_Literals_Block`.
 | 
						||
 | 
						||
Literals Section
 | 
						||
----------------
 | 
						||
All literals are regrouped in the first part of the block.
 | 
						||
They can be decoded first, and then copied during [Sequence Execution],
 | 
						||
or they can be decoded on the flow during [Sequence Execution].
 | 
						||
 | 
						||
Literals can be stored uncompressed or compressed using Huffman prefix codes.
 | 
						||
When compressed, an optional tree description can be present,
 | 
						||
followed by 1 or 4 streams.
 | 
						||
 | 
						||
| `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
 | 
						||
| ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- |
 | 
						||
 | 
						||
 | 
						||
### `Literals_Section_Header`
 | 
						||
 | 
						||
Header is in charge of describing how literals are packed.
 | 
						||
It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes,
 | 
						||
using __little-endian__ convention.
 | 
						||
 | 
						||
| `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] |
 | 
						||
| --------------------- | ------------- | ------------------ | ------------------- |
 | 
						||
|       2 bits          |  1 - 2 bits   |    5 - 20 bits     |     0 - 18 bits     |
 | 
						||
 | 
						||
In this representation, bits on the left are the lowest bits.
 | 
						||
 | 
						||
__`Literals_Block_Type`__
 | 
						||
 | 
						||
This field uses 2 lowest bits of first byte, describing 4 different block types :
 | 
						||
 | 
						||
| `Literals_Block_Type`       | Value |
 | 
						||
| --------------------------- | ----- |
 | 
						||
| `Raw_Literals_Block`        |   0   |
 | 
						||
| `RLE_Literals_Block`        |   1   |
 | 
						||
| `Compressed_Literals_Block` |   2   |
 | 
						||
| `Treeless_Literals_Block`   |   3   |
 | 
						||
 | 
						||
- `Raw_Literals_Block` - Literals are stored uncompressed.
 | 
						||
- `RLE_Literals_Block` - Literals consist of a single byte value
 | 
						||
        repeated `Regenerated_Size` times.
 | 
						||
- `Compressed_Literals_Block` - This is a standard Huffman-compressed block,
 | 
						||
        starting with a Huffman tree description.
 | 
						||
        See details below.
 | 
						||
- `Treeless_Literals_Block` - This is a Huffman-compressed block,
 | 
						||
        using Huffman tree _from previous Huffman-compressed literals block_.
 | 
						||
        `Huffman_Tree_Description` will be skipped.
 | 
						||
        Note: If this mode is triggered without any previous Huffman-table in the frame
 | 
						||
        (or [dictionary](#dictionary-format)), this should be treated as data corruption.
 | 
						||
 | 
						||
__`Size_Format`__
 | 
						||
 | 
						||
`Size_Format` is divided into 2 families :
 | 
						||
 | 
						||
- For `Raw_Literals_Block` and `RLE_Literals_Block`,
 | 
						||
  it's only necessary to decode `Regenerated_Size`.
 | 
						||
  There is no `Compressed_Size` field.
 | 
						||
- For `Compressed_Block` and `Treeless_Literals_Block`,
 | 
						||
  it's required to decode both `Compressed_Size`
 | 
						||
  and `Regenerated_Size` (the decompressed size).
 | 
						||
  It's also necessary to decode the number of streams (1 or 4).
 | 
						||
 | 
						||
For values spanning several bytes, convention is __little-endian__.
 | 
						||
 | 
						||
__`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
 | 
						||
 | 
						||
`Size_Format` uses 1 _or_ 2 bits.
 | 
						||
Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3`
 | 
						||
 | 
						||
- `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit.
 | 
						||
               `Regenerated_Size` uses 5 bits (0-31).
 | 
						||
               `Literals_Section_Header` uses 1 byte.
 | 
						||
               `Regenerated_Size = Literals_Section_Header[0]>>3`
 | 
						||
- `Size_Format` == 01 : `Size_Format` uses 2 bits.
 | 
						||
               `Regenerated_Size` uses 12 bits (0-4095).
 | 
						||
               `Literals_Section_Header` uses 2 bytes.
 | 
						||
               `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)`
 | 
						||
- `Size_Format` == 11 : `Size_Format` uses 2 bits.
 | 
						||
               `Regenerated_Size` uses 20 bits (0-1048575).
 | 
						||
               `Literals_Section_Header` uses 3 bytes.
 | 
						||
               `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)`
 | 
						||
 | 
						||
Only Stream1 is present for these cases.
 | 
						||
Note : it's allowed to represent a short value (for example `13`)
 | 
						||
using a long format, even if it's less efficient.
 | 
						||
 | 
						||
__`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ :
 | 
						||
 | 
						||
`Size_Format` always uses 2 bits.
 | 
						||
 | 
						||
- `Size_Format` == 00 : _A single stream_.
 | 
						||
               Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
 | 
						||
               `Literals_Section_Header` uses 3 bytes.
 | 
						||
- `Size_Format` == 01 : 4 streams.
 | 
						||
               Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
 | 
						||
               `Literals_Section_Header` uses 3 bytes.
 | 
						||
- `Size_Format` == 10 : 4 streams.
 | 
						||
               Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383).
 | 
						||
               `Literals_Section_Header` uses 4 bytes.
 | 
						||
- `Size_Format` == 11 : 4 streams.
 | 
						||
               Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143).
 | 
						||
               `Literals_Section_Header` uses 5 bytes.
 | 
						||
 | 
						||
Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention.
 | 
						||
Note: `Compressed_Size` __includes__ the size of the Huffman Tree description
 | 
						||
_when_ it is present.
 | 
						||
 | 
						||
#### Raw Literals Block
 | 
						||
The data in Stream1 is `Regenerated_Size` bytes long,
 | 
						||
it contains the raw literals data to be used during [Sequence Execution].
 | 
						||
 | 
						||
#### RLE Literals Block
 | 
						||
Stream1 consists of a single byte which should be repeated `Regenerated_Size` times
 | 
						||
to generate the decoded literals.
 | 
						||
 | 
						||
#### Compressed Literals Block and Treeless Literals Block
 | 
						||
Both of these modes contain Huffman encoded data.
 | 
						||
 | 
						||
For `Treeless_Literals_Block`,
 | 
						||
the Huffman table comes from previously compressed literals block,
 | 
						||
or from a dictionary.
 | 
						||
 | 
						||
 | 
						||
### `Huffman_Tree_Description`
 | 
						||
This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
 | 
						||
The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description).
 | 
						||
The size of `Huffman_Tree_Description` is determined during decoding process,
 | 
						||
it must be used to determine where streams begin.
 | 
						||
`Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`.
 | 
						||
 | 
						||
 | 
						||
### Jump Table
 | 
						||
The Jump Table is only present when there are 4 Huffman-coded streams.
 | 
						||
 | 
						||
Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams.
 | 
						||
 | 
						||
If only one stream is present, it is a single bitstream occupying the entire
 | 
						||
remaining portion of the literals block, encoded as described within
 | 
						||
[Huffman-Coded Streams](#huffman-coded-streams).
 | 
						||
 | 
						||
If there are four streams, `Literals_Section_Header` only provided
 | 
						||
enough information to know the decompressed and compressed sizes
 | 
						||
of all four streams _combined_.
 | 
						||
The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`,
 | 
						||
except for the last stream which may be up to 3 bytes smaller,
 | 
						||
to reach a total decompressed size as specified in `Regenerated_Size`.
 | 
						||
 | 
						||
The compressed size of each stream is provided explicitly in the Jump Table.
 | 
						||
Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields,
 | 
						||
describing the compressed sizes of the first three streams.
 | 
						||
`Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams.
 | 
						||
 | 
						||
`Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`.
 | 
						||
 | 
						||
Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`,
 | 
						||
data is considered corrupted.
 | 
						||
 | 
						||
Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream,
 | 
						||
as described at [Huffman-Coded Streams](#huffman-coded-streams)
 | 
						||
 | 
						||
 | 
						||
Sequences Section
 | 
						||
-----------------
 | 
						||
A compressed block is a succession of _sequences_ .
 | 
						||
A sequence is a literal copy command, followed by a match copy command.
 | 
						||
A literal copy command specifies a length.
 | 
						||
It is the number of bytes to be copied (or extracted) from the Literals Section.
 | 
						||
A match copy command specifies an offset and a length.
 | 
						||
 | 
						||
When all _sequences_ are decoded,
 | 
						||
if there are literals left in the _literals section_,
 | 
						||
these bytes are added at the end of the block.
 | 
						||
 | 
						||
This is described in more detail in [Sequence Execution](#sequence-execution).
 | 
						||
 | 
						||
The `Sequences_Section` regroup all symbols required to decode commands.
 | 
						||
There are 3 symbol types : literals lengths, offsets and match lengths.
 | 
						||
They are encoded together, interleaved, in a single _bitstream_.
 | 
						||
 | 
						||
The `Sequences_Section` starts by a header,
 | 
						||
followed by optional probability tables for each symbol type,
 | 
						||
followed by the bitstream.
 | 
						||
 | 
						||
| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
 | 
						||
| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
 | 
						||
 | 
						||
To decode the `Sequences_Section`, it's required to know its size.
 | 
						||
Its size is deduced from the size of `Literals_Section`:
 | 
						||
`Sequences_Section_Size = Block_Size - Literals_Section_Size`.
 | 
						||
 | 
						||
 | 
						||
#### `Sequences_Section_Header`
 | 
						||
 | 
						||
Consists of 2 items:
 | 
						||
- `Number_of_Sequences`
 | 
						||
- Symbol compression modes
 | 
						||
 | 
						||
__`Number_of_Sequences`__
 | 
						||
 | 
						||
This is a variable size field using between 1 and 3 bytes.
 | 
						||
Let's call its first byte `byte0`.
 | 
						||
- `if (byte0 == 0)` : there are no sequences.
 | 
						||
            The sequence section stops there.
 | 
						||
            Decompressed content is defined entirely as Literals Section content.
 | 
						||
            The FSE tables used in `Repeat_Mode` aren't updated.
 | 
						||
- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
 | 
						||
- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
 | 
						||
- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
 | 
						||
 | 
						||
__Symbol compression modes__
 | 
						||
 | 
						||
This is a single byte, defining the compression mode of each symbol type.
 | 
						||
 | 
						||
|Bit number|          7-6            |      5-4       |        3-2           |     1-0    |
 | 
						||
| -------- | ----------------------- | -------------- | -------------------- | ---------- |
 | 
						||
|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
 | 
						||
 | 
						||
The last field, `Reserved`, must be all-zeroes.
 | 
						||
 | 
						||
`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
 | 
						||
literals lengths, offsets, and match lengths symbols respectively.
 | 
						||
 | 
						||
They follow the same enumeration :
 | 
						||
 | 
						||
|        Value       |         0         |      1     |           2           |       3       |
 | 
						||
| ------------------ | ----------------- | ---------- | --------------------- | ------------- |
 | 
						||
| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
 | 
						||
 | 
						||
- `Predefined_Mode` : A predefined FSE distribution table is used, defined in
 | 
						||
          [default distributions](#default-distributions).
 | 
						||
          No distribution table will be present.
 | 
						||
- `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value.
 | 
						||
          This symbol will be used for all sequences.
 | 
						||
- `FSE_Compressed_Mode` : standard FSE compression.
 | 
						||
          A distribution table will be present.
 | 
						||
          The format of this distribution table is described in [FSE Table Description](#fse-table-description).
 | 
						||
          Note that the maximum allowed accuracy log for literals length and match length tables is 9,
 | 
						||
          and the maximum accuracy log for the offsets table is 8.
 | 
						||
          `FSE_Compressed_Mode` must not be used when only one symbol is present,
 | 
						||
          `RLE_Mode` should be used instead (although any other mode will work).
 | 
						||
- `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again,
 | 
						||
          or if this is the first block, table in the dictionary will be used.
 | 
						||
          Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated.
 | 
						||
          It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`.
 | 
						||
          No distribution table will be present.
 | 
						||
          If this mode is used without any previous sequence table in the frame
 | 
						||
          (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption.
 | 
						||
 | 
						||
#### The codes for literals lengths, match lengths, and offsets.
 | 
						||
 | 
						||
Each symbol is a _code_ in its own context,
 | 
						||
which specifies `Baseline` and `Number_of_Bits` to add.
 | 
						||
_Codes_ are FSE compressed,
 | 
						||
and interleaved with raw additional bits in the same bitstream.
 | 
						||
 | 
						||
##### Literals length codes
 | 
						||
 | 
						||
Literals length codes are values ranging from `0` to `35` included.
 | 
						||
They define lengths from 0 to 131071 bytes.
 | 
						||
The literals length is equal to the decoded `Baseline` plus
 | 
						||
the result of reading `Number_of_Bits` bits from the bitstream,
 | 
						||
as a __little-endian__ value.
 | 
						||
 | 
						||
| `Literals_Length_Code` |         0-15           |
 | 
						||
| ---------------------- | ---------------------- |
 | 
						||
| length                 | `Literals_Length_Code` |
 | 
						||
| `Number_of_Bits`       |          0             |
 | 
						||
 | 
						||
| `Literals_Length_Code` |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  23  |
 | 
						||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`             |  16  |  18  |  20  |  22  |  24  |  28  |  32  |  40  |
 | 
						||
| `Number_of_Bits`       |   1  |   1  |   1  |   1  |   2  |   2  |   3  |   3  |
 | 
						||
 | 
						||
| `Literals_Length_Code` |  24  |  25  |  26  |  27  |  28  |  29  |  30  |  31  |
 | 
						||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`             |  48  |  64  |  128 |  256 |  512 | 1024 | 2048 | 4096 |
 | 
						||
| `Number_of_Bits`       |   4  |   6  |   7  |   8  |   9  |  10  |  11  |  12  |
 | 
						||
 | 
						||
| `Literals_Length_Code` |  32  |  33  |  34  |  35  |
 | 
						||
| ---------------------- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`             | 8192 |16384 |32768 |65536 |
 | 
						||
| `Number_of_Bits`       |  13  |  14  |  15  |  16  |
 | 
						||
 | 
						||
 | 
						||
##### Match length codes
 | 
						||
 | 
						||
Match length codes are values ranging from `0` to `52` included.
 | 
						||
They define lengths from 3 to 131074 bytes.
 | 
						||
The match length is equal to the decoded `Baseline` plus
 | 
						||
the result of reading `Number_of_Bits` bits from the bitstream,
 | 
						||
as a __little-endian__ value.
 | 
						||
 | 
						||
| `Match_Length_Code` |         0-31            |
 | 
						||
| ------------------- | ----------------------- |
 | 
						||
| value               | `Match_Length_Code` + 3 |
 | 
						||
| `Number_of_Bits`    |          0              |
 | 
						||
 | 
						||
| `Match_Length_Code` |  32  |  33  |  34  |  35  |  36  |  37  |  38  |  39  |
 | 
						||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`          |  35  |  37  |  39  |  41  |  43  |  47  |  51  |  59  |
 | 
						||
| `Number_of_Bits`    |   1  |   1  |   1  |   1  |   2  |   2  |   3  |   3  |
 | 
						||
 | 
						||
| `Match_Length_Code` |  40  |  41  |  42  |  43  |  44  |  45  |  46  |  47  |
 | 
						||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`          |  67  |  83  |  99  |  131 |  259 |  515 | 1027 | 2051 |
 | 
						||
| `Number_of_Bits`    |   4  |   4  |   5  |   7  |   8  |   9  |  10  |  11  |
 | 
						||
 | 
						||
| `Match_Length_Code` |  48  |  49  |  50  |  51  |  52  |
 | 
						||
| ------------------- | ---- | ---- | ---- | ---- | ---- |
 | 
						||
| `Baseline`          | 4099 | 8195 |16387 |32771 |65539 |
 | 
						||
| `Number_of_Bits`    |  12  |  13  |  14  |  15  |  16  |
 | 
						||
 | 
						||
##### Offset codes
 | 
						||
 | 
						||
Offset codes are values ranging from `0` to `N`.
 | 
						||
 | 
						||
A decoder is free to limit its maximum `N` supported.
 | 
						||
Recommendation is to support at least up to `22`.
 | 
						||
For information, at the time of this writing.
 | 
						||
the reference decoder supports a maximum `N` value of `31`.
 | 
						||
 | 
						||
An offset code is also the number of additional bits to read in __little-endian__ fashion,
 | 
						||
and can be translated into an `Offset_Value` using the following formulas :
 | 
						||
 | 
						||
```
 | 
						||
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
 | 
						||
if (Offset_Value > 3) offset = Offset_Value - 3;
 | 
						||
```
 | 
						||
It means that maximum `Offset_Value` is `(2^(N+1))-1`
 | 
						||
supporting back-reference distances up to `(2^(N+1))-4`,
 | 
						||
but is limited by [maximum back-reference distance](#window_descriptor).
 | 
						||
 | 
						||
`Offset_Value` from 1 to 3 are special : they define "repeat codes".
 | 
						||
This is described in more detail in [Repeat Offsets](#repeat-offsets).
 | 
						||
 | 
						||
#### Decoding Sequences
 | 
						||
FSE bitstreams are read in reverse direction than written. In zstd,
 | 
						||
the compressor writes bits forward into a block and the decompressor
 | 
						||
must read the bitstream _backwards_.
 | 
						||
 | 
						||
To find the start of the bitstream it is therefore necessary to
 | 
						||
know the offset of the last byte of the block which can be found
 | 
						||
by counting `Block_Size` bytes after the block header.
 | 
						||
 | 
						||
After writing the last bit containing information, the compressor
 | 
						||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
 | 
						||
padding. The last byte of the compressed bitstream cannot be `0` for
 | 
						||
that reason.
 | 
						||
 | 
						||
When decompressing, the last byte containing the padding is the first
 | 
						||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
 | 
						||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
 | 
						||
begins.
 | 
						||
 | 
						||
FSE decoding requires a 'state' to be carried from symbol to symbol.
 | 
						||
For more explanation on FSE decoding, see the [FSE section](#fse).
 | 
						||
 | 
						||
For sequence decoding, a separate state keeps track of each
 | 
						||
literal lengths, offsets, and match lengths symbols.
 | 
						||
Some FSE primitives are also used.
 | 
						||
For more details on the operation of these primitives, see the [FSE section](#fse).
 | 
						||
 | 
						||
##### Starting states
 | 
						||
The bitstream starts with initial FSE state values,
 | 
						||
each using the required number of bits in their respective _accuracy_,
 | 
						||
decoded previously from their normalized distribution.
 | 
						||
 | 
						||
It starts by `Literals_Length_State`,
 | 
						||
followed by `Offset_State`,
 | 
						||
and finally `Match_Length_State`.
 | 
						||
 | 
						||
Reminder : always keep in mind that all values are read _backward_,
 | 
						||
so the 'start' of the bitstream is at the highest position in memory,
 | 
						||
immediately before the last `1`-bit for padding.
 | 
						||
 | 
						||
After decoding the starting states, a single sequence is decoded
 | 
						||
`Number_Of_Sequences` times.
 | 
						||
These sequences are decoded in order from first to last.
 | 
						||
Since the compressor writes the bitstream in the forward direction,
 | 
						||
this means the compressor must encode the sequences starting with the last
 | 
						||
one and ending with the first.
 | 
						||
 | 
						||
##### Decoding a sequence
 | 
						||
For each of the symbol types, the FSE state can be used to determine the appropriate code.
 | 
						||
The code then defines the `Baseline` and `Number_of_Bits` to read for each type.
 | 
						||
See the [description of the codes] for how to determine these values.
 | 
						||
 | 
						||
[description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets
 | 
						||
 | 
						||
Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
 | 
						||
It then does the same for `Match_Length`, and then for `Literals_Length`.
 | 
						||
This sequence is then used for [sequence execution](#sequence-execution).
 | 
						||
 | 
						||
If it is not the last sequence in the block,
 | 
						||
the next operation is to update states.
 | 
						||
Using the rules pre-calculated in the decoding tables,
 | 
						||
`Literals_Length_State` is updated,
 | 
						||
followed by `Match_Length_State`,
 | 
						||
and then `Offset_State`.
 | 
						||
See the [FSE section](#fse) for details on how to update states from the bitstream.
 | 
						||
 | 
						||
This operation will be repeated `Number_of_Sequences` times.
 | 
						||
At the end, the bitstream shall be entirely consumed,
 | 
						||
otherwise the bitstream is considered corrupted.
 | 
						||
 | 
						||
#### Default Distributions
 | 
						||
If `Predefined_Mode` is selected for a symbol type,
 | 
						||
its FSE decoding table is generated from a predefined distribution table defined here.
 | 
						||
For details on how to convert this distribution into a decoding table, see the [FSE section].
 | 
						||
 | 
						||
[FSE section]: #from-normalized-distribution-to-decoding-tables
 | 
						||
 | 
						||
##### Literals Length
 | 
						||
The decoding table uses an accuracy log of 6 bits (64 states).
 | 
						||
```
 | 
						||
short literalsLength_defaultDistribution[36] =
 | 
						||
        { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
 | 
						||
          2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
 | 
						||
         -1,-1,-1,-1 };
 | 
						||
```
 | 
						||
 | 
						||
##### Match Length
 | 
						||
The decoding table uses an accuracy log of 6 bits (64 states).
 | 
						||
```
 | 
						||
short matchLengths_defaultDistribution[53] =
 | 
						||
        { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
 | 
						||
          1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 | 
						||
          1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
 | 
						||
         -1,-1,-1,-1,-1 };
 | 
						||
```
 | 
						||
 | 
						||
##### Offset Codes
 | 
						||
The decoding table uses an accuracy log of 5 bits (32 states),
 | 
						||
and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 .
 | 
						||
 | 
						||
If any sequence in the compressed block requires a larger offset than this,
 | 
						||
it's not possible to use the default distribution to represent it.
 | 
						||
```
 | 
						||
short offsetCodes_defaultDistribution[29] =
 | 
						||
        { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
 | 
						||
          1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
 | 
						||
```
 | 
						||
 | 
						||
 | 
						||
Sequence Execution
 | 
						||
------------------
 | 
						||
Once literals and sequences have been decoded,
 | 
						||
they are combined to produce the decoded content of a block.
 | 
						||
 | 
						||
Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`),
 | 
						||
decoded as described in the [Sequences Section](#sequences-section).
 | 
						||
To execute a sequence, first copy `literals_length` bytes
 | 
						||
from the decoded literals to the output.
 | 
						||
 | 
						||
Then `match_length` bytes are copied from previous decoded data.
 | 
						||
The offset to copy from is determined by `offset_value`:
 | 
						||
if `offset_value > 3`, then the offset is `offset_value - 3`.
 | 
						||
If `offset_value` is from 1-3, the offset is a special repeat offset value.
 | 
						||
See the [repeat offset](#repeat-offsets) section for how the offset is determined
 | 
						||
in this case.
 | 
						||
 | 
						||
The offset is defined as from the current position, so an offset of 6
 | 
						||
and a match length of 3 means that 3 bytes should be copied from 6 bytes back.
 | 
						||
Note that all offsets leading to previously decoded data
 | 
						||
must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`.
 | 
						||
 | 
						||
#### Repeat offsets
 | 
						||
As seen in [Sequence Execution](#sequence-execution),
 | 
						||
the first 3 values define a repeated offset and we will call them
 | 
						||
`Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
 | 
						||
They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
 | 
						||
 | 
						||
If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc.
 | 
						||
 | 
						||
There is an exception though, when current sequence's `literals_length = 0`.
 | 
						||
In this case, repeated offsets are shifted by one,
 | 
						||
so an `offset_value` of 1 means `Repeated_Offset2`,
 | 
						||
an `offset_value` of 2 means `Repeated_Offset3`,
 | 
						||
and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`.
 | 
						||
 | 
						||
For the first block, the starting offset history is populated with following values :
 | 
						||
`Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8,
 | 
						||
unless a dictionary is used, in which case they come from the dictionary.
 | 
						||
 | 
						||
Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`.
 | 
						||
Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history.
 | 
						||
 | 
						||
[Offset Codes]: #offset-codes
 | 
						||
 | 
						||
###### Offset updates rules
 | 
						||
 | 
						||
The newest offset takes the lead in offset history,
 | 
						||
shifting others back by one rank,
 | 
						||
up to the previous rank of the new offset _if it was present in history_.
 | 
						||
 | 
						||
__Examples__ :
 | 
						||
 | 
						||
In the common case, when new offset is not part of history :
 | 
						||
`Repeated_Offset3` = `Repeated_Offset2`
 | 
						||
`Repeated_Offset2` = `Repeated_Offset1`
 | 
						||
`Repeated_Offset1` = `NewOffset`
 | 
						||
 | 
						||
When the new offset _is_ part of history, there may be specific adjustments.
 | 
						||
 | 
						||
When `NewOffset` == `Repeated_Offset1`, offset history remains actually unmodified.
 | 
						||
 | 
						||
When `NewOffset` == `Repeated_Offset2`,
 | 
						||
`Repeated_Offset1` and `Repeated_Offset2` ranks are swapped.
 | 
						||
`Repeated_Offset3` is unmodified.
 | 
						||
 | 
						||
When `NewOffset` == `Repeated_Offset3`,
 | 
						||
there is actually no difference with the common case :
 | 
						||
all offsets are shifted by one rank,
 | 
						||
`NewOffset` (== `Repeated_Offset3`) becomes the new `Repeated_Offset1`.
 | 
						||
 | 
						||
Also worth mentioning, the specific corner case when `offset_value` == 3,
 | 
						||
and the literal length of the current sequence is zero.
 | 
						||
In which case , `NewOffset` = `Repeated_Offset1` - 1_byte.
 | 
						||
Here also, from an offset history update perspective, it's just a common case :
 | 
						||
`Repeated_Offset3` = `Repeated_Offset2`
 | 
						||
`Repeated_Offset2` = `Repeated_Offset1`
 | 
						||
`Repeated_Offset1` = `NewOffset` ( == `Repeated_Offset1` - 1_byte )
 | 
						||
 | 
						||
 | 
						||
 | 
						||
Skippable Frames
 | 
						||
----------------
 | 
						||
 | 
						||
| `Magic_Number` | `Frame_Size` | `User_Data` |
 | 
						||
|:--------------:|:------------:|:-----------:|
 | 
						||
|   4 bytes      |  4 bytes     |   n bytes   |
 | 
						||
 | 
						||
Skippable frames allow the insertion of user-defined metadata
 | 
						||
into a flow of concatenated frames.
 | 
						||
 | 
						||
Skippable frames defined in this specification are compatible with [LZ4] ones.
 | 
						||
 | 
						||
[LZ4]:http://www.lz4.org
 | 
						||
 | 
						||
From a compliant decoder perspective, skippable frames need just be skipped,
 | 
						||
and their content ignored, resuming decoding after the skippable frame.
 | 
						||
 | 
						||
It can be noted that a skippable frame
 | 
						||
can be used to watermark a stream of concatenated frames
 | 
						||
embedding any kind of tracking information (even just an UUID).
 | 
						||
Users wary of such possibility should scan the stream of concatenated frames
 | 
						||
in an attempt to detect such frame for analysis or removal.
 | 
						||
 | 
						||
__`Magic_Number`__
 | 
						||
 | 
						||
4 Bytes, __little-endian__ format.
 | 
						||
Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
 | 
						||
All 16 values are valid to identify a skippable frame.
 | 
						||
This specification doesn't detail any specific tagging for skippable frames.
 | 
						||
 | 
						||
__`Frame_Size`__
 | 
						||
 | 
						||
This is the size, in bytes, of the following `User_Data`
 | 
						||
(without including the magic number nor the size field itself).
 | 
						||
This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits.
 | 
						||
This means `User_Data` can’t be bigger than (2^32-1) bytes.
 | 
						||
 | 
						||
__`User_Data`__
 | 
						||
 | 
						||
The `User_Data` can be anything. Data will just be skipped by the decoder.
 | 
						||
 | 
						||
 | 
						||
 | 
						||
Entropy Encoding
 | 
						||
----------------
 | 
						||
Two types of entropy encoding are used by the Zstandard format:
 | 
						||
FSE, and Huffman coding.
 | 
						||
Huffman is used to compress literals,
 | 
						||
while FSE is used for all other symbols
 | 
						||
(`Literals_Length_Code`, `Match_Length_Code`, offset codes)
 | 
						||
and to compress Huffman headers.
 | 
						||
 | 
						||
 | 
						||
FSE
 | 
						||
---
 | 
						||
FSE, short for Finite State Entropy, is an entropy codec based on [ANS].
 | 
						||
FSE encoding/decoding involves a state that is carried over between symbols,
 | 
						||
so decoding must be done in the opposite direction as encoding.
 | 
						||
Therefore, all FSE bitstreams are read from end to beginning.
 | 
						||
Note that the order of the bits in the stream is not reversed,
 | 
						||
we just read the elements in the reverse order they are written.
 | 
						||
 | 
						||
For additional details on FSE, see [Finite State Entropy].
 | 
						||
 | 
						||
[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
 | 
						||
 | 
						||
FSE decoding involves a decoding table which has a power of 2 size, and contain three elements:
 | 
						||
`Symbol`, `Num_Bits`, and `Baseline`.
 | 
						||
The `log2` of the table size is its `Accuracy_Log`.
 | 
						||
An FSE state value represents an index in this table.
 | 
						||
 | 
						||
To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value.
 | 
						||
The next symbol in the stream is the `Symbol` indicated in the table for that state.
 | 
						||
To obtain the next state value,
 | 
						||
the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`.
 | 
						||
 | 
						||
[ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems
 | 
						||
 | 
						||
### FSE Table Description
 | 
						||
To decode FSE streams, it is necessary to construct the decoding table.
 | 
						||
The Zstandard format encodes FSE table descriptions as follows:
 | 
						||
 | 
						||
An FSE distribution table describes the probabilities of all symbols
 | 
						||
from `0` to the last present one (included)
 | 
						||
on a normalized scale of `1 << Accuracy_Log` .
 | 
						||
Note that there must be two or more symbols with nonzero probability.
 | 
						||
 | 
						||
It's a bitstream which is read forward, in __little-endian__ fashion.
 | 
						||
It's not necessary to know bitstream exact size,
 | 
						||
it will be discovered and reported by the decoding process.
 | 
						||
 | 
						||
The bitstream starts by reporting on which scale it operates.
 | 
						||
Let's `low4Bits` designate the lowest 4 bits of the first byte :
 | 
						||
`Accuracy_Log = low4bits + 5`.
 | 
						||
 | 
						||
Then follows each symbol value, from `0` to last present one.
 | 
						||
The number of bits used by each field is variable.
 | 
						||
It depends on :
 | 
						||
 | 
						||
- Remaining probabilities + 1 :
 | 
						||
  __example__ :
 | 
						||
  Presuming an `Accuracy_Log` of 8,
 | 
						||
  and presuming 100 probabilities points have already been distributed,
 | 
						||
  the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive).
 | 
						||
  Therefore, it must read `log2sup(157) == 8` bits.
 | 
						||
 | 
						||
- Value decoded : small values use 1 less bit :
 | 
						||
  __example__ :
 | 
						||
  Presuming values from 0 to 157 (inclusive) are possible,
 | 
						||
  255-157 = 98 values are remaining in an 8-bits field.
 | 
						||
  They are used this way :
 | 
						||
  first 98 values (hence from 0 to 97) use only 7 bits,
 | 
						||
  values from 98 to 157 use 8 bits.
 | 
						||
  This is achieved through this scheme :
 | 
						||
 | 
						||
  | Value read | Value decoded | Number of bits used |
 | 
						||
  | ---------- | ------------- | ------------------- |
 | 
						||
  |   0 -  97  |   0 -  97     |  7                  |
 | 
						||
  |  98 - 127  |  98 - 127     |  8                  |
 | 
						||
  | 128 - 225  |   0 -  97     |  7                  |
 | 
						||
  | 226 - 255  | 128 - 157     |  8                  |
 | 
						||
 | 
						||
Symbols probabilities are read one by one, in order.
 | 
						||
 | 
						||
Probability is obtained from Value decoded by following formula :
 | 
						||
`Proba = value - 1`
 | 
						||
 | 
						||
It means value `0` becomes negative probability `-1`.
 | 
						||
`-1` is a special probability, which means "less than 1".
 | 
						||
Its effect on distribution table is described in the [next section].
 | 
						||
For the purpose of calculating total allocated probability points, it counts as one.
 | 
						||
 | 
						||
[next section]:#from-normalized-distribution-to-decoding-tables
 | 
						||
 | 
						||
When a symbol has a __probability__ of `zero`,
 | 
						||
it is followed by a 2-bits repeat flag.
 | 
						||
This repeat flag tells how many probabilities of zeroes follow the current one.
 | 
						||
It provides a number ranging from 0 to 3.
 | 
						||
If it is a 3, another 2-bits repeat flag follows, and so on.
 | 
						||
 | 
						||
When last symbol reaches cumulated total of `1 << Accuracy_Log`,
 | 
						||
decoding is complete.
 | 
						||
If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
 | 
						||
distribution is considered corrupted.
 | 
						||
 | 
						||
Then the decoder can tell how many bytes were used in this process,
 | 
						||
and how many symbols are present.
 | 
						||
The bitstream consumes a round number of bytes.
 | 
						||
Any remaining bit within the last byte is just unused.
 | 
						||
 | 
						||
#### From normalized distribution to decoding tables
 | 
						||
 | 
						||
The distribution of normalized probabilities is enough
 | 
						||
to create a unique decoding table.
 | 
						||
 | 
						||
It follows the following build rule :
 | 
						||
 | 
						||
The table has a size of `Table_Size = 1 << Accuracy_Log`.
 | 
						||
Each cell describes the symbol decoded,
 | 
						||
and instructions to get the next state (`Number_of_Bits` and `Baseline`).
 | 
						||
 | 
						||
Symbols are scanned in their natural order for "less than 1" probabilities.
 | 
						||
Symbols with this probability are being attributed a single cell,
 | 
						||
starting from the end of the table and retreating.
 | 
						||
These symbols define a full state reset, reading `Accuracy_Log` bits.
 | 
						||
 | 
						||
Then, all remaining symbols, sorted in natural order, are allocated cells.
 | 
						||
Starting from symbol `0` (if it exists), and table position `0`,
 | 
						||
each symbol gets allocated as many cells as its probability.
 | 
						||
Cell allocation is spreaded, not linear :
 | 
						||
each successor position follows this rule :
 | 
						||
 | 
						||
```
 | 
						||
position += (tableSize>>1) + (tableSize>>3) + 3;
 | 
						||
position &= tableSize-1;
 | 
						||
```
 | 
						||
 | 
						||
A position is skipped if already occupied by a "less than 1" probability symbol.
 | 
						||
`position` does not reset between symbols, it simply iterates through
 | 
						||
each position in the table, switching to the next symbol when enough
 | 
						||
states have been allocated to the current one.
 | 
						||
 | 
						||
The process guarantees that the table is entirely filled.
 | 
						||
Each cell corresponds to a state value, which contains the symbol being decoded.
 | 
						||
 | 
						||
To add the `Number_of_Bits` and `Baseline` required to retrieve next state,
 | 
						||
it's first necessary to sort all occurrences of each symbol in state order.
 | 
						||
Lower states will need 1 more bit than higher ones.
 | 
						||
The process is repeated for each symbol.
 | 
						||
 | 
						||
__Example__ :
 | 
						||
Presuming a symbol has a probability of 5,
 | 
						||
it receives 5 cells, corresponding to 5 state values.
 | 
						||
These state values are then sorted in natural order.
 | 
						||
 | 
						||
Next power of 2 after 5 is 8.
 | 
						||
Space of probabilities must be divided into 8 equal parts.
 | 
						||
Presuming the `Accuracy_Log` is 7, it defines a space of 128 states.
 | 
						||
Divided by 8, each share is 16 large.
 | 
						||
 | 
						||
In order to reach 8 shares, 8-5=3 lowest states will count "double",
 | 
						||
doubling their shares (32 in width), hence requiring one more bit.
 | 
						||
 | 
						||
Baseline is assigned starting from the higher states using fewer bits,
 | 
						||
increasing at each state, then resuming at the first state,
 | 
						||
each state takes its allocated width from Baseline.
 | 
						||
 | 
						||
| state value      |   1   |  39   |   77   |  84  |  122   |
 | 
						||
| state order      |   0   |   1   |    2   |   3  |    4   |
 | 
						||
| ---------------- | ----- | ----- | ------ | ---- | ------ |
 | 
						||
| width            |  32   |  32   |   32   |  16  |   16   |
 | 
						||
| `Number_of_Bits` |   5   |   5   |    5   |   4  |    4   |
 | 
						||
| range number     |   2   |   4   |    6   |   0  |    1   |
 | 
						||
| `Baseline`       |  32   |  64   |   96   |   0  |   16   |
 | 
						||
| range            | 32-63 | 64-95 | 96-127 | 0-15 | 16-31  |
 | 
						||
 | 
						||
During decoding, the next state value is determined from current state value,
 | 
						||
by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
 | 
						||
 | 
						||
See [Appendix A] for the results of this process applied to the default distributions.
 | 
						||
 | 
						||
[Appendix A]: #appendix-a---decoding-tables-for-predefined-codes
 | 
						||
 | 
						||
 | 
						||
Huffman Coding
 | 
						||
--------------
 | 
						||
Zstandard Huffman-coded streams are read backwards,
 | 
						||
similar to the FSE bitstreams.
 | 
						||
Therefore, to find the start of the bitstream, it is therefore to
 | 
						||
know the offset of the last byte of the Huffman-coded stream.
 | 
						||
 | 
						||
After writing the last bit containing information, the compressor
 | 
						||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
 | 
						||
padding. The last byte of the compressed bitstream cannot be `0` for
 | 
						||
that reason.
 | 
						||
 | 
						||
When decompressing, the last byte containing the padding is the first
 | 
						||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
 | 
						||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
 | 
						||
begins.
 | 
						||
 | 
						||
The bitstream contains Huffman-coded symbols in __little-endian__ order,
 | 
						||
with the codes defined by the method below.
 | 
						||
 | 
						||
### Huffman Tree Description
 | 
						||
 | 
						||
Prefix coding represents symbols from an a priori known alphabet
 | 
						||
by bit sequences (codewords), one codeword for each symbol,
 | 
						||
in a manner such that different symbols may be represented
 | 
						||
by bit sequences of different lengths,
 | 
						||
but a parser can always parse an encoded string
 | 
						||
unambiguously symbol-by-symbol.
 | 
						||
 | 
						||
Given an alphabet with known symbol frequencies,
 | 
						||
the Huffman algorithm allows the construction of an optimal prefix code
 | 
						||
using the fewest bits of any possible prefix codes for that alphabet.
 | 
						||
 | 
						||
Prefix code must not exceed a maximum code length.
 | 
						||
More bits improve accuracy but cost more header size,
 | 
						||
and require more memory or more complex decoding operations.
 | 
						||
This specification limits maximum code length to 11 bits.
 | 
						||
 | 
						||
#### Representation
 | 
						||
 | 
						||
All literal values from zero (included) to last present one (excluded)
 | 
						||
are represented by `Weight` with values from `0` to `Max_Number_of_Bits`.
 | 
						||
Transformation from `Weight` to `Number_of_Bits` follows this formula :
 | 
						||
```
 | 
						||
Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
 | 
						||
```
 | 
						||
The last symbol's `Weight` is deduced from previously decoded ones,
 | 
						||
by completing to the nearest power of 2.
 | 
						||
This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree.
 | 
						||
`Max_Number_of_Bits` must be <= 11,
 | 
						||
otherwise the representation is considered corrupted.
 | 
						||
 | 
						||
__Example__ :
 | 
						||
Let's presume the following Huffman tree must be described :
 | 
						||
 | 
						||
|  literal value   |  0  |  1  |  2  |  3  |  4  |  5  |
 | 
						||
| ---------------- | --- | --- | --- | --- | --- | --- |
 | 
						||
| `Number_of_Bits` |  1  |  2  |  3  |  0  |  4  |  4  |
 | 
						||
 | 
						||
The tree depth is 4, since its longest elements uses 4 bits
 | 
						||
(longest elements are the one with smallest frequency).
 | 
						||
Value `5` will not be listed, as it can be determined from values for 0-4,
 | 
						||
nor will values above `5` as they are all 0.
 | 
						||
Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`.
 | 
						||
Weight formula is :
 | 
						||
```
 | 
						||
Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
 | 
						||
```
 | 
						||
It gives the following series of weights :
 | 
						||
 | 
						||
| literal value |  0  |  1  |  2  |  3  |  4  |
 | 
						||
| ------------- | --- | --- | --- | --- | --- |
 | 
						||
|   `Weight`    |  4  |  3  |  2  |  0  |  1  |
 | 
						||
 | 
						||
The decoder will do the inverse operation :
 | 
						||
having collected weights of literal symbols from `0` to `4`,
 | 
						||
it knows the last literal, `5`, is present with a non-zero `Weight`.
 | 
						||
The `Weight` of `5` can be determined by advancing to the next power of 2.
 | 
						||
The sum of `2^(Weight-1)` (excluding 0's) is :
 | 
						||
`8 + 4 + 2 + 0 + 1 = 15`.
 | 
						||
Nearest larger power of 2 value is 16.
 | 
						||
Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`.
 | 
						||
 | 
						||
#### Huffman Tree header
 | 
						||
 | 
						||
This is a single byte value (0-255),
 | 
						||
which describes how the series of weights is encoded.
 | 
						||
 | 
						||
- if `headerByte` < 128 :
 | 
						||
  the series of weights is compressed using FSE (see below).
 | 
						||
  The length of the FSE-compressed series is equal to `headerByte` (0-127).
 | 
						||
 | 
						||
- if `headerByte` >= 128 :
 | 
						||
  + the series of weights uses a direct representation,
 | 
						||
    where each `Weight` is encoded directly as a 4 bits field (0-15).
 | 
						||
  + They are encoded forward, 2 weights to a byte,
 | 
						||
    first weight taking the top four bits and second one taking the bottom four.
 | 
						||
    * e.g. the following operations could be used to read the weights:
 | 
						||
      `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc.
 | 
						||
  + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes,
 | 
						||
    meaning it uses only full bytes even if `Number_of_Weights` is odd.
 | 
						||
  + `Number_of_Weights = headerByte - 127`.
 | 
						||
    * Note that maximum `Number_of_Weights` is 255-127 = 128,
 | 
						||
      therefore, only up to 128 `Weight` can be encoded using direct representation.
 | 
						||
    * Since the last non-zero `Weight` is _not_ encoded,
 | 
						||
      this scheme is compatible with alphabet sizes of up to 129 symbols,
 | 
						||
      hence including literal symbol 128.
 | 
						||
    * If any literal symbol > 128 has a non-zero `Weight`,
 | 
						||
      direct representation is not possible.
 | 
						||
      In such case, it's necessary to use FSE compression.
 | 
						||
 | 
						||
 | 
						||
#### Finite State Entropy (FSE) compression of Huffman weights
 | 
						||
 | 
						||
In this case, the series of Huffman weights is compressed using FSE compression.
 | 
						||
It's a single bitstream with 2 interleaved states,
 | 
						||
sharing a single distribution table.
 | 
						||
 | 
						||
To decode an FSE bitstream, it is necessary to know its compressed size.
 | 
						||
Compressed size is provided by `headerByte`.
 | 
						||
It's also necessary to know its _maximum possible_ decompressed size,
 | 
						||
which is `255`, since literal values span from `0` to `255`,
 | 
						||
and last symbol's `Weight` is not represented.
 | 
						||
 | 
						||
An FSE bitstream starts by a header, describing probabilities distribution.
 | 
						||
It will create a Decoding Table.
 | 
						||
For a list of Huffman weights, the maximum accuracy log is 6 bits.
 | 
						||
For more description see the [FSE header description](#fse-table-description)
 | 
						||
 | 
						||
The Huffman header compression uses 2 states,
 | 
						||
which share the same FSE distribution table.
 | 
						||
The first state (`State1`) encodes the even indexed symbols,
 | 
						||
and the second (`State2`) encodes the odd indexed symbols.
 | 
						||
`State1` is initialized first, and then `State2`, and they take turns
 | 
						||
decoding a single symbol and updating their state.
 | 
						||
For more details on these FSE operations, see the [FSE section](#fse).
 | 
						||
 | 
						||
The number of symbols to decode is determined
 | 
						||
by tracking bitStream overflow condition:
 | 
						||
If updating state after decoding a symbol would require more bits than
 | 
						||
remain in the stream, it is assumed that extra bits are 0.  Then,
 | 
						||
symbols for each of the final states are decoded and the process is complete.
 | 
						||
 | 
						||
#### Conversion from weights to Huffman prefix codes
 | 
						||
 | 
						||
All present symbols shall now have a `Weight` value.
 | 
						||
It is possible to transform weights into `Number_of_Bits`, using this formula:
 | 
						||
```
 | 
						||
Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0
 | 
						||
```
 | 
						||
Symbols are sorted by `Weight`.
 | 
						||
Within same `Weight`, symbols keep natural sequential order.
 | 
						||
Symbols with a `Weight` of zero are removed.
 | 
						||
Then, starting from lowest `Weight`, prefix codes are distributed in sequential order.
 | 
						||
 | 
						||
__Example__ :
 | 
						||
Let's presume the following list of weights has been decoded :
 | 
						||
 | 
						||
| Literal  |  0  |  1  |  2  |  3  |  4  |  5  |
 | 
						||
| -------- | --- | --- | --- | --- | --- | --- |
 | 
						||
| `Weight` |  4  |  3  |  2  |  0  |  1  |  1  |
 | 
						||
 | 
						||
Sorted by weight and then natural sequential order,
 | 
						||
it gives the following distribution :
 | 
						||
 | 
						||
| Literal          |  3  |  4  |  5  |  2  |  1  |   0  |
 | 
						||
| ---------------- | --- | --- | --- | --- | --- | ---- |
 | 
						||
| `Weight`         |  0  |  1  |  1  |  2  |  3  |   4  |
 | 
						||
| `Number_of_Bits` |  0  |  4  |  4  |  3  |  2  |   1  |
 | 
						||
| prefix codes     | N/A | 0000| 0001| 001 | 01  |   1  |
 | 
						||
 | 
						||
### Huffman-coded Streams
 | 
						||
 | 
						||
Given a Huffman decoding table,
 | 
						||
it's possible to decode a Huffman-coded stream.
 | 
						||
 | 
						||
Each bitstream must be read _backward_,
 | 
						||
that is starting from the end down to the beginning.
 | 
						||
Therefore it's necessary to know the size of each bitstream.
 | 
						||
 | 
						||
It's also necessary to know exactly which _bit_ is the last one.
 | 
						||
This is detected by a final bit flag :
 | 
						||
the highest bit of latest byte is a final-bit-flag.
 | 
						||
Consequently, a last byte of `0` is not possible.
 | 
						||
And the final-bit-flag itself is not part of the useful bitstream.
 | 
						||
Hence, the last byte contains between 0 and 7 useful bits.
 | 
						||
 | 
						||
Starting from the end,
 | 
						||
it's possible to read the bitstream in a __little-endian__ fashion,
 | 
						||
keeping track of already used bits. Since the bitstream is encoded in reverse
 | 
						||
order, starting from the end read symbols in forward order.
 | 
						||
 | 
						||
For example, if the literal sequence "0145" was encoded using above prefix code,
 | 
						||
it would be encoded (in reverse order) as:
 | 
						||
 | 
						||
|Symbol  |   5  |   4  |  1 | 0 | Padding |
 | 
						||
|--------|------|------|----|---|---------|
 | 
						||
|Encoding|`0000`|`0001`|`01`|`1`| `00001` |
 | 
						||
 | 
						||
Resulting in following 2-bytes bitstream :
 | 
						||
```
 | 
						||
00010000 00001101
 | 
						||
```
 | 
						||
 | 
						||
Here is an alternative representation with the symbol codes separated by underscore:
 | 
						||
```
 | 
						||
0001_0000 00001_1_01
 | 
						||
```
 | 
						||
 | 
						||
Reading highest `Max_Number_of_Bits` bits,
 | 
						||
it's possible to compare extracted value to decoding table,
 | 
						||
determining the symbol to decode and number of bits to discard.
 | 
						||
 | 
						||
The process continues up to reading the required number of symbols per stream.
 | 
						||
If a bitstream is not entirely and exactly consumed,
 | 
						||
hence reaching exactly its beginning position with _all_ bits consumed,
 | 
						||
the decoding process is considered faulty.
 | 
						||
 | 
						||
 | 
						||
Dictionary Format
 | 
						||
-----------------
 | 
						||
 | 
						||
Zstandard is compatible with "raw content" dictionaries,
 | 
						||
free of any format restriction, except that they must be at least 8 bytes.
 | 
						||
These dictionaries function as if they were just the `Content` part
 | 
						||
of a formatted dictionary.
 | 
						||
 | 
						||
But dictionaries created by `zstd --train` follow a format, described here.
 | 
						||
 | 
						||
__Pre-requisites__ : a dictionary has a size,
 | 
						||
                     defined either by a buffer limit, or a file size.
 | 
						||
 | 
						||
| `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` |
 | 
						||
| -------------- | --------------- | ---------------- | --------- |
 | 
						||
 | 
						||
__`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format
 | 
						||
 | 
						||
__`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format.
 | 
						||
              `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`).
 | 
						||
              It's used by decoders to check if they use the correct dictionary.
 | 
						||
 | 
						||
_Reserved ranges :_
 | 
						||
              If the frame is going to be distributed in a private environment,
 | 
						||
              any `Dictionary_ID` can be used.
 | 
						||
              However, for public distribution of compressed frames,
 | 
						||
              the following ranges are reserved and shall not be used :
 | 
						||
 | 
						||
              - low range  : <= 32767
 | 
						||
              - high range : >= (2^31)
 | 
						||
 | 
						||
__`Entropy_Tables`__ : follow the same format as tables in [compressed blocks].
 | 
						||
              See the relevant [FSE](#fse-table-description)
 | 
						||
              and [Huffman](#huffman-tree-description) sections for how to decode these tables.
 | 
						||
              They are stored in following order :
 | 
						||
              Huffman tables for literals, FSE table for offsets,
 | 
						||
              FSE table for match lengths, and FSE table for literals lengths.
 | 
						||
              These tables populate the Repeat Stats literals mode and
 | 
						||
              Repeat distribution mode for sequence decoding.
 | 
						||
              It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
 | 
						||
              stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes.
 | 
						||
              Each recent offset must have a value < dictionary size.
 | 
						||
 | 
						||
__`Content`__ : The rest of the dictionary is its content.
 | 
						||
              The content act as a "past" in front of data to compress or decompress,
 | 
						||
              so it can be referenced in sequence commands.
 | 
						||
              As long as the amount of data decoded from this frame is less than or
 | 
						||
              equal to `Window_Size`, sequence commands may specify offsets longer
 | 
						||
              than the total length of decoded output so far to reference back to the
 | 
						||
              dictionary, even parts of the dictionary with offsets larger than `Window_Size`.  
 | 
						||
              After the total output has surpassed `Window_Size` however,
 | 
						||
              this is no longer allowed and the dictionary is no longer accessible.
 | 
						||
 | 
						||
[compressed blocks]: #the-format-of-compressed_block
 | 
						||
 | 
						||
If a dictionary is provided by an external source,
 | 
						||
it should be loaded with great care, its content considered untrusted.
 | 
						||
 | 
						||
 | 
						||
 | 
						||
Appendix A - Decoding tables for predefined codes
 | 
						||
-------------------------------------------------
 | 
						||
 | 
						||
This appendix contains FSE decoding tables
 | 
						||
for the predefined literal length, match length, and offset codes.
 | 
						||
The tables have been constructed using the algorithm as given above in chapter
 | 
						||
"from normalized distribution to decoding tables".
 | 
						||
The tables here can be used as examples
 | 
						||
to crosscheck that an implementation build its decoding tables correctly.
 | 
						||
 | 
						||
#### Literal Length Code:
 | 
						||
 | 
						||
| State | Symbol | Number_Of_Bits | Base |
 | 
						||
| ----- | ------ | -------------- | ---- |
 | 
						||
|     0 |      0 |              4 |    0 |
 | 
						||
|     1 |      0 |              4 |   16 |
 | 
						||
|     2 |      1 |              5 |   32 |
 | 
						||
|     3 |      3 |              5 |    0 |
 | 
						||
|     4 |      4 |              5 |    0 |
 | 
						||
|     5 |      6 |              5 |    0 |
 | 
						||
|     6 |      7 |              5 |    0 |
 | 
						||
|     7 |      9 |              5 |    0 |
 | 
						||
|     8 |     10 |              5 |    0 |
 | 
						||
|     9 |     12 |              5 |    0 |
 | 
						||
|    10 |     14 |              6 |    0 |
 | 
						||
|    11 |     16 |              5 |    0 |
 | 
						||
|    12 |     18 |              5 |    0 |
 | 
						||
|    13 |     19 |              5 |    0 |
 | 
						||
|    14 |     21 |              5 |    0 |
 | 
						||
|    15 |     22 |              5 |    0 |
 | 
						||
|    16 |     24 |              5 |    0 |
 | 
						||
|    17 |     25 |              5 |   32 |
 | 
						||
|    18 |     26 |              5 |    0 |
 | 
						||
|    19 |     27 |              6 |    0 |
 | 
						||
|    20 |     29 |              6 |    0 |
 | 
						||
|    21 |     31 |              6 |    0 |
 | 
						||
|    22 |      0 |              4 |   32 |
 | 
						||
|    23 |      1 |              4 |    0 |
 | 
						||
|    24 |      2 |              5 |    0 |
 | 
						||
|    25 |      4 |              5 |   32 |
 | 
						||
|    26 |      5 |              5 |    0 |
 | 
						||
|    27 |      7 |              5 |   32 |
 | 
						||
|    28 |      8 |              5 |    0 |
 | 
						||
|    29 |     10 |              5 |   32 |
 | 
						||
|    30 |     11 |              5 |    0 |
 | 
						||
|    31 |     13 |              6 |    0 |
 | 
						||
|    32 |     16 |              5 |   32 |
 | 
						||
|    33 |     17 |              5 |    0 |
 | 
						||
|    34 |     19 |              5 |   32 |
 | 
						||
|    35 |     20 |              5 |    0 |
 | 
						||
|    36 |     22 |              5 |   32 |
 | 
						||
|    37 |     23 |              5 |    0 |
 | 
						||
|    38 |     25 |              4 |    0 |
 | 
						||
|    39 |     25 |              4 |   16 |
 | 
						||
|    40 |     26 |              5 |   32 |
 | 
						||
|    41 |     28 |              6 |    0 |
 | 
						||
|    42 |     30 |              6 |    0 |
 | 
						||
|    43 |      0 |              4 |   48 |
 | 
						||
|    44 |      1 |              4 |   16 |
 | 
						||
|    45 |      2 |              5 |   32 |
 | 
						||
|    46 |      3 |              5 |   32 |
 | 
						||
|    47 |      5 |              5 |   32 |
 | 
						||
|    48 |      6 |              5 |   32 |
 | 
						||
|    49 |      8 |              5 |   32 |
 | 
						||
|    50 |      9 |              5 |   32 |
 | 
						||
|    51 |     11 |              5 |   32 |
 | 
						||
|    52 |     12 |              5 |   32 |
 | 
						||
|    53 |     15 |              6 |    0 |
 | 
						||
|    54 |     17 |              5 |   32 |
 | 
						||
|    55 |     18 |              5 |   32 |
 | 
						||
|    56 |     20 |              5 |   32 |
 | 
						||
|    57 |     21 |              5 |   32 |
 | 
						||
|    58 |     23 |              5 |   32 |
 | 
						||
|    59 |     24 |              5 |   32 |
 | 
						||
|    60 |     35 |              6 |    0 |
 | 
						||
|    61 |     34 |              6 |    0 |
 | 
						||
|    62 |     33 |              6 |    0 |
 | 
						||
|    63 |     32 |              6 |    0 |
 | 
						||
 | 
						||
#### Match Length Code:
 | 
						||
 | 
						||
| State | Symbol | Number_Of_Bits | Base |
 | 
						||
| ----- | ------ | -------------- | ---- |
 | 
						||
|     0 |      0 |              6 |    0 |
 | 
						||
|     1 |      1 |              4 |    0 |
 | 
						||
|     2 |      2 |              5 |   32 |
 | 
						||
|     3 |      3 |              5 |    0 |
 | 
						||
|     4 |      5 |              5 |    0 |
 | 
						||
|     5 |      6 |              5 |    0 |
 | 
						||
|     6 |      8 |              5 |    0 |
 | 
						||
|     7 |     10 |              6 |    0 |
 | 
						||
|     8 |     13 |              6 |    0 |
 | 
						||
|     9 |     16 |              6 |    0 |
 | 
						||
|    10 |     19 |              6 |    0 |
 | 
						||
|    11 |     22 |              6 |    0 |
 | 
						||
|    12 |     25 |              6 |    0 |
 | 
						||
|    13 |     28 |              6 |    0 |
 | 
						||
|    14 |     31 |              6 |    0 |
 | 
						||
|    15 |     33 |              6 |    0 |
 | 
						||
|    16 |     35 |              6 |    0 |
 | 
						||
|    17 |     37 |              6 |    0 |
 | 
						||
|    18 |     39 |              6 |    0 |
 | 
						||
|    19 |     41 |              6 |    0 |
 | 
						||
|    20 |     43 |              6 |    0 |
 | 
						||
|    21 |     45 |              6 |    0 |
 | 
						||
|    22 |      1 |              4 |   16 |
 | 
						||
|    23 |      2 |              4 |    0 |
 | 
						||
|    24 |      3 |              5 |   32 |
 | 
						||
|    25 |      4 |              5 |    0 |
 | 
						||
|    26 |      6 |              5 |   32 |
 | 
						||
|    27 |      7 |              5 |    0 |
 | 
						||
|    28 |      9 |              6 |    0 |
 | 
						||
|    29 |     12 |              6 |    0 |
 | 
						||
|    30 |     15 |              6 |    0 |
 | 
						||
|    31 |     18 |              6 |    0 |
 | 
						||
|    32 |     21 |              6 |    0 |
 | 
						||
|    33 |     24 |              6 |    0 |
 | 
						||
|    34 |     27 |              6 |    0 |
 | 
						||
|    35 |     30 |              6 |    0 |
 | 
						||
|    36 |     32 |              6 |    0 |
 | 
						||
|    37 |     34 |              6 |    0 |
 | 
						||
|    38 |     36 |              6 |    0 |
 | 
						||
|    39 |     38 |              6 |    0 |
 | 
						||
|    40 |     40 |              6 |    0 |
 | 
						||
|    41 |     42 |              6 |    0 |
 | 
						||
|    42 |     44 |              6 |    0 |
 | 
						||
|    43 |      1 |              4 |   32 |
 | 
						||
|    44 |      1 |              4 |   48 |
 | 
						||
|    45 |      2 |              4 |   16 |
 | 
						||
|    46 |      4 |              5 |   32 |
 | 
						||
|    47 |      5 |              5 |   32 |
 | 
						||
|    48 |      7 |              5 |   32 |
 | 
						||
|    49 |      8 |              5 |   32 |
 | 
						||
|    50 |     11 |              6 |    0 |
 | 
						||
|    51 |     14 |              6 |    0 |
 | 
						||
|    52 |     17 |              6 |    0 |
 | 
						||
|    53 |     20 |              6 |    0 |
 | 
						||
|    54 |     23 |              6 |    0 |
 | 
						||
|    55 |     26 |              6 |    0 |
 | 
						||
|    56 |     29 |              6 |    0 |
 | 
						||
|    57 |     52 |              6 |    0 |
 | 
						||
|    58 |     51 |              6 |    0 |
 | 
						||
|    59 |     50 |              6 |    0 |
 | 
						||
|    60 |     49 |              6 |    0 |
 | 
						||
|    61 |     48 |              6 |    0 |
 | 
						||
|    62 |     47 |              6 |    0 |
 | 
						||
|    63 |     46 |              6 |    0 |
 | 
						||
 | 
						||
#### Offset Code:
 | 
						||
 | 
						||
| State | Symbol | Number_Of_Bits | Base |
 | 
						||
| ----- | ------ | -------------- | ---- |
 | 
						||
|     0 |      0 |              5 |    0 |
 | 
						||
|     1 |      6 |              4 |    0 |
 | 
						||
|     2 |      9 |              5 |    0 |
 | 
						||
|     3 |     15 |              5 |    0 |
 | 
						||
|     4 |     21 |              5 |    0 |
 | 
						||
|     5 |      3 |              5 |    0 |
 | 
						||
|     6 |      7 |              4 |    0 |
 | 
						||
|     7 |     12 |              5 |    0 |
 | 
						||
|     8 |     18 |              5 |    0 |
 | 
						||
|     9 |     23 |              5 |    0 |
 | 
						||
|    10 |      5 |              5 |    0 |
 | 
						||
|    11 |      8 |              4 |    0 |
 | 
						||
|    12 |     14 |              5 |    0 |
 | 
						||
|    13 |     20 |              5 |    0 |
 | 
						||
|    14 |      2 |              5 |    0 |
 | 
						||
|    15 |      7 |              4 |   16 |
 | 
						||
|    16 |     11 |              5 |    0 |
 | 
						||
|    17 |     17 |              5 |    0 |
 | 
						||
|    18 |     22 |              5 |    0 |
 | 
						||
|    19 |      4 |              5 |    0 |
 | 
						||
|    20 |      8 |              4 |   16 |
 | 
						||
|    21 |     13 |              5 |    0 |
 | 
						||
|    22 |     19 |              5 |    0 |
 | 
						||
|    23 |      1 |              5 |    0 |
 | 
						||
|    24 |      6 |              4 |   16 |
 | 
						||
|    25 |     10 |              5 |    0 |
 | 
						||
|    26 |     16 |              5 |    0 |
 | 
						||
|    27 |     28 |              5 |    0 |
 | 
						||
|    28 |     27 |              5 |    0 |
 | 
						||
|    29 |     26 |              5 |    0 |
 | 
						||
|    30 |     25 |              5 |    0 |
 | 
						||
|    31 |     24 |              5 |    0 |
 | 
						||
 | 
						||
 | 
						||
 | 
						||
Appendix B - Resources for implementers
 | 
						||
-------------------------------------------------
 | 
						||
 | 
						||
An open source reference implementation is available on :
 | 
						||
https://github.com/facebook/zstd
 | 
						||
 | 
						||
The project contains a frame generator, called [decodeCorpus],
 | 
						||
which can be used by any 3rd-party implementation
 | 
						||
to verify that a tested decoder is compliant with the specification.
 | 
						||
 | 
						||
[decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing
 | 
						||
 | 
						||
`decodeCorpus` generates random valid frames.
 | 
						||
A compliant decoder should be able to decode them all,
 | 
						||
or at least provide a meaningful error code explaining for which reason it cannot
 | 
						||
(memory limit restrictions for example).
 | 
						||
 | 
						||
 | 
						||
Version changes
 | 
						||
---------------
 | 
						||
- 0.3.4 : clarifications for FSE decoding table
 | 
						||
- 0.3.3 : clarifications for field Block_Size
 | 
						||
- 0.3.2 : remove additional block size restriction on compressed blocks
 | 
						||
- 0.3.1 : minor clarification regarding offset history update rules
 | 
						||
- 0.3.0 : minor edits to match RFC8478
 | 
						||
- 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz
 | 
						||
- 0.2.8 : clarifications for IETF RFC discuss
 | 
						||
- 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell
 | 
						||
- 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz
 | 
						||
- 0.2.5 : minor typos and clarifications
 | 
						||
- 0.2.4 : section restructuring, by Sean Purcell
 | 
						||
- 0.2.3 : clarified several details, by Sean Purcell
 | 
						||
- 0.2.2 : added predefined codes, by Johannes Rudolph
 | 
						||
- 0.2.1 : clarify field names, by Przemyslaw Skibinski
 | 
						||
- 0.2.0 : numerous format adjustments for zstd v0.8+
 | 
						||
- 0.1.2 : limit Huffman tree depth to 11 bits
 | 
						||
- 0.1.1 : reserved dictID ranges
 | 
						||
- 0.1.0 : initial release
 |