Martin Dobias a0414c4883 QgsChunkBoundsEntity: use 3D boxes in map coordinates + QgsGeoTransform
Until now, chunk bounds entity used axis-aligned bboxes in world coordinates (floats)
We are switching to bboxes in map coordinates (doubles) and we use
QgsGeoTransform to react correctly when the origin vector changes.
2025-01-30 09:31:35 +10:00
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