2015-10-28 09:47:44 +11:00

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class Vector3D
{
%TypeHeaderCode
#include <Vector3D.h>
%End
public:
/** Constructor taking the three components as arguments*/
Vector3D( double x, double y, double z );
/** Default constructor*/
Vector3D();
/** Copy constructor*/
Vector3D( const Vector3D& v );
/** Destructor*/
~Vector3D();
// Vector3D& operator=( const Vector3D& v );
bool operator==( const Vector3D& v ) const;
bool operator!=( const Vector3D& v ) const;
/** Returns the x-component of the vector*/
double getX() const;
/** Returns the y-component of the vector*/
double getY() const;
/** Returns the z-component of the vector*/
double getZ() const;
/** Returns the length of the vector*/
double getLength() const;
/** Sets the x-component of the vector*/
void setX( double x );
/** Sets the y-component of the vector*/
void setY( double y );
/** Sets the z-component of the vector*/
void setZ( double z );
/** Standardises the vector*/
void standardise();
};