class Vector3D { %TypeHeaderCode #include %End public: /** Constructor taking the three components as arguments*/ Vector3D( double x, double y, double z ); /** Default constructor*/ Vector3D(); /** Copy constructor*/ Vector3D( const Vector3D& v ); /** Destructor*/ ~Vector3D(); // Vector3D& operator=( const Vector3D& v ); bool operator==( const Vector3D& v ) const; bool operator!=( const Vector3D& v ) const; /** Returns the x-component of the vector*/ double getX() const; /** Returns the y-component of the vector*/ double getY() const; /** Returns the z-component of the vector*/ double getZ() const; /** Returns the length of the vector*/ double getLength() const; /** Sets the x-component of the vector*/ void setX( double x ); /** Sets the y-component of the vector*/ void setY( double y ); /** Sets the z-component of the vector*/ void setZ( double z ); /** Standardises the vector*/ void standardise(); };