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36 lines
1016 B
Plaintext
36 lines
1016 B
Plaintext
class Vector3D
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{
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%TypeHeaderCode
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#include <Vector3D.h>
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%End
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public:
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/**Constructor taking the three components as arguments*/
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Vector3D( double x, double y, double z );
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/**Default constructor*/
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Vector3D();
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/**Copy constructor*/
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Vector3D( const Vector3D& v );
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/**Destructor*/
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~Vector3D();
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// Vector3D& operator=( const Vector3D& v );
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bool operator==( const Vector3D& v );
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bool operator!=( const Vector3D& v );
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/**Returns the x-component of the vector*/
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double getX() const;
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/**Returns the y-component of the vector*/
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double getY() const;
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/**Returns the z-component of the vector*/
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double getZ() const;
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/**Returns the length of the vector*/
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double getLength() const;
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/**Sets the x-component of the vector*/
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void setX( double x );
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/**Sets the y-component of the vector*/
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void setY( double y );
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/**Sets the z-component of the vector*/
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void setZ( double z );
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/**Standardises the vector*/
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void standardise();
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};
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