class Vector3D { %TypeHeaderCode #include %End public: /**Constructor taking the three components as arguments*/ Vector3D( double x, double y, double z ); /**Default constructor*/ Vector3D(); /**Copy constructor*/ Vector3D( const Vector3D& v ); /**Destructor*/ ~Vector3D(); // Vector3D& operator=( const Vector3D& v ); bool operator==( const Vector3D& v ); bool operator!=( const Vector3D& v ); /**Returns the x-component of the vector*/ double getX() const; /**Returns the y-component of the vector*/ double getY() const; /**Returns the z-component of the vector*/ double getZ() const; /**Returns the length of the vector*/ double getLength() const; /**Sets the x-component of the vector*/ void setX( double x ); /**Sets the y-component of the vector*/ void setY( double y ); /**Sets the z-component of the vector*/ void setZ( double z ); /**Standardises the vector*/ void standardise(); };