QGIS/python/3d/auto_generated/qgscameracontroller.sip.in

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscameracontroller.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsCameraController : QObject
{
%Docstring(signature="appended")
Object that controls camera movement based on user input
.. note::
Not available in Python bindings
%End
%TypeHeaderCode
#include "qgscameracontroller.h"
%End
public:
~QgsCameraController();
Qgis::NavigationMode cameraNavigationMode() const;
%Docstring
Returns the navigation mode used by the camera controller.
.. versionadded:: 3.18
%End
double cameraMovementSpeed() const;
%Docstring
Returns the camera movement speed
.. versionadded:: 3.18
%End
void setCameraMovementSpeed( double movementSpeed );
%Docstring
Sets the camera movement speed
.. versionadded:: 3.18
%End
Qgis::VerticalAxisInversion verticalAxisInversion() const;
%Docstring
Returns the vertical axis inversion behavior.
.. versionadded:: 3.18
%End
void setVerticalAxisInversion( Qgis::VerticalAxisInversion inversion );
%Docstring
Sets the vertical axis ``inversion`` behavior.
.. versionadded:: 3.18
%End
void frameTriggered( float dt );
%Docstring
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/mouse input
%End
void resetView( float distance );
%Docstring
Move camera back to the initial position (looking down towards origin of world's coordinates)
%End
void setViewFromTop( float worldX, float worldY, float distance, float yaw = 0 );
%Docstring
Sets camera to look down towards given point in world coordinate, in given distance from plane with zero elevation
%End
QgsVector3D lookingAtPoint() const;
%Docstring
Returns the point in the world coordinates towards which the camera is looking
%End
void setLookingAtPoint( const QgsVector3D &point, float distance, float pitch, float yaw );
%Docstring
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates), the distance
of the camera from the point, pitch angle in degrees (0 = looking from the top, 90 = looking from the side) and
yaw angle in degrees.
.. versionadded:: 3.4
%End
void setCameraPose( const QgsCameraPose &camPose );
%Docstring
Sets camera pose
.. versionadded:: 3.4
%End
QgsCameraPose cameraPose() const;
%Docstring
Returns camera pose
.. versionadded:: 3.4
%End
float distance() const;
%Docstring
Returns distance of the camera from the point it is looking at.
The value should not be smaller than 10.
.. versionadded:: 3.4
%End
float pitch() const;
%Docstring
Returns pitch angle in degrees (0 = looking from the top, 90 = looking from the side).
The angle should range from 0 to 180.
.. versionadded:: 3.4
%End
float yaw() const;
%Docstring
Returns yaw angle in degrees. Yaw value of zero means the camera is pointing towards north.
The angle should range from 0 to 360.
.. versionadded:: 3.4
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes camera configuration to the given DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads camera configuration from the given DOM element
%End
void zoom( float factor );
%Docstring
Zoom the map by ``factor``
%End
void tiltUpAroundViewCenter( float deltaPitch );
%Docstring
Tilt up the view by ``deltaPitch`` around the view center (camera moves)
%End
void rotateAroundViewCenter( float deltaYaw );
%Docstring
Rotate clockwise the view by ``deltaYaw`` around the view center (camera moves)
%End
void setCameraHeadingAngle( float angle );
%Docstring
Set camera heading to ``angle`` (used for rotating the view)
%End
void moveView( float tx, float ty );
%Docstring
Move the map by ``tx`` and ``ty``
%End
void walkView( double tx, double ty, double tz );
%Docstring
Walks into the map by ``tx``, ``ty``, and ``tz``
.. versionadded:: 3.30
%End
void rotateCamera( float diffPitch, float diffYaw );
%Docstring
Rotates the camera on itself.
:param diffPitch: the pitch difference
:param diffYaw: the yaw difference
.. versionadded:: 3.30
%End
bool willHandleKeyEvent( QKeyEvent *event );
%Docstring
Returns ``True`` if the camera controller will handle the specified key ``event``,
preventing it from being instead handled by parents of the 3D window before
the controller ever receives it.
%End
public slots:
void setCameraNavigationMode( Qgis::NavigationMode navigationMode );
%Docstring
Sets the navigation mode used by the camera controller.
.. versionadded:: 3.18
%End
void depthBufferCaptured( const QImage &depthImage );
%Docstring
Sets the depth buffer image used by the camera controller to calculate world position from a pixel's coordinates and depth
.. versionadded:: 3.24
%End
private:
QgsCameraController();
QgsCameraController( const QgsCameraController &other );
signals:
void cameraChanged();
%Docstring
Emitted when camera has been updated
%End
void navigationModeChanged( Qgis::NavigationMode mode );
%Docstring
Emitted when the navigation mode is changed using the hotkey ctrl + ~
%End
void cameraMovementSpeedChanged( double speed );
%Docstring
Emitted whenever the camera movement speed is changed by the controller.
%End
void setCursorPosition( QPoint point );
%Docstring
Emitted when the mouse cursor position should be moved to the specified ``point``
on the map viewport.
%End
void requestDepthBufferCapture();
%Docstring
Emitted to ask for the depth buffer image
.. versionadded:: 3.24
%End
void cameraRotationCenterChanged( QVector3D position );
%Docstring
Emitted when the camera rotation center changes
.. versionadded:: 3.24
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscameracontroller.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/