/************************************************************************ * This file has been generated automatically from * * * * src/3d/qgscameracontroller.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsCameraController : QObject { %Docstring(signature="appended") Object that controls camera movement based on user input .. note:: Not available in Python bindings %End %TypeHeaderCode #include "qgscameracontroller.h" %End public: ~QgsCameraController(); Qgis::NavigationMode cameraNavigationMode() const; %Docstring Returns the navigation mode used by the camera controller. .. versionadded:: 3.18 %End double cameraMovementSpeed() const; %Docstring Returns the camera movement speed .. versionadded:: 3.18 %End void setCameraMovementSpeed( double movementSpeed ); %Docstring Sets the camera movement speed .. versionadded:: 3.18 %End Qgis::VerticalAxisInversion verticalAxisInversion() const; %Docstring Returns the vertical axis inversion behavior. .. versionadded:: 3.18 %End void setVerticalAxisInversion( Qgis::VerticalAxisInversion inversion ); %Docstring Sets the vertical axis ``inversion`` behavior. .. versionadded:: 3.18 %End void frameTriggered( float dt ); %Docstring Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/mouse input %End void resetView( float distance ); %Docstring Move camera back to the initial position (looking down towards origin of world's coordinates) %End void setViewFromTop( float worldX, float worldY, float distance, float yaw = 0 ); %Docstring Sets camera to look down towards given point in world coordinate, in given distance from plane with zero elevation %End QgsVector3D lookingAtPoint() const; %Docstring Returns the point in the world coordinates towards which the camera is looking %End void setLookingAtPoint( const QgsVector3D &point, float distance, float pitch, float yaw ); %Docstring Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates), the distance of the camera from the point, pitch angle in degrees (0 = looking from the top, 90 = looking from the side) and yaw angle in degrees. .. versionadded:: 3.4 %End void setCameraPose( const QgsCameraPose &camPose ); %Docstring Sets camera pose .. versionadded:: 3.4 %End QgsCameraPose cameraPose() const; %Docstring Returns camera pose .. versionadded:: 3.4 %End float distance() const; %Docstring Returns distance of the camera from the point it is looking at. The value should not be smaller than 10. .. versionadded:: 3.4 %End float pitch() const; %Docstring Returns pitch angle in degrees (0 = looking from the top, 90 = looking from the side). The angle should range from 0 to 180. .. versionadded:: 3.4 %End float yaw() const; %Docstring Returns yaw angle in degrees. Yaw value of zero means the camera is pointing towards north. The angle should range from 0 to 360. .. versionadded:: 3.4 %End QDomElement writeXml( QDomDocument &doc ) const; %Docstring Writes camera configuration to the given DOM element %End void readXml( const QDomElement &elem ); %Docstring Reads camera configuration from the given DOM element %End void zoom( float factor ); %Docstring Zoom the map by ``factor`` %End void tiltUpAroundViewCenter( float deltaPitch ); %Docstring Tilt up the view by ``deltaPitch`` around the view center (camera moves) %End void rotateAroundViewCenter( float deltaYaw ); %Docstring Rotate clockwise the view by ``deltaYaw`` around the view center (camera moves) %End void setCameraHeadingAngle( float angle ); %Docstring Set camera heading to ``angle`` (used for rotating the view) %End void moveView( float tx, float ty ); %Docstring Move the map by ``tx`` and ``ty`` %End void walkView( double tx, double ty, double tz ); %Docstring Walks into the map by ``tx``, ``ty``, and ``tz`` .. versionadded:: 3.30 %End void rotateCamera( float diffPitch, float diffYaw ); %Docstring Rotates the camera on itself. :param diffPitch: the pitch difference :param diffYaw: the yaw difference .. versionadded:: 3.30 %End bool willHandleKeyEvent( QKeyEvent *event ); %Docstring Returns ``True`` if the camera controller will handle the specified key ``event``, preventing it from being instead handled by parents of the 3D window before the controller ever receives it. %End public slots: void setCameraNavigationMode( Qgis::NavigationMode navigationMode ); %Docstring Sets the navigation mode used by the camera controller. .. versionadded:: 3.18 %End void depthBufferCaptured( const QImage &depthImage ); %Docstring Sets the depth buffer image used by the camera controller to calculate world position from a pixel's coordinates and depth .. versionadded:: 3.24 %End private: QgsCameraController(); QgsCameraController( const QgsCameraController &other ); signals: void cameraChanged(); %Docstring Emitted when camera has been updated %End void navigationModeChanged( Qgis::NavigationMode mode ); %Docstring Emitted when the navigation mode is changed using the hotkey ctrl + ~ %End void cameraMovementSpeedChanged( double speed ); %Docstring Emitted whenever the camera movement speed is changed by the controller. %End void setCursorPosition( QPoint point ); %Docstring Emitted when the mouse cursor position should be moved to the specified ``point`` on the map viewport. %End void requestDepthBufferCapture(); %Docstring Emitted to ask for the depth buffer image .. versionadded:: 3.24 %End void cameraRotationCenterChanged( QVector3D position ); %Docstring Emitted when the camera rotation center changes .. versionadded:: 3.24 %End }; /************************************************************************ * This file has been generated automatically from * * * * src/3d/qgscameracontroller.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/