When using rule-based 3D rendering, if multiple rules were enabled with edge rendering,
only the first rule was getting correctly set up line width for line material.
(the rest were getting some very thick line width and making the 3D view unusable)
The vertex shader was incorrectly transforming world position and normal
vectors for phong shading. This was causing wrong appearance that was noticeable
when moving/rotating camera (e.g. specular reflection was always in the same place).
This was caused by involving view matrix (i.e. camera position and orientation)
to the vectors, but the world position and normal should be independent from camera.
When using layer styling dock, every change in 3D rendering configuration
was also triggering update of 2D map which also forces update of all
terrain tile textures with a new 2D map which wasn't really needed.
The fix makes the triggerRefresh() call on layer optional - each layer
styling dock config widget can tell whether its updates require 2D map
refresh (true by default).
for QgsVectorLayer, when constructing a layer with a URI which
may be invalid
These may be used for layers where the geometry type/CRS is
known in advance, and where the layer path may not be
initially resolvable. (E.g. layers with a URI pointing to a
non-existant file). It is only ever used if the layer cannot
be resolved, otherwise the actual layer geometry type will be
detected and used for the layer.
... you are too slow and QJson API is so ugly.
Now using this wonderful json lib:
https://github.com/nlohmann/json
Results in release mode (QJson tests are not shown but
QJson was even slower than string concat).
PASS : TestQgsJsonUtils::testExportAttributesJson(Use json)
RESULT : TestQgsJsonUtils::testExportAttributesJson():"Use json":
0.0022 msecs per iteration (total: 75, iterations: 32768)
PASS : TestQgsJsonUtils::testExportAttributesJson(Use old string concat)
RESULT : TestQgsJsonUtils::testExportAttributesJson():"Use old string concat":
0.0032 msecs per iteration (total: 54, iterations: 16384)
PASS : TestQgsJsonUtils::testExportFeatureJson(Use json)
RESULT : TestQgsJsonUtils::testExportFeatureJson():"Use json":
0.011 msecs per iteration (total: 96, iterations: 8192)
PASS : TestQgsJsonUtils::testExportFeatureJson(Use old string concat)
RESULT : TestQgsJsonUtils::testExportFeatureJson():"Use old string concat":
0.015 msecs per iteration (total: 64, iterations: 4096)
PASS : TestQgsJsonUtils::testExportGeomToJson(Use json)
RESULT : TestQgsJsonUtils::testExportGeomToJson():"Use json":
0.76 msecs per iteration (total: 98, iterations: 128)
PASS : TestQgsJsonUtils::testExportGeomToJson(Use old string concat)
RESULT : TestQgsJsonUtils::testExportGeomToJson():"Use old string concat":
0.85 msecs per iteration (total: 55, iterations: 64)
PASS : TestQgsJsonUtils::cleanupTestCase()
We can use this when restoring the layer, if the uri turns out
to be invalid at that stage (e.g. a file has moved). By storing
and falling back to the last known wkb type, we avoid unnecessarily
discarding the existing layer renderer, and can still show the
expected layer type in the layer tree.