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fix rendering of mesh triangle with 0,0 vertex
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@ -123,10 +123,25 @@ double QgsMeshLayerUtils::interpolateFromFacesData( const QgsPointXY &p1, const
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QgsRectangle QgsMeshLayerUtils::triangleBoundingBox( const QgsPointXY &p1, const QgsPointXY &p2, const QgsPointXY &p3 )
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{
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QgsRectangle bbox;
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bbox.combineExtentWith( p1.x(), p1.y() );
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bbox.combineExtentWith( p2.x(), p2.y() );
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bbox.combineExtentWith( p3.x(), p3.y() );
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// p1
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double xMin = p1.x();
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double xMax = p1.x();
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double yMin = p1.y();
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double yMax = p1.y();
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//p2
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xMin = ( ( xMin < p2.x() ) ? xMin : p2.x() );
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xMax = ( ( xMax > p2.x() ) ? xMax : p2.x() );
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yMin = ( ( yMin < p2.y() ) ? yMin : p2.y() );
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yMax = ( ( yMax > p2.y() ) ? yMax : p2.y() );
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// p3
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xMin = ( ( xMin < p3.x() ) ? xMin : p3.x() );
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xMax = ( ( xMax > p3.x() ) ? xMax : p3.x() );
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yMin = ( ( yMin < p3.y() ) ? yMin : p3.y() );
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yMax = ( ( yMax > p3.y() ) ? yMax : p3.y() );
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QgsRectangle bbox( xMin, yMin, xMax, yMax );
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return bbox;
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}
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