This is necessary in order to be able to correctly translate between absolute and relative paths
deeper in the code - e.g. paths to SVG files used in marker or fill symbols.
Until now, relative paths were translated to absolute paths on the fly.
This is now changed - paths to files should be always absolute within QGIS objects - and paths
only get turned into relative when saving projects. When loading a project, relative paths
are translated to absolute paths immediately.
This should lower the overall confusion about relative/absolute paths within QGIS, and also
allow having different base directories for relative paths (e.g. QML or QPT files may use relative paths
to their directory - rather than to the project directory)
This change is being driven by:
- need for consistent terminology in the api. Currently there's
a confusing mix of border/outline used
- need for consistent terminology in the gui - we have a mix
of "border"/"outline"/"pen"
- bringing QGIS into line with the standard terminology used
in other graphic editing programs
And add a new CLANG_TIDY_EXE cmake option. If this is set to the
path to the clang_tidy executable then a bunch of clang-tidy
checks will be run during compilation.
Motivations:
- consistency - we generally use expanded names, and this also
matches Qt API which uses Database instead of Db
- avoids unpredictable capitalization throughout API (mix of "Db"
and "DB")
Remove QgsAbstractProperty and subclasses, and instead use a single
QgsProperty class which covers the use of QgsAbstractProperty
and its subclasses. This simplifies the API and avoids pointer
handling. QgsProperty is implicitly shared for memory efficiency
and inexpensive copies.
Instead of copyign a pre-existing .db shipped with QGIS, create
a new .db and import an .xml file containing our default symbols.
On the UX front, the main benefit is being able to ship with
pre-defined tags and favorite flags for the default symbols.
On the developer side, it means we get rid of the requirement
to maintain both an .xml and a binary .db in the source tree.
We also say aurevoir to the symbol_xml2db.py script and the
need to update the (obsolete) script every time we add a new
feature to QgsStyle.
- create a dedicated set of buttons for addition of tags and smartgroups
to make those actions more visible as well as getting rid of th need to
select a tag/smartgroup to create those (turns out to be quite confusing
for newcomers)
- move UI elements around, regroup {add,remove,edit} symbol buttons to
harmonize with other parts of QGIS; the elements' placement feels much
more natural now
- A new favorite grouping system was added, which the symbols list
widget defaults to
- The selected tag / smartgroup in the symbols list widget now
persists when switching layers (and across sessions)
- The symbols list widget will update the tag / smartgroup combo
box when users add / rename / remove categories
- Users can now directly tag, as well as add to favorites, symbols
while saving those to the style database
- To streamline style management, groups have been removed and
fully replaced by tags
- Tags have been integrated into the import/export user interface
Adds a new checkbox at the bottom of each symbol layer's
properties which allows you to control whether the layer is
enabled or not.
Disabled layers are not drawn, but are saved and can be
enabled at a later stage.
This makes it easier to tweak symbol appearance without
having to totally delete a symbol layer.
The order of the elements is irrelevant and duplicate elements are unwanted. It
is therefore a perfect candidate for a set instead of a list. This prevents
filtering for duplicates manually be replacing some filer codes with (more
performant) builtin methods of QSet.