flag in a single call
This is much more efficient then making two calls, since the
QgsRasterBlock::isNoData() check internally calls QgsRasterBlock::value().
So by requiring API users to make the two separate calls individually,
we double the time this process takes...
This allows users to pass additional command-line arguments which are
not exposed in the algorithm definition. The most frequent use case is
enabling transparency and adding nodata values.
actually fetching the raster block data
This allows for efficient iteration over a "reference" layer, where
you require the block extent/origin/pixel size/etc (but not the
reference layer block data itself!), in order to fetch a block from
a DIFFERENT set of rasters (but keeping these pixel-aligned to the
reference raster).
This is a small refactoring of 3D point symbol code, with three goals:
- use the new handler class just like line and polygon symbols already use
- just one feature loop instead of two and avoiding possibly slow query
that requests all features by their IDs
- make it possible to use point symbols with rule-based renderer
The SAGA version of this algorithm is of limited use in QGIS, because the
volume calculated is embedded only in the SAGA terminal output. This prevents
it being saved to a file, or reused within a model as an input to a later
model step.
It's also very user-unfriendly, because users must know to manually scan
the algorithm log to find the SAGA output.
Given that the maths here is trivial, this commit ports the algorithm across
to be a native QGIS c++ algorithm. The algorithm duplicates the SAGA alg
1:1, but outputs the volume (and area) to either a HTML report, or a vector
table. Additionally, the outputs are exported as numeric outputs from the
algorithm, allowing them to be re-used within models.
(It's also considerably faster, because it avoids the forced conversion
to SAGA raster format)
Fixes#8607 (properly, even though that report is closed)
The previous behavior was to check if all parts of the collection are exactly the same.
The new check will check if all parts are equal (same vertice count, same vertice order, same vertice values).