The order of the elements is irrelevant and duplicate elements are unwanted. It
is therefore a perfect candidate for a set instead of a list. This prevents
filtering for duplicates manually be replacing some filer codes with (more
performant) builtin methods of QSet.
QgsVectorColorRamp -> QgsColorRamp
QgsVectorGradientColorRamp -> QgsGradientColorRamp
QgsRandomColors -> QgsRandomColorRamp
QgsRandomColorRamp -> QgsLimitedRandomColorRamp
QgsVectorColorBrewerColorRamp -> QgsColorBrewerColorRamp
These color ramps are used throughout all of QGIS (not
just in vector symbology) and the current names are
misleading.
And rename to QgsUnitTypes::RenderUnits. This enum is used in
much more contexts than just symbols, so QgsUnitTypes is a
better fit for it.
All methods which previously accepted QgsSymbolV2::OutputUnit
parameters or QgsSymbolV2::OutputUnitList parameters now take
QgsUnitTypes::RenderUnit or QgsUnitTypes::RenderUnitList
parameters respectively.
* make sip coverage test aware that there are less classes where QSci sip
headers are not available
* exclude properties from members
* fix QgsFeatureIds typedef (fixes missing signal
QgsVectorLayer.featuresDeleted and others)
* add missing notes for PyNames
* include some missing new methods in bindings
I'm not sure what sip voodoo is preventing the bindings from
calling methods in the base class, so for QGIS <3.0 I've aliased
all the new signatures and will rename them back for 3.0
- call reserve on container classes where applicable
- make sure Q_FOREACH uses references
- remove dynamic casts to base classes
- fix some implicit bool conversions
Allows for live, dynamic heatmaps for point layers. Options include
specifying heatmap radius in pixels, mm or map units, choice of
color ramp, and a slider for selecting a tradeoff between render
speed and quality.