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141 lines
5.1 KiB
Plaintext
141 lines
5.1 KiB
Plaintext
class QgsHeatmapRenderer : QgsFeatureRendererV2
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{
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%TypeHeaderCode
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#include <qgsheatmaprenderer.h>
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%End
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public:
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QgsHeatmapRenderer();
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virtual ~QgsHeatmapRenderer();
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//reimplemented methods
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virtual QgsHeatmapRenderer* clone() const /Factory/;
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virtual void startRender( QgsRenderContext& context, const QgsFields& fields );
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virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false );
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virtual void stopRender( QgsRenderContext& context );
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//! @note symbolForFeature2 in python bindings
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virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature, QgsRenderContext& context ) /PyName=symbolForFeature2/;
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//! @note symbol2 in python bindings
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virtual QgsSymbolV2List symbols( QgsRenderContext& context ) /PyName=symbols2/;
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virtual QString dump() const;
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virtual QList<QString> usedAttributes();
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static QgsFeatureRendererV2* create( QDomElement& element ) /Factory/;
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virtual QDomElement save( QDomDocument& doc );
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static QgsHeatmapRenderer* convertFromRenderer( const QgsFeatureRendererV2* renderer ) /Factory/;
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//reimplemented to extent the request so that points up to heatmap's radius distance outside
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//visible area are included
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virtual void modifyRequestExtent( QgsRectangle& extent, QgsRenderContext& context );
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//heatmap specific methods
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/** Returns the color ramp used for shading the heatmap.
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* @returns color ramp for heatmap
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* @see setColorRamp
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*/
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QgsVectorColorRampV2* colorRamp() const;
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/** Sets the color ramp to use for shading the heatmap.
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* @param ramp color ramp for heatmap. Ownership of ramp is transferred to the renderer.
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* @see colorRamp
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*/
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void setColorRamp( QgsVectorColorRampV2* ramp /Transfer/ );
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/** Returns whether the ramp is inverted
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* @returns true if color ramp is inverted
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* @see setInvertRamp
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* @see colorRamp
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*/
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bool invertRamp() const;
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/** Sets whether the ramp is inverted
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* @param invert set to true to invert color ramp
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* @see invertRamp
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* @see setColorRamp
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*/
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void setInvertRamp( const bool invert );
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/** Returns the radius for the heatmap
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* @returns heatmap radius
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* @see setRadius
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* @see radiusUnit
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* @see radiusMapUnitScale
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*/
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double radius() const;
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/** Sets the radius for the heatmap
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* @param radius heatmap radius
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* @see radius
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* @see setRadiusUnit
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* @see setRadiusMapUnitScale
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*/
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void setRadius( const double radius );
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/** Returns the units used for the heatmap's radius
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* @returns units for heatmap radius
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* @see radius
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* @see setRadiusUnit
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* @see radiusMapUnitScale
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*/
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QgsSymbolV2::OutputUnit radiusUnit() const;
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/** Sets the units used for the heatmap's radius
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* @param unit units for heatmap radius
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* @see radiusUnit
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* @see setRadius
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* @see radiusMapUnitScale
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*/
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void setRadiusUnit( const QgsSymbolV2::OutputUnit unit );
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/** Returns the map unit scale used for the heatmap's radius
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* @returns map unit scale for heatmap's radius
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* @see radius
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* @see radiusUnit
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* @see setRadiusMapUnitScale
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*/
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const QgsMapUnitScale& radiusMapUnitScale() const;
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/** Sets the map unit scale used for the heatmap's radius
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* @param scale map unit scale for heatmap's radius
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* @see setRadius
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* @see setRadiusUnit
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* @see radiusMapUnitScale
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*/
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void setRadiusMapUnitScale( const QgsMapUnitScale& scale );
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/** Returns the maximum value used for shading the heatmap.
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* @returns maximum value for heatmap shading. If 0, then maximum value will be automatically
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* calculated.
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* @see setMaximumValue
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*/
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double maximumValue() const;
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/** Sets the maximum value used for shading the heatmap.
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* @param value maximum value for heatmap shading. Set to 0 for automatic calculation of
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* maximum value.
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* @see maximumValue
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*/
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void setMaximumValue( const double value );
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/** Returns the render quality used for drawing the heatmap.
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* @returns render quality. A value of 1 indicates maximum quality, and increasing the
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* value will result in faster drawing but lower quality rendering.
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* @see setRenderQuality
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*/
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double renderQuality() const;
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/** Sets the render quality used for drawing the heatmap.
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* @param quality render quality. A value of 1 indicates maximum quality, and increasing the
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* value will result in faster drawing but lower quality rendering.
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* @see renderQuality
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*/
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void setRenderQuality( const int quality );
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/** Returns the expression used for weighting points when generating the heatmap.
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* @returns point weight expression. If empty, all points are equally weighted.
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* @see setWeightExpression
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*/
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QString weightExpression() const;
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/** Sets the expression used for weighting points when generating the heatmap.
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* @param expression point weight expression. If set to empty, all points are equally weighted.
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* @see weightExpression
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*/
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void setWeightExpression( const QString& expression );
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};
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