- rename methods with XML to Xml, CRS to Crs, WMS to Wms, ID to Id
- rename methods with SRS to Crs
- rename methods with abbreviations like "dest" to "destination"
- rename methods with abbreviations like "src" to "source"
Now all classes and members are either exposed to bindings or marked
as "not available in Python bindings" in the docs.
Drop test thresholds to 0. Now it should be much easier to determine
what missing members have been added which are causing test
failures.
This adds a new "edit symbol" item to the right-click menu for a
renderer child legend item (eg categories for the categorised
renderer). Selecting it opens a symbol editor dialog which allows
for directly editing the classes symbol. It's much faster than
opening the layer properties and going through the style tab.
Allows toggling on/off all the symbol items for categorized/graduated/
rule based layers via the right click menu on an item. Previously
you'd have to manually toggle each item one-by-one.
Fix#13458
The functionality can be used in other renderers too, the only requirement
is that legend nodes need to specify their parent rule key via data().
Note that ayer tree model must have ShowLegendAsTree flag enabled, otherwise
the model will keep showing lists instead of trees.
There is new "filter" button in layers panel that toggles this functionality
and in composer legend widget.
Related feature is that layer tree now shows symbols in map units with correct size
(even when filtering is not enabled) so as the map view changes the legend node icons
are updated too (if they use map units).
GetLegendGraphics in WMS server
-------------------------------
This is an extension of standard GetLegendGraphics request according to MapServer RFC 101.
See the document for more details: http://mapserver.org/development/rfc/ms-rfc-101.html
In summary, clients need to add BBOX and CRS/SRS parameters to get appropriate legend based on the given map view.
Parameters WIDTH and HEIGHT are also taken into account as they specify map view image size for correct calculation
of size of legend symbols (if they are based on map units).
--
This software has been commissioned by Tuscany Region (Italy),
co-funded by the European Commission and developed under the project LIFE12 ENV/IT/001054 LIFE + IMAGINE.
The software has been realized by Gis3W s.a.s.
Questo software è stato commissionato da Regione Toscana (Italia),
cofinanziato dalla Commissione Europea e sviluppato nell'ambito del progetto LIFE12 ENV/IT/001054 LIFE + IMAGINE.
Il software è stato realizzato da Gis3W s.a.s.
Visibility of a layer is not stored within the map layer, but visibility
of renderer categories (which turn into legend nodes) is stored inside renderer and
that one in turn inside map layer. This fact may result in surprising behavior
when change of visibility group for a composer map will affect other composer maps (and main canvas).
The only way to overcome the problem would be to have the possibility to use multiple renderers with one layer.