QGIS/python/core/layertree/qgslayertreemodellegendnode.sip
Martin Dobias 4cac2f75bd Visibility groups: also record visibility states of renderer categories (legend nodes) into groups
Visibility of a layer is not stored within the map layer, but visibility
of renderer categories (which turn into legend nodes) is stored inside renderer and
that one in turn inside map layer. This fact may result in surprising behavior
when change of visibility group for a composer map will affect other composer maps (and main canvas).
The only way to overcome the problem would be to have the possibility to use multiple renderers with one layer.
2014-09-05 11:28:08 +07:00

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/**
* The QgsLegendRendererItem class is abstract interface for legend items
* returned from QgsMapLayerLegend implementation.
*
* The objects are used in QgsLayerTreeModel. Custom implementations may offer additional interactivity
* and customized look.
*
* @note added in 2.6
*/
class QgsLayerTreeModelLegendNode : QObject
{
%TypeHeaderCode
#include <qgslayertreemodellegendnode.h>
%End
public:
~QgsLayerTreeModelLegendNode();
enum LegendNodeRoles
{
RuleKeyRole
};
/** Return pointer to the parent layer node */
QgsLayerTreeLayer* parent() const;
/** Return item flags associated with the item. Default implementation returns Qt::ItemIsEnabled. */
virtual Qt::ItemFlags flags() const;
/** Return data associated with the item. Must be implemented in derived class. */
virtual QVariant data( int role ) const = 0;
/** Set some data associated with the item. Default implementation does nothing and returns false. */
virtual bool setData( const QVariant& value, int role );
virtual bool isEmbeddedInParent() const;
virtual void setEmbeddedInParent( bool embedded );
virtual QString userLabel() const;
virtual void setUserLabel( const QString& userLabel );
virtual bool isScaleOK( double scale ) const;
struct ItemContext
{
//! Painter
QPainter* painter;
//! Top-left corner of the legend item
QPointF point;
//! offset from the left side where label should start
double labelXOffset;
};
struct ItemMetrics
{
QSizeF symbolSize;
QSizeF labelSize;
};
/** Entry point called from QgsLegendRenderer to do the rendering.
* Default implementation calls drawSymbol() and drawSymbolText() methods.
*
* If ctx is null, this is just first stage when preparing layout - without actual rendering.
*/
virtual ItemMetrics draw( const QgsLegendSettings& settings, ItemContext* ctx );
/**
* Draws symbol on the left side of the item
* @param settings Legend layout configuration
* @param ctx Context for rendering - may be null if only doing layout without actual rendering
* @param itemHeight Minimal height of the legend item - used for correct positioning when rendering
* @return Real size of the symbol (may be bigger than "normal" symbol size from settings)
*/
virtual QSizeF drawSymbol( const QgsLegendSettings& settings, ItemContext* ctx, double itemHeight ) const;
/**
* Draws label on the right side of the item
* @param settings Legend layout configuration
* @param ctx Context for rendering - may be null if only doing layout without actual rendering
* @param symbolSize Real size of the associated symbol - used for correct positioning when rendering
* @return Size of the label (may span multiple lines)
*/
virtual QSizeF drawSymbolText( const QgsLegendSettings& settings, ItemContext* ctx, const QSizeF& symbolSize ) const;
signals:
//! Emitted on internal data change so the layer tree model can forward the signal to views
void dataChanged();
protected:
/** Construct the node with pointer to its parent layer node */
explicit QgsLayerTreeModelLegendNode( QgsLayerTreeLayer* nodeL, QObject* parent /TransferThis/ = 0 );
private:
QgsLayerTreeModelLegendNode(const QgsLayerTreeModelLegendNode &);
};
/**
* Implementation of legend node interface for displaying preview of vector symbols and their labels
* and allowing interaction with the symbol / renderer.
*
* @note added in 2.6
*/
class QgsSymbolV2LegendNode : QgsLayerTreeModelLegendNode
{
%TypeHeaderCode
#include <qgslayertreemodellegendnode.h>
%End
public:
QgsSymbolV2LegendNode( QgsLayerTreeLayer* nodeLayer, const QgsLegendSymbolItemV2& item );
~QgsSymbolV2LegendNode();
virtual Qt::ItemFlags flags() const;
virtual QVariant data( int role ) const;
virtual bool setData( const QVariant& value, int role );
QSizeF drawSymbol( const QgsLegendSettings& settings, ItemContext* ctx, double itemHeight ) const;
virtual void setEmbeddedInParent( bool embedded );
void setUserLabel( const QString& userLabel );
virtual bool isScaleOK( double scale ) const;
};
/**
* Implementation of legend node interface for displaying arbitrary label with icon.
*
* @note added in 2.6
*/
class QgsSimpleLegendNode : QgsLayerTreeModelLegendNode
{
%TypeHeaderCode
#include <qgslayertreemodellegendnode.h>
%End
public:
QgsSimpleLegendNode( QgsLayerTreeLayer* nodeLayer, const QString& label, const QIcon& icon = QIcon(), QObject* parent /TransferThis/ = 0 );
virtual QVariant data( int role ) const;
};
/**
* Implementation of legend node interface for displaying arbitrary raster image
*
* @note added in 2.6
*/
class QgsImageLegendNode : QgsLayerTreeModelLegendNode
{
%TypeHeaderCode
#include <qgslayertreemodellegendnode.h>
%End
public:
QgsImageLegendNode( QgsLayerTreeLayer* nodeLayer, const QImage& img, QObject* parent /TransferThis/ = 0 );
virtual QVariant data( int role ) const;
QSizeF drawSymbol( const QgsLegendSettings& settings, ItemContext* ctx, double itemHeight ) const;
};
/**
* Implementation of legend node interface for displaying raster legend entries
*
* @note added in 2.6
*/
class QgsRasterSymbolLegendNode : QgsLayerTreeModelLegendNode
{
%TypeHeaderCode
#include <qgslayertreemodellegendnode.h>
%End
public:
QgsRasterSymbolLegendNode( QgsLayerTreeLayer* nodeLayer, const QColor& color, const QString& label, QObject* parent /TransferThis/ = 0 );
virtual QVariant data( int role ) const;
QSizeF drawSymbol( const QgsLegendSettings& settings, ItemContext* ctx, double itemHeight ) const;
};