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29 lines
1.2 KiB
Plaintext
29 lines
1.2 KiB
Plaintext
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class LinTriangleInterpolator : TriangleInterpolator
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{
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%TypeHeaderCode
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#include <LinTriangleInterpolator.h>
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%End
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public:
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/**Default constructor*/
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LinTriangleInterpolator();
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/**Constructor with reference to a DualEdgeTriangulation object*/
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LinTriangleInterpolator( DualEdgeTriangulation* tin );
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/** Destructor*/
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virtual ~LinTriangleInterpolator();
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/**Calculates the normal vector and assigns it to vec*/
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virtual bool calcNormVec( double x, double y, Vector3D* result );
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/**Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point*/
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virtual bool calcPoint( double x, double y, Point3D* result );
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/**Returns a pointer to the current Triangulation object*/
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virtual DualEdgeTriangulation* getTriangulation() const;
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/**Sets a Triangulation*/
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virtual void setTriangulation( DualEdgeTriangulation* tin );
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protected:
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/**Calculates the first derivative with respect to x for a linear surface and assigns it to vec*/
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virtual bool calcFirstDerX( double x, double y, Vector3D* result );
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/**Calculates the first derivative with respect to y for a linear surface and assigns it to vec*/
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virtual bool calcFirstDerY( double x, double y, Vector3D* result );
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};
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