class LinTriangleInterpolator : TriangleInterpolator { %TypeHeaderCode #include %End public: /**Default constructor*/ LinTriangleInterpolator(); /**Constructor with reference to a DualEdgeTriangulation object*/ LinTriangleInterpolator( DualEdgeTriangulation* tin ); /** Destructor*/ virtual ~LinTriangleInterpolator(); /**Calculates the normal vector and assigns it to vec*/ virtual bool calcNormVec( double x, double y, Vector3D* result ); /**Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point*/ virtual bool calcPoint( double x, double y, Point3D* result ); /**Returns a pointer to the current Triangulation object*/ virtual DualEdgeTriangulation* getTriangulation() const; /**Sets a Triangulation*/ virtual void setTriangulation( DualEdgeTriangulation* tin ); protected: /**Calculates the first derivative with respect to x for a linear surface and assigns it to vec*/ virtual bool calcFirstDerX( double x, double y, Vector3D* result ); /**Calculates the first derivative with respect to y for a linear surface and assigns it to vec*/ virtual bool calcFirstDerY( double x, double y, Vector3D* result ); };