QGIS/python/core/qgssnappingutils.sip

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class QgsSnappingUtils : QObject
{
%TypeHeaderCode
#include <qgssnappingutils.h>
%End
public:
QgsSnappingUtils( QObject* parent /TransferThis/ = 0 );
~QgsSnappingUtils();
// main actions
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/** Get a point locator for the given layer. If such locator does not exist, it will be created */
QgsPointLocator* locatorForLayer( QgsVectorLayer* vl );
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/** Snap to map according to the current configuration (mode). Optional filter allows discarding unwanted matches. */
QgsPointLocator::Match snapToMap( QPoint point, QgsPointLocator::MatchFilter* filter = 0 );
QgsPointLocator::Match snapToMap( const QgsPoint& pointMap, QgsPointLocator::MatchFilter* filter = 0 );
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/** Snap to current layer */
QgsPointLocator::Match snapToCurrentLayer( QPoint point, int type, QgsPointLocator::MatchFilter* filter = 0 );
// environment setup
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/** Assign current map settings to the utils - used for conversion between screen coords to map coords */
void setMapSettings( const QgsMapSettings& settings );
const QgsMapSettings& mapSettings() const;
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/** Set current layer so that if mode is SnapCurrentLayer we know which layer to use */
void setCurrentLayer( QgsVectorLayer* layer );
QgsVectorLayer* currentLayer() const;
// configuration
//! modes for "snap to background"
enum SnapToMapMode
{
SnapCurrentLayer, //!< snap just to current layer (tolerance and type from defaultSettings())
SnapAllLayers, //!< snap to all rendered layers (tolerance and type from defaultSettings())
SnapAdvanced, //!< snap according to the configuration set in setLayers()
};
/** Set how the snapping to map is done */
void setSnapToMapMode( SnapToMapMode mode );
/** Find out how the snapping to map is done */
SnapToMapMode snapToMapMode() const;
enum IndexingStrategy
{
IndexAlwaysFull, //!< For all layers build index of full extent. Uses more memory, but queries are faster.
IndexNeverFull, //!< For all layers only create temporary indexes of small extent. Low memory usage, slower queries.
IndexHybrid //!< For "big" layers using IndexNeverFull, for the rest IndexAlwaysFull. Compromise between speed and memory usage.
};
/** Set a strategy for indexing geometry data - determines how fast and memory consuming the data structures will be */
void setIndexingStrategy( IndexingStrategy strategy );
/** Find out which strategy is used for indexing - by default hybrid indexing is used */
IndexingStrategy indexingStrategy() const;
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/** Configure options used when the mode is snap to current layer or to all layers */
void setDefaultSettings( int type, double tolerance, QgsTolerance::UnitType unit );
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/** Query options used when the mode is snap to current layer or to all layers */
void defaultSettings( int& type /Out/, double& tolerance /Out/, QgsTolerance::UnitType& unit /Out/ );
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/**
* Configures how a certain layer should be handled in a snapping operation
*/
struct LayerConfig
{
LayerConfig( QgsVectorLayer* l, const QgsPointLocator::Types& t, double tol, QgsTolerance::UnitType u );
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bool operator==( const QgsSnappingUtils::LayerConfig& other ) const;
bool operator!=( const QgsSnappingUtils::LayerConfig& other ) const;
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//! The layer to configure.
QgsVectorLayer* layer;
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//! To which geometry properties of this layers a snapping should happen.
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QgsPointLocator::Types type;
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//! The range around snapping targets in which snapping should occur.
double tolerance;
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//! The units in which the tolerance is specified.
QgsTolerance::UnitType unit;
};
/** Set layers which will be used for snapping */
void setLayers( const QList<QgsSnappingUtils::LayerConfig>& layers );
/** Query layers used for snapping */
QList<QgsSnappingUtils::LayerConfig> layers() const;
/** Set whether to consider intersections of nearby segments for snapping */
void setSnapOnIntersections( bool enabled );
/** Query whether to consider intersections of nearby segments for snapping */
bool snapOnIntersections() const;
/** Get extra information about the instance
* @note added in QGIS 2.14
*/
QString dump();
public slots:
/** Read snapping configuration from the project */
void readConfigFromProject();
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signals:
/** Emitted when snapping configuration has been changed
* @note added in QGIS 2.14
*/
void configChanged();
protected:
//! Called when starting to index - can be overridden and e.g. progress dialog can be provided
virtual void prepareIndexStarting( int count );
//! Called when finished indexing a layer. When index == count the indexing is complete
virtual void prepareIndexProgress( int index );
};