"description": "Smooths a geometry by adding extra nodes which round off corners in the geometry. If input geometries contain Z or M values, these will also be smoothed and the output geometry will retain the same dimensionality as the input geometry.",
"arguments": [{
"arg": "geometry",
"description": "a geometry"
}, {
"arg": "iterations",
"optional": true,
"default": "1",
"description": "number of smoothing iterations to apply. Larger numbers result in smoother but more complex geometries."
}, {
"arg": "offset",
"optional": true,
"default": "0.25",
"description": "value between 0 and 0.5 which controls how tightly the smoothed geometry follow the original geometry. Smaller values result in a tighter smoothing, larger values result in looser smoothing."
}, {
"arg": "min_length",
"optional": true,
"default": "-1",
"description": "minimum length of segments to apply smoothing to. This parameter can be used to avoid placing excessive additional nodes in shorter segments of the geometry."
}, {
"arg": "max_angle",
"optional": true,
"default": "180",
"description": "maximum angle at node for smoothing to be applied (0-180). By lowering the maximum angle intentionally sharp corners in the geometry can be preserved. For instance, a value of 80 degrees will retain right angles in the geometry."