"description":"Smooths a geometry by adding extra nodes which round off corners in the geometry. If input geometries contain Z or M values, these will also be smoothed and the output geometry will retain the same dimensionality as the input geometry.",
{"arg":"iterations", "optional":true, "default":"1", "description":"number of smoothing iterations to apply. Larger numbers result in smoother but more complex geometries."},
{"arg":"offset", "optional":true, "default":"0.25", "description":"value between 0 and 0.5 which controls how tightly the smoothed geometry follow the original geometry. Smaller values result in a tighter smoothing, larger values result in looser smoothing."},
{"arg":"min_length", "optional":true, "default":"-1", "description":"minimum length of segments to apply smoothing to. This parameter can be used to avoid placing excessive additional nodes in shorter segments of the geometry."},
{"arg":"max_angle", "optional":true, "default":"180", "description":"maximum angle at node for smoothing to be applied (0-180). By lowering the maximum angle intentionally sharp corners in the geometry can be preserved. For instance, a value of 80 degrees will retain right angles in the geometry."} ],