zstd/lib/common/pool.h
Yann Collet 4567c57199 finalized POOL_resize()
POOL_ctx* POOL_resize(POOL_ctx* ctx, size_t numThreads)

The function may fail, and returns a NULL pointer in this case.
2018-06-19 16:03:12 -07:00

84 lines
2.5 KiB
C

/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef POOL_H
#define POOL_H
#if defined (__cplusplus)
extern "C" {
#endif
#include <stddef.h> /* size_t */
#define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */
#include "zstd.h"
typedef struct POOL_ctx_s POOL_ctx;
/*! POOL_create() :
* Create a thread pool with at most `numThreads` threads.
* `numThreads` must be at least 1.
* The maximum number of queued jobs before blocking is `queueSize`.
* @return : POOL_ctx pointer on success, else NULL.
*/
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
ZSTD_customMem customMem);
/*! POOL_free() :
* Free a thread pool returned by POOL_create().
*/
void POOL_free(POOL_ctx* ctx);
/*! POOL_resize() :
* Expands or shrinks pool's number of threads.
* This is more efficient than releasing and creating a new context.
* @return : a new pool context on success, NULL on failure
* note : new pool context might have same address as original one, but it's not guaranteed.
* consider starting context as consumed, only rely on returned one.
* note 2 : only numThreads can be resized, queueSize is unchanged.
*/
POOL_ctx* POOL_resize(POOL_ctx* ctx, size_t numThreads);
/*! POOL_sizeof() :
* @return threadpool memory usage
* note : compatible with NULL (returns 0 in this case)
*/
size_t POOL_sizeof(POOL_ctx* ctx);
/*! POOL_function :
* The function type that can be added to a thread pool.
*/
typedef void (*POOL_function)(void*);
/*! POOL_add() :
* Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
* Possibly blocks until there is room in the queue.
* Note : The function may be executed asynchronously,
* therefore, `opaque` must live until function has been completed.
*/
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
/*! POOL_tryAdd() :
* Add the job `function(opaque)` to thread pool _if_ a worker is available.
* Returns immediately even if not (does not block).
* @return : 1 if successful, 0 if not.
*/
int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);
#if defined (__cplusplus)
}
#endif
#endif