This PR introduces no functional changes. It attempts to change all
macros currently using `{ }` or some variant of that to to
`do { } while (0)`, and introduces trailing `;` where necessary.
There were no bugs found during this migration.
The bug in Visual Studios warning on this has been fixed since VS2015.
Additionally, we have several instances of `do { } while (0)` which have
been present for several releases, so we don't have to worry about
breaking peoples builds.
Fixes Issue #3830.
the flexArray in structure FSE_DecompressWksp
is just a way to derive a pointer easily,
without risk/complexity of calculating it manually.
Not sure if this change is good enough to avoid ubsan warnings though.
* Remove all pointer-overflow suppressions from our UBSAN builds/tests.
* Add `ZSTD_ALLOW_POINTER_OVERFLOW_ATTR` macro to suppress
pointer-overflow at a per-function level. This is a superior approach
because it also applies to users who build zstd with UBSAN.
* Add `ZSTD_wrappedPtr{Diff,Add,Sub}()` that use these suppressions.
The end goal is to only tag these functions with
`ZSTD_ALLOW_POINTER_OVERFLOW`. But we can start by annoting functions
that rely on pointer overflow, and gradually transition to using
these.
* Add `ZSTD_maybeNullPtrAdd()` to simplify pointer addition when the
pointer may be `NULL`.
* Fix all the fuzzer issues that came up. I'm sure there will be a lot
more, but these are the ones that came up within a few minutes of
running the fuzzers, and while running GitHub CI.
The Huffman repeat mode checker assumed that the CTable was zeroed in the region `[maxSymbolValue + 1, 256)`.
This assumption didn't hold for tables built in the dictionaries, because it didn't go through the same codepath.
Since this code was originally written, we added a header to the CTable that specifies the `tableLog`.
Add `maxSymbolValue` to that header, and check that the table's `maxSymbolValue` is at least the block's `maxSymbolValue`.
This solution is cleaner because we write this header for every CTable we build, so it can't be missed in any code path.
Credit to OSS-Fuzz
The sequence section starts with a number, which tells how sequences are present in the section.
If this number if 0, the section automatically ends.
The number 0 can be represented using the 1 byte or the 2 bytes formats.
That's because the 2-bytes formats fully overlaps the 1 byte format.
However, when 0 is represented using the 2-bytes format,
the decoder was expecting the sequence section to continue,
and was looking for FSE tables, which is incorrect.
Fixed this behavior, in both the reference decoder and the educational behavior.
In practice, this behavior never happens,
because the encoder will always select the 1-byte format to represent 0,
since this is more efficient.
Completed the fix with a new golden sample for tests,
a clarification of the specification,
and a decoder errata paragraph.
Inlining `BIT_reloadDStream` provided >3% decompression speed improvement for
clang PGO-optimized zstd binary, measured using the Silesia corpus with
compression level 1. The win comes from improved register allocation which leads
to fewer spills and reloads. Take a look at this comparison of
profile-annotated hot assembly before and after this change:
https://www.diffchecker.com/UjDGIyLz/. The diff is a bit messy, but notice three
fewer moves after inlining.
In general LLVM's register allocator works better when it can see more code. For
example, when the register allocator sees a call instruction, it partitions the
registers into caller registers and callee registers, and it is not free to do
whatever it wants with all the registers for the current function. Inlining the
callee lets the register allocation access all registers and use them more
flexsibly.
Part 2 of #3528
Adds hash salt that helps to avoid regressions where consecutive compressions use the same tag space with similar data (running zstd -b5e7 enwik8 -B128K reproduces this regression).
- Adds memory type that is guaranteed to have been initialized at least once in the workspace's lifetime.
- Changes tag space in row hash to be based on init once memory.
* Fixes zstd-dll build (https://github.com/facebook/zstd/issues/3492):
- Adds pool.o and threading.o dependency to the zstd-dll target
- Moves custom allocation functions into header to avoid needing to add dependency on common.o
- Adds test target for zstd-dll
- Adds github workflow that buildis zstd-dll
* fix and test MSVC AVX2 build
* treat msbuild warnings as errors
* fix incorrect MSVC 2019 compiler warning
* fix MSVC error D9035: option 'Gm' has been deprecated and will be removed in a future release
The previous code had an issue when `bitsConsumed == 32` it would read 0
bits for the `ofBits` read, which violates the precondition of
`BIT_readBitsFast()`. This can happen when the stream is corrupted.
Fix thie issue by always reading the maximum possible number of extra
bits. I've measured neutral decoding performance, likely because this
branch is unlikely, but this should be faster anyways. And if not, it is
only 32-bit decoding, so performance isn't as critical.
Credit to OSS-Fuzz
Delete all unused FSE functions, now that we are no longer syncing
to/from upstream.
This avoids confusion about Zstd's stack usage like in Issue #3453.
It also removes dead code, which is always a plus.
Add generic C versions of the fast decoding loops to serve architectures
that don't have an assembly implementation. Also allow selecting the C
decoding loop over the assembly decoding loop through a zstd
decompression parameter `ZSTD_d_disableHuffmanAssembly`.
I benchmarked on my Intel i9-9900K and my Macbook Air with an M1 processor.
The benchmark command forces zstd to compress without any matches, using
only literals compression, and measures only Huffman decompression speed:
```
zstd -b1e1 --compress-literals --zstd=tlen=131072 silesia.tar
```
The new fast decoding loops outperform the previous implementation uniformly,
but don't beat the x86-64 assembly. Additionally, the fast C decoding loops suffer
from the same stability problems that we've seen in the past, where the assembly
version doesn't. So even though clang gets close to assembly on x86-64, it still
has stability issues.
| Arch | Function | Compiler | Default (MB/s) | Assembly (MB/s) | Fast (MB/s) |
|---------|----------------|--------------|----------------|-----------------|-------------|
| x86-64 | decompress 4X1 | gcc-12.2.0 | 1029.6 | 1308.1 | 1208.1 |
| x86-64 | decompress 4X1 | clang-14.0.6 | 1019.3 | 1305.6 | 1276.3 |
| x86-64 | decompress 4X2 | gcc-12.2.0 | 1348.5 | 1657.0 | 1374.1 |
| x86-64 | decompress 4X2 | clang-14.0.6 | 1027.6 | 1659.9 | 1468.1 |
| aarch64 | decompress 4X1 | clang-12.0.5 | 1081.0 | N/A | 1234.9 |
| aarch64 | decompress 4X2 | clang-12.0.5 | 1270.0 | N/A | 1516.6 |
* Add a function and macro ZSTD_decompressionMargin() that computes the
decompression margin for in-place decompression. The function computes
a tight margin that works in all cases, and the macro computes an upper
bound that will only work if flush isn't used.
* When doing in-place decompression, make sure that our output buffer
doesn't overlap with the input buffer. This ensures that we don't
decide to use the portion of the output buffer that overlaps the input
buffer for temporary memory, like for literals.
* Add a simple unit test.
* Add in-place decompression to the simple_round_trip and
stream_round_trip fuzzers. This should help verify that our margin stays
correct.
A minor change in 5434de0 changed a `<=` into a `<`,
and as an indirect consequence allowed compression attempt of literals when there are only 6 literals to compress
(previous limit was effectively 7 literals).
This is not in itself a problem, as the threshold is merely an heuristic,
but it emerged a bug that has always been there, and was just never triggered so far due to the previous limit.
This bug would make the literal compressor believes that all literals are the same symbol,
but for the exact case where nbLiterals==6, plus a pretty wild combination of other limit conditions,
this outcome could be false, resulting in data corruption.
Replaced the blind heuristic by an actual test for all limit cases,
so that even if the threshold is changed again in the future,
the detection of RLE mode will remain reliable.
Reported by @shulib :
the specification for 4-streams mode
doesn't work when the amount of literals to compress is 5 bytes.
Extending it, it also doesn't work for sizes 1 or 2.
This patch updates the specification and the implementation
to require a minimum of 6 literals to trigger or accept the 4-streams mode.
The impact is expected to be a no-op :
the 4-streams mode is never triggered for such small quantity of literals anyway,
since it would be wasteful (it costs ~7.3 bytes more than single-stream mode).
An informal lower limit is set at ~256 bytes,
so the technical minimum is very far from this limit.
This is just meant for completeness of the specification.