diff --git a/screen-redraw.c b/screen-redraw.c index f9a8d96a..7cc4f955 100644 --- a/screen-redraw.c +++ b/screen-redraw.c @@ -1084,6 +1084,7 @@ screen_redraw_draw_pane(struct screen_redraw_ctx *ctx, struct window_pane *wp) continue; y = top + wp->yoff + j - ctx->oy; + /* xxx i apparenty unneeded now that the vr array returns where in s to read from. */ if (wp->xoff >= ctx->ox && wp->xoff + wp->sx <= ctx->ox + ctx->sx) { /* All visible. */ @@ -1120,8 +1121,8 @@ screen_redraw_draw_pane(struct screen_redraw_ctx *ctx, struct window_pane *wp) continue; /* i is px of cell, add px of region, sub the pane offset. If you don't sub offset, - contents of pane shifted. */ - tty_draw_line(tty, s, i + vr->px[r] - wp->xoff, j, + contents of pane shifted. note: i apparently unnec. */ + tty_draw_line(tty, s, /* i + */ vr->px[r] - wp->xoff, j, vr->nx[r], vr->px[r], y, &defaults, palette); } } diff --git a/screen-write.c b/screen-write.c index c2c9121e..083290b3 100644 --- a/screen-write.c +++ b/screen-write.c @@ -2018,7 +2018,7 @@ screen_write_cell(struct screen_write_ctx *ctx, const struct grid_cell *gc) struct window *w; u_int found_self, px, py; - + /* early attempt. if (base_wp != NULL) { w = base_wp->window; px = ctx->s->cx; @@ -2035,7 +2035,7 @@ screen_write_cell(struct screen_write_ctx *ctx, const struct grid_cell *gc) return; } } - + */ /* Ignore padding cells. */ if (gc->flags & GRID_FLAG_PADDING) return; diff --git a/window.c b/window.c index c355530c..94a68985 100644 --- a/window.c +++ b/window.c @@ -599,7 +599,8 @@ struct window_pane * window_get_active_at(struct window *w, u_int x, u_int y) { struct window_pane *wp; - u_int xoff, yoff, sx, sy; + int xoff, yoff; + u_int sx, sy; TAILQ_FOREACH(wp, &w->z_index, zentry) { if (!window_pane_visible(wp)) @@ -608,15 +609,15 @@ window_get_active_at(struct window *w, u_int x, u_int y) if (wp->layout_cell != NULL) { /* Tiled, select up to including bottom or right border. */ - if (x < xoff || x > xoff + sx) + if ((int)x < xoff || x > xoff + sx) continue; - if (y < yoff || y > yoff + sy) + if ((int)y < yoff || y > yoff + sy) continue; } else { /* Floating, include top or or left border. */ - if (x < xoff - 1 || x > xoff + sx) + if ((int)x < xoff - 1 || x > xoff + sx) continue; - if (y < yoff - 1 || y > yoff + sy) + if ((int)y < yoff - 1 || y > yoff + sy) continue; } return (wp);