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documented the idea behind the current implementation of the scheduler
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@ -164,11 +164,12 @@ static event_t *remove_event(private_scheduler_t *this)
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if (timeval_cmp(&top->time, &this->heap[child]->time) <= 0)
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{
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/* the top event fires before the smaller of the two children, stop */
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/* the top event fires before the smaller of the two children,
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* stop */
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break;
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}
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/* exchange with the smaller child */
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/* swap with the smaller child */
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this->heap[position] = this->heap[child];
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position = child;
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}
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@ -1,4 +1,5 @@
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/*
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* Copyright (C) 2009 Tobias Brunner
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* Copyright (C) 2005-2007 Martin Willi
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* Copyright (C) 2005 Jan Hutter
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* Hochschule fuer Technik Rapperswil
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@ -30,9 +31,54 @@ typedef struct scheduler_t scheduler_t;
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#include <processing/jobs/job.h>
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/**
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* The scheduler queues and executes timed events.
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* The scheduler queues timed events which are then passed to the processor.
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*
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* The scheduler stores timed events and passes them to the processor.
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* The scheduler is implemented as a heap. A heap is a special kind of tree-
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* based data structure that satisfies the following property: if B is a child
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* node of A, then key(A) >= (or <=) key(B). So either the element with the
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* greatest (max-heap) or the smallest (min-heap) key is the root of the heap.
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* We use a min-heap whith the key being the absolute unix time at which an
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* event is scheduled. So the root is always the event that will fire next.
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*
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* An earlier implementation of the scheduler used a sorted linked list to store
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* the events. That had the advantage that removing the next event was extremely
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* fast, also, adding an event scheduled before or after all other events was
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* equally fast (all in O(1)). The problem was, though, that adding an event
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* in-between got slower, as the number of events grew larger (O(n)).
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* For each connection there could be several events: IKE-rekey, NAT-keepalive,
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* retransmissions, expire (half-open), and others. So a gateway that probably
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* has to handle thousands of concurrent connnections has to be able to queue a
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* large number of events as fast as possible. Locking makes this even worse, to
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* provide thread-safety, no events can be processed, while an event is queued,
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* so making the insertion fast is even more important.
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*
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* That's the advantage of the heap. Adding an element to the heap can be
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* achieved in O(log n) - on the other hand, removing the root node also
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* requires O(log n) operations. Consider 10000 queued events. Inserting a new
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* event in the list implementation required up to 10000 comparisons. In the
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* heap implementation, the worst case is about 13.3 comparisons. That's a
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* drastic improvement.
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*
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* The implementation itself uses a binary tree mapped to a one-based array to
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* store the elements. This reduces storage overhead and simplifies navigation:
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* the children of the node at position n are at position 2n and 2n+1 (likewise
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* the parent node of the node at position n is at position [n/2]). Thus,
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* navigating up and down the tree is reduced to simple index computations.
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*
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* Adding an element to the heap works as follows: The heap is always filled
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* from left to right, until a row is full, then the next row is filled. Mapped
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* to an array this gets as simple as putting the new element to the first free
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* position. In a one-based array that position equals the number of elements
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* currently stored in the heap. Then the heap property has to be restored, i.e.
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* the new element has to be "bubbled up" the tree until the parent node's key
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* is smaller or new element got the new root of the tree.
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*
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* Removing the next event from the heap works similarly. The event itself is
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* the root node and stored at position 1 of the array. After removing it, the
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* root has to be replaced and the heap property has to be restored. This is
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* done by moving the bottom element (last row, rightmost element) to the root
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* and then "seep it down" by swapping it with child nodes until none of the
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* children has a smaller key or it is again a leaf node.
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*/
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struct scheduler_t {
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@ -75,7 +121,7 @@ struct scheduler_t {
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/**
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* Create a scheduler.
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*
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*
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* @return scheduler_t object
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*/
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scheduler_t *scheduler_create(void);
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