Richard Marmorstein ddf79610d9 Fix formatting
2022-10-14 10:26:51 -07:00

40 lines
2.0 KiB
Ruby

# File generated from our OpenAPI spec
# frozen_string_literal: true
module Stripe
# Events are our way of letting you know when something interesting happens in
# your account. When an interesting event occurs, we create a new `Event`
# object. For example, when a charge succeeds, we create a `charge.succeeded`
# event; and when an invoice payment attempt fails, we create an
# `invoice.payment_failed` event. Note that many API requests may cause multiple
# events to be created. For example, if you create a new subscription for a
# customer, you will receive both a `customer.subscription.created` event and a
# `charge.succeeded` event.
#
# Events occur when the state of another API resource changes. The state of that
# resource at the time of the change is embedded in the event's data field. For
# example, a `charge.succeeded` event will contain a charge, and an
# `invoice.payment_failed` event will contain an invoice.
#
# As with other API resources, you can use endpoints to retrieve an
# [individual event](https://stripe.com/docs/api#retrieve_event) or a [list of events](https://stripe.com/docs/api#list_events)
# from the API. We also have a separate
# [webhooks](http://en.wikipedia.org/wiki/Webhook) system for sending the
# `Event` objects directly to an endpoint on your server. Webhooks are managed
# in your
# [account settings](https://dashboard.stripe.com/account/webhooks),
# and our [Using Webhooks](https://stripe.com/docs/webhooks) guide will help you get set up.
#
# When using [Connect](https://stripe.com/docs/connect), you can also receive notifications of
# events that occur in connected accounts. For these events, there will be an
# additional `account` attribute in the received `Event` object.
#
# **NOTE:** Right now, access to events through the [Retrieve Event API](https://stripe.com/docs/api#retrieve_event) is
# guaranteed only for 30 days.
class Event < APIResource
extend Stripe::APIOperations::List
OBJECT_NAME = "event"
end
end