= Hypermedia In Action :chapter: 6 :sectnums: :figure-caption: Figure {chapter}. :listing-caption: Listing {chapter}. :table-caption: Table {chapter}. :sectnumoffset: 5 // line above: :sectnumoffset: 5 (chapter# minus 1) :leveloffset: 1 :sourcedir: ../code/src :source-language: = Client Side Scripting This chapter covers * How scripting can be effectively added to a Hypermedia Driven Application * Adding a javascript-based confirmation dialog for deleting contacts // js * Adding a three-dot menu in our contacts table // alpine * Adding a keyboard shortcut for focusing the search input // hyperscript * Adding support for re-ordering contacts via drag-and-drop // off the shelf [partintro] == Scripting in Hypermedia-Driven Applications "REST allows client functionality to be extended by downloading and executing code in the form of applets or scripts. This simplifies clients by reducing the number of features required to be pre-implemented." -- Roy Fielding, Architectural Styles and the Design of Network-based Software Architectures Thus far we have avoided writing any JavaScript for Contact.app, mainly because the functionality we implemented so far does not need it. Contrary to popular belief, hypermedia is not just for "documents" (where a document is considered essentially different to an "app"), and it has many affordances for building interactive experiences. We want to show that it is possible to build sophisticated web applications using the original model of the web without the abstractions provided by JavaScript frameworks. On the other hand, htmx itself is written in JavaScript, and we don't want our message to be interpreted as "JavaScript bad", or, more generally, "Client-side scripting bad." image::htmx-loves-javascript.png[] Scripting has been a massive multiplier of the Web's capabilities. Through its use, Web application authors are not only able to enhance their hypertext-based websites, but also create full-fledged client-side applications that can compete with native apps in how they work (although they don't always win when they do). In other terms, the Web became a distribution medium for non-REST apps in addition to being a RESTful system. So the question isn't "Should we be scripting for the web?" but rather "How should we be scripting for the web?" Scripting, when it's used as a replacement for the RESTful architecture provided by the Web, is extremely useful in Hypermedia Driven Applications. We discuss what this means in much greater detail in an appendix, but the practical implications for HDA developers is that if * The main data format exchanged between server of client is hypermedia, the same as it would be in an application with no scripting * Client-side state (other than the DOM) is minimized then you are scripting in a way compatible with HDAs. This style of scripting requires us to different practices than what is usually recommended for JavaScript, as the most common advice often comes from a server or SPA context. We will see these practices in action in the upcoming chapter. However, listing "best practices" is rarely convincing or edifying (and often boring). So, we instead frame them around shiny tools that work well for scripting in a HDA. We will use each of these tools to add a feature to ContactApp: * An overflow menu to hold the _Edit_, _View_ and _Delete_ actions, to clean up visual clutter in our list of contacts * Reordering contacts by dragging and dropping * A dialog to confirm the deletion of contacts * A keyboard shortcut for focusing the search box The important idea in the implementation of each of these features is that they are entirely client-side and don't exchange information with the server using, for example, JSON. This is what will keep them all within the bounds of a proper Hypermedia Driven Application. == Scripting languages for the Web The primary scripting language for the web is, of course, JavaScript, which is ubiquitous in web development today. A bit of interesting internet lore, however, is that JavaScript was not always the only built-in option. As the quote from Roy Fielding above indicates, _applets_ written in other languages such as Java were considered part of the scripting infrastructure of the web. In addition, there was a brief period when Internet Explorer supported VBScript, a scripting language based on Visual Basic. Today, we have a variety of _transcompilers_ (often shortened to _transpiler_) that convert another language to JavaScript, such as TypeScript, Dart, Kotlin, ClojureScript, F#. There is also the WebAssembly bytecode format, which is supported as a compilation target for C, Rust, and the WASM-specific language AssemblyScript. However, most of these are not geared towards an HDA-compatible style of scripting --- compile-to-JS languages are paired with SPA-oriented libraries, and WASM is mainly geared toward linking to existing C/C++ libraries from JavaScript. I bring this up because we are going to look at three different mechanisms for adding scripting to our Hypermedia Driven Application: * VanillaJS, that is, using JavaScript itself, without relying on any library support * AlpineJS, a javascript library for adding behavior directly in the HTML * _hyperscript, a non-JavaScript scripting language that we created to complement htmx. Like AlpineJS, it is embedded directly in the HTML. Let's take a quick look at each of these scripting options so we know what we are dealing with. As with CSS, we are not going to deep dive into any of these options: we are going to show just enough to give you a flavor of each and, we hope, spark your interest in looking into each of them more extensively. === Vanilla JavaScript [quote] No code is faster than no code. Vanilla JavaScript is simply using JavaScript in your application without any intermediate layers. The term came into vogue as a play on the fact that there were so many ".js" frameworks out there to help you write JavaScript. As JavaScript matured as a scripting language, standardized across browsers and provided more and more functionality, the utility of many of these frameworks and libraries has diminished. **** At the same time, however, SPAs became more popular, requiring better frameworks. **** A quote from the humorous website http://vanilla-js.com captures the situation well: [quote, http://vanilla-js.com] ____ Vanilla JS is the lowest-overhead, most comprehensive framework I've ever used. ____ The message of _VanillaJS_ here is that since the browser already has JavaScript baked into it, there isn't any need to download a framework for your application to function. This is often true and especially so in HDAs as hypermedia obviates many features provided by frameworks: * Client-side routing * An abstraction over DOM manipulation, i.e.: templates that automatically update when referenced variables change * Server side rendering (rendering here refers to HTML generation) * Attaching dynamic behavior to server-rendered tags on load * Network requests Installation of VanillaJS couldn't be easier: you don't have to. You can just start writing JavaScript in your web application and it will simply work. That's the good news. The bad news is that JavaScript has some limitations as a scripting language that often make it less than ideal as a stand-alone scripting technology for Hypermedia Driven Applications: * It is a relatively complex language, having accreted a lot of features and warts. * Its model for concurrency involves _colored functions_, a concept described by Robert Nystrom in his oft-cited blog article _What Color is Your Function?_ footnote:[https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/] * It is surprisingly clunky to work with events in the language * DOM APIs (a large portion of which were originally designed for Java) are verbose and do not make common functionality easy to use None of these are deal breakers, of course, and many people prefer the "close to the metal" (for lack of a better term) nature of JavaScript to more elaborate client-side scripting approaches. As our "hello world" example to showcase each of our scripting options, let's write a counter. It will have a number and a button that increment the number. Nothing too elaborate, but it will give you the flavor of each of the three scripting approaches we are going to use in this chapter. We have a problem, however, as one of the things frameworks provide is still missing: a standardized code style. There are solutions to this problem, but before we reach for it, let's take a journey through various styles, starting with the simplest thing possible. .Counter in vanilla JavaScript, inline version [source,html] ----
0 <1>
---- <1> Our output element has an ID to help us find it <2> We use the `onclick` attribute, a brittle but quick way to add an event listener <3> Find the output <4> JavaScript lets us use the `++` operator on a string because it loves us So, not too bad. It's a little annoying that we needed to add an `id` to the span to make this work and `document.querySelector` is a bit verbose compared to, say, `$` but (but!) it works and it doesn't require any other JavaScript libraries. A more "standard" way to write the above would be to put the above in a separate file, either linked via a ` ---- You can also install it from npm, or vendor it from your own server. The main interface of Alpine is a set of HTML attributes, the main one of which is `x-data`. The content of `x-data` is a JavaScript expression which evaluates to an object, whose properties we can access in the element. For our counter, the only state is the current number, so let's create an object with one property: .Counter with Alpine, line 1 [source,html] ----
---- We've defined our state, let's actually use it: .Counter with Alpine, lines 1-2 [source,html,highlight=2..2] ----
> ---- <1> The `x-text` attribute. This attribute sets the text content of an element to a given expression. Notice that we can access the data of a parent element. To attach event listeners, we use `x-on`: .Counter with Alpine, the full thing [source,html,highlight=4..4] ----
>
---- <1> With `x-on`, we specify the attribute in the attribute _name_. Would you look at that, we're done already. (It's almost as though we wrote a trivial example). What we created is, incidentally, nearly identical to the first code example in Alpine's documentation --- available at https://alpinejs.dev/start-here[]. ==== `@click` vs. `onclick` ==== Reactivity and templating As you can see, this code is much tighter than the VanillaJS implementation. It helps that AlpineJS supports a notion of variables, allowing you to bind the visibility of the `span` element to a variable that both it and the button can access. Alpine allows for much more elaborate data bindings as well, it is an excellent general purpose client-side scripting library. ==== Alpine in action: an overflow menu === _hyperscript While previous two examples are JavaScript-oriented, _hyperscript is a completely different scripting language for front-end development. It has a completely different syntax than JavaScript, derived from an older language called HyperTalk, which was the scripting language of HyperCard, an old development system on the Macintosh Computer. The most noticable thing about _hyperscript is that it has an english-like syntax. It was created as a sister project to htmx, to make it possible to do event-oriented, high level scripting in htmx-based applications. We will not be doing a deep dive on the language, but again just want to give you a flavor of what scripting in _hyperscript is like, so you can pursue the language in more depth later if you find it interesting. Like htmx and AlpineJS, _hyperscript can be installed via a CDN or installed locally .Installing _hyperscript via CDN [source,html] ---- ---- Like AlpineJS, in \_hyperscript you put attributes directly in your HTML. Unlike AlpineJS, there is only one attribute for _hyperscript: the `_` (underscore) attribute. You write all your hyperscript inside this one attribute! The implementation of our example button in hyperscript is similar, in some ways, to the VanillaJS implemenation: we will start with the span hidden via the CSS `display` property, and toggle it. However, the code will look quite a bit different. Let's look at the code first and then explain it: .Using _hyperscript To show content [source,html] ----
<1> <2> Content...
---- <1> This is what _hyperscript looks like, believe it or not <2> The `@click` handler sets `open` to `true` Now, if you are a JavaScript programmer, that hyperscript probably looks insane to you. And that's OK, it is a little insane. But let's parse what the code is saying, which isn't very hard since it looks so much like english: on a click event, look up the next element in the DOM that matches the `span` CSS selector and set its `display` style property to `inline`. Simple, right! There are some syntactic tricks you need to know, such as using `` for a CSS selector, and using the `*` prefix to refer to a style property. And you have to know about the `of` property access expression. And how `set` works. OK, maybe it is a little more than a little insane. But fun! ==== _hyperscript in action: a keyboard shortcut == Using off-the-shelf components === Off-the-shelf components in action: drag to reorder == Events and the DOM One thing that you will notice in all the scripting that we add to Contact.app is the heavy use of _events_. This is not an accident: proper scripting in a Hypermedia Driven Application should be heavily event driven. Since htmx itself allows you to trigger requests with arbitrary events, those events provide an excellent bridge between client-side scripting and the hypermedia exchanges that define a RESTful Hypermedia Driven Application. Another thing you might notice about the scripting examples is that many of them mutate the DOM in some way, showing or hiding elements, or changing the focus of an element and so forth. In many cases this change in state isn't synchronized with the server, so how can we claim that hypermedia is the engine of application state in this case?!? The answer is that this state is client side, and ephemeral: it is fine to have a script update the DOM in some way that improves the user experience, so long as that script is not updating _system state_ (e.g. a contact's details) via out-of-band, non-hypermedia communication. //// == Adding a Keyboard Shortcut for Focusing the Search Input With VanillaJS == Adding Support for Re-Ordering Contacts (No Scripting Needed!) == Adding Support for a Drop-Down with AlpineJS == Adding a Nicer Confirmation for Deleting Contacts With _hyperscript === Adding a Keyboard Shortcut for Focusing the Search Input With _hyperscript TODO: Show how easy this is in hyperscript === Adding Support for a Drop-Down with _hyeprscript TODO: Show how easy this is in hyperscript //// == Being pragmatic TODO: Sometimes going outside the lines is necessary, being pragmatic == Conclusion