diff --git a/main.js b/main.js new file mode 100644 index 0000000..a18424b --- /dev/null +++ b/main.js @@ -0,0 +1,164 @@ +//PSEUDOCODE & alternative ideas + +//MODULE 1: variables + +//create new object with cards +var deck = new Object (); +var cards = new Array (); + +//create a variable to limit cards dealt to 7 & to test in console +var cardsLeftToDeal = 7; +var cardsDealt = 0; + +//create a 3 layer object, layer 1. position, layer 2. card, layer 3. orientation + +var deck = { + thePast: { + + }, + thePresent: { + + }, + whatIsHelping: { + + }, + obstaclesToOvercome: { + + }, + attitudesOfOthers: { + + }, + whatYouShouldDo: { + + }, + theOutcome: { + + }, +} + +cards[0] = "00_Fool"; +cards[1] = "01_Magician"; +cards[2] = "02_High_Priestess"; +cards[3] = "03_Empress"; +cards[4] = "04_Emporer"; +cards[5] = "05_Hierophant"; +cards[6] = "06_Lovers"; +cards[7] = "07_Chariot"; +cards[8] = "08_Strength"; +cards[9] = "09_Hermit"; +cards[10] = "10_Wheel_of_Fortune"; +cards[11] = "11_Justice"; +cards[12] = "12_Hanged_Man"; +cards[13] = "13_Death"; +cards[14] = "14_Temperance"; +cards[15] = "15_Devil"; +cards[16] = "16_Tower"; +cards[17] = "17_Star"; +cards[18] = "18_Moon"; +cards[19] = "19_Sun"; +cards[20] = "20_Judgement"; +cards[21] = "21_World"; +cards[22] = "22_Ace_of_Wands"; +cards[23] = "23_Two_of_Wands"; +cards[24] = "24_Three_of_Wands"; +cards[25] = "25_Four_of_Wands"; +cards[26] = "26_Five_of_Wands"; +cards[27] = "27_Six_of_Wands"; +cards[28] = "28_Seven_of_Wands"; +cards[29] = "29_Eight_of_Wands"; +cards[30] = "30_Nine_of_Wands"; +cards[31] = "31_Ten_of_Wands"; +cards[32] = "32_Page_of_Wands"; +cards[33] = "33_Knight_of_Wands"; +cards[34] = "34_Queen_of_Wands"; +cards[35] = "35_King_of_Wands"; +cards[36] = "36_Ace_of_Pentacles"; +cards[37] = "37_Two_of_Pentacles"; +cards[38] = "38_Three_of_Pentacles"; +cards[39] = "39_Four_of_Pentacles"; +cards[40] = "40_Five_of-Pentacles"; +cards[41] = "41_Six_of_Pentacles"; +cards[42] = "42_Seven_of_Pentacles"; +cards[43] = "43_Eight_of_Pentacles"; +cards[44] = "44_Nine_of_Pentacles"; +cards[45] = "45_Ten_of_Pentacles"; +cards[46] = "46_Page_of_Pentacles"; +cards[47] = "47_Knight_of_Pentacles"; +cards[48] = "48_Queen_of_Pentacles"; +cards[49] = "49_King_of_Pentacles"; +cards[50] = "50_Ace_of_Cups"; +cards[51] = "51_Two_of_Cups"; +cards[52] = "52_Three_of_Cups"; +cards[53] = "53_Four_of_Cups"; +cards[54] = "54_Five_of_Cups"; +cards[55] = "55_Six_of_Cups"; +cards[56] = "56_Seven_of_Cups"; +cards[57] = "57_Eight_of_Cups"; +cards[58] = "58_Nine_of_Cups"; +cards[59] = "59_Ten_of_Cups"; +cards[60] = "60_Page_of_Cups"; +cards[61] = "61_Knight_of_Cups"; +cards[62] = "62_Queen_of_Cups"; +cards[63] = "63_King_of_Cups"; +cards[64] = "64_Ace_of_Swords"; +cards[65] = "65_Two_of_Swords"; +cards[66] = "66_Three_of_Swords"; +cards[67] = "67_Four_of_Swords"; +cards[68] = "68_Five_of_Swords"; +cards[69] = "69_Six_of_Swords"; +cards[70] = "70_Seven_of_Swords"; +cards[71] = "71_Eight_of_Swords"; +cards[72] = "72_Nine_of_Swords"; +cards[73] = "73_Ten_of_Swords"; +cards[74] = "74_Page_of_Swords"; +cards[75] = "75_Knight_of_Swords"; +cards[76] = "76_Queen_of_Swords"; +cards[77] = "77_King_of_Swords"; + +//MODULE 2: functions + +// create function to randomly select a number that corresponds with the number of cards available. Use Math.floor to remove remainder from the random calculation +var random = function() { + return Math.floor(Math.random() * (78-cardsDealt)); +}; + +//create a function to remove a card once it has been used. This is a basic way to avoid duplicates. Implies that to deal we must refresh the page. +var removeCard = function(k) { + for (var j=k; j