//create variables to limit cards dealt to 7 & to test in console
varcardsLeftToDeal=7;
varcardsDealt=0;
//array containing the 78 cards with their img names
cards[00]="00_Fool";
cards[01]="01_Magician";
cards[02]="02_High_Priestess";
cards[03]="03_Empress";
cards[04]="04_Emperor";
cards[05]="05_Hierophant";
cards[06]="06_Lovers";
cards[07]="07_Chariot";
cards[08]="08_Strength";
cards[09]="09_Hermit";
cards[10]="10_Wheel_of_Fortune";
cards[11]="11_Justice";
cards[12]="12_Hanged_Man";
cards[13]="13_Death";
cards[14]="14_Temperance";
cards[15]="15_Devil";
cards[16]="16_Tower";
cards[17]="17_Star";
cards[18]="18_Moon";
cards[19]="19_Sun";
cards[20]="20_Judgement";
cards[21]="21_World";
cards[22]="22_Ace_of_Wands";
cards[23]="23_Two_of_Wands";
cards[24]="24_Three_of_Wands";
cards[25]="25_Four_of_Wands";
cards[26]="26_Five_of_Wands";
cards[27]="27_Six_of_Wands";
cards[28]="28_Seven_of_Wands";
cards[29]="29_Eight_of_Wands";
cards[30]="30_Nine_of_Wands";
cards[31]="31_Ten_of_Wands";
cards[32]="32_Page_of_Wands";
cards[33]="33_Knight_of_Wands";
cards[34]="34_Queen_of_Wands";
cards[35]="35_King_of_Wands";
cards[36]="36_Ace_of_Pentacles";
cards[37]="37_Two_of_Pentacles";
cards[38]="38_Three_of_Pentacles";
cards[39]="39_Four_of_Pentacles";
cards[40]="40_Five_of_Pentacles";
cards[41]="41_Six_of_Pentacles";
cards[42]="42_Seven_of_Pentacles";
cards[43]="43_Eight_of_Pentacles";
cards[44]="44_Nine_of_Pentacles";
cards[45]="45_Ten_of_Pentacles";
cards[46]="46_Page_of_Pentacles";
cards[47]="47_Knight_of_Pentacles";
cards[48]="48_Queen_of_Pentacles";
cards[49]="49_King_of_Pentacles";
cards[50]="50_Ace_of_Cups";
cards[51]="51_Two_of_Cups";
cards[52]="52_Three_of_Cups";
cards[53]="53_Four_of_Cups";
cards[54]="54_Five_of_Cups";
cards[55]="55_Six_of_Cups";
cards[56]="56_Seven_of_Cups";
cards[57]="57_Eight_of_Cups";
cards[58]="58_Nine_of_Cups";
cards[59]="59_Ten_of_Cups";
cards[60]="60_Page_of_Cups";
cards[61]="61_Knight_of_Cups";
cards[62]="62_Queen_of_Cups";
cards[63]="63_King_of_Cups";
cards[64]="64_Ace_of_Swords";
cards[65]="65_Two_of_Swords";
cards[66]="66_Three_of_Swords";
cards[67]="67_Four_of_Swords";
cards[68]="68_Five_of_Swords";
cards[69]="69_Six_of_Swords";
cards[70]="70_Seven_of_Swords";
cards[71]="71_Eight_of_Swords";
cards[72]="72_Nine_of_Swords";
cards[73]="73_Ten_of_Swords";
cards[74]="74_Page_of_Swords";
cards[75]="75_Knight_of_Swords";
cards[76]="76_Queen_of_Swords";
cards[77]="77_King_of_Swords";
//MODULE 2: Functions
// create function to randomly select a number that corresponds with the number of cards available. Used Math.floor to remove remainder from the random calculation, found that i could never get the King Of Swords because 78 was an impossibility. opted for math.round in order to achieve that possibility.
varrandom=function(){
returnMath.round(Math.random()*(77-cardsDealt));
};
// create a function to randomly determine if the card will be oriented up or down, if randomOrient returns 0, do nothing. if randomOrient returns 1, rotate the card at a 180 degree angle.
varrandomOrient=function(){
returnMath.round(Math.random());
};
//create a function to remove a card once it has been used. This is a basic way to avoid duplicates. Implies that to deal we must refresh the page.
varremoveCard=function(k){
for(varj=k;j<cards.length;j++){
cards[j]=cards[j+1];
}
cardsLeftToDeal--;
cardsDealt++;
};
// create function to deal your random number as a card
// also orient the card up if randomOrient is 0 & down if randomOrient is 1
vardealCard=function(i){
if(cardsLeftToDeal==0){
returnfalse;
}else{
//display card chosen in HTML by creating an image element