2017-06-22 06:45:21 +10:00

163 lines
7.2 KiB
Python

# -*- coding: utf-8 -*-
"""
***************************************************************************
ModelerScene.py
---------------------
Date : August 2012
Copyright : (C) 2012 by Victor Olaya
Email : volayaf at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************
"""
__author__ = 'Victor Olaya'
__date__ = 'August 2012'
__copyright__ = '(C) 2012, Victor Olaya'
# This will get replaced with a git SHA1 when you do a git archive
__revision__ = '$Format:%H$'
from qgis.PyQt.QtCore import QPointF, Qt
from qgis.PyQt.QtWidgets import QGraphicsItem, QGraphicsScene
from qgis.core import (QgsProcessingParameterDefinition,
QgsProcessingModelAlgorithm)
from processing.modeler.ModelerGraphicItem import ModelerGraphicItem
from processing.modeler.ModelerArrowItem import ModelerArrowItem
from processing.modeler.ModelerAlgorithm import CompoundValue
class ModelerScene(QGraphicsScene):
def __init__(self, parent=None, dialog=None):
super(ModelerScene, self).__init__(parent)
self.paramItems = {}
self.algItems = {}
self.outputItems = {}
self.setItemIndexMethod(QGraphicsScene.NoIndex)
self.dialog = dialog
def getParameterPositions(self):
return {key: item.pos() for key, item in list(self.paramItems.items())}
def getAlgorithmPositions(self):
return {key: item.pos() for key, item in list(self.algItems.items())}
def getOutputPositions(self):
pos = {}
for algName, outputs in list(self.outputItems.items()):
outputPos = {}
for (key, value) in list(outputs.items()):
if value is not None:
outputPos[key] = value.pos()
else:
outputPos[key] = None
pos[algName] = outputPos
return pos
def getItemsFromParamValue(self, value):
items = []
if isinstance(value, list):
for v in value:
items.extend(self.getItemsFromParamValue(v))
elif isinstance(value, QgsProcessingModelAlgorithm.ChildParameterSource):
if value.source() == QgsProcessingModelAlgorithm.ChildParameterSource.ModelParameter:
items.append((self.paramItems[value.parameterName()], 0))
elif value.source() == QgsProcessingModelAlgorithm.ChildParameterSource.ChildOutput:
outputs = self.model.childAlgorithm(value.outputChildId()).algorithm().outputDefinitions()
for i, out in enumerate(outputs):
if out.name() == value.outputName():
break
if value.outputChildId() in self.algItems:
items.append((self.algItems[value.outputChildId()], i))
elif isinstance(value, CompoundValue):
for v in value.values:
items.extend(self.getItemsFromParamValue(v))
return items
def paintModel(self, model, controls=True):
self.model = model
# Inputs
for inp in list(model.parameterComponents().values()):
item = ModelerGraphicItem(inp, model, controls, scene=self)
item.setFlag(QGraphicsItem.ItemIsMovable, True)
item.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.addItem(item)
item.setPos(inp.position().x(), inp.position().y())
self.paramItems[inp.parameterName()] = item
# We add the algs
for alg in list(model.childAlgorithms().values()):
item = ModelerGraphicItem(alg, model, controls, scene=self)
item.setFlag(QGraphicsItem.ItemIsMovable, True)
item.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.addItem(item)
item.setPos(alg.position().x(), alg.position().y())
self.algItems[alg.childId()] = item
# And then the arrows
for alg in list(model.childAlgorithms().values()):
idx = 0
for parameter in alg.algorithm().parameterDefinitions():
if not parameter.isDestination() and not parameter.flags() & QgsProcessingParameterDefinition.FlagHidden:
if parameter.name() in alg.parameterSources():
value = alg.parameterSources()[parameter.name()]
else:
value = None
sourceItems = self.getItemsFromParamValue(value)
for sourceItem, sourceIdx in sourceItems:
arrow = ModelerArrowItem(sourceItem, sourceIdx, self.algItems[alg.childId()], idx)
sourceItem.addArrow(arrow)
self.algItems[alg.childId()].addArrow(arrow)
arrow.updatePath()
self.addItem(arrow)
idx += 1
for depend in alg.dependencies():
arrow = ModelerArrowItem(self.algItems[depend], -1,
self.algItems[alg.childId()], -1)
self.algItems[depend].addArrow(arrow)
self.algItems[alg.childId()].addArrow(arrow)
arrow.updatePath()
self.addItem(arrow)
# And finally the outputs
for alg in list(model.childAlgorithms().values()):
outputs = alg.modelOutputs()
outputItems = {}
idx = 0
for key, out in outputs.items():
if out is not None:
item = ModelerGraphicItem(out, model, controls, scene=self)
item.setFlag(QGraphicsItem.ItemIsMovable, True)
item.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.addItem(item)
pos = out.position()
if pos is None:
pos = (alg.position() + QPointF(ModelerGraphicItem.BOX_WIDTH, 0) +
self.algItems[alg.childId()].getLinkPointForOutput(idx))
item.setPos(pos)
outputItems[key] = item
arrow = ModelerArrowItem(self.algItems[alg.childId()], idx, item,
-1)
self.algItems[alg.childId()].addArrow(arrow)
item.addArrow(arrow)
arrow.updatePath()
self.addItem(arrow)
idx += 1
else:
outputItems[key] = None
self.outputItems[alg.childId()] = outputItems
def mousePressEvent(self, mouseEvent):
if mouseEvent.button() != Qt.LeftButton:
return
super(ModelerScene, self).mousePressEvent(mouseEvent)