QGIS/python/core/qgsmaplayerregistry.sip
2008-06-21 15:35:32 +00:00

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/**
* \class QgsMapLayerRegistry
* \brief This class tracks map layers that are currently loaded an provides
* a means to fetch a pointer to a map layer and delete it
*/
class QgsMapLayerRegistry : QObject
{
%TypeHeaderCode
#include <qgsmaplayerregistry.h>
%End
public:
//! Returns the instance pointer, creating the object on the first call
static QgsMapLayerRegistry * instance();
//! Return the number of registered layers.
int count();
~QgsMapLayerRegistry();
//! Retrieve a pointer to a loaded plugin by id
QgsMapLayer * mapLayer(QString theLayerId);
//! Retrieve the mapLayers collection (mainly intended for use by projectio)
QMap<QString,QgsMapLayer*> & mapLayers();
/** Add a layer to the map of loaded layers
@returns NULL if unable to add layer, otherwise pointer to newly added layer
@note
As a side-effect QgsProject is made dirty.
Emits signal that layer has been added only if theEmitSignal is true (by default).
Not emitting signal is useful when you want to use registry also for layers
which won't be used in main map canvas but will be used in a special one
*/
QgsMapLayer * addMapLayer(QgsMapLayer * theMapLayer /Transfer/, bool theEmitSignal = TRUE);
/** Remove a layer from qgis
@note
As a side-effect QgsProject is made dirty.
Any canvases using that layer will need to remove it
theEmitSignal - see addMapLayer()
*/
void removeMapLayer(QString theLayerId, bool theEmitSignal = TRUE);
/** Remove all registered layers
@note raises removedAll()
As a side-effect QgsProject is made dirty.
*/
void removeAllMapLayers();
signals:
/** emitted when a layer is removed from the registry
connected to main map canvas and overview map canvas remove()
*/
void layerWillBeRemoved(QString theLayerId);
/** emitted when a layer is added to the registry
connected to main map canvas and overview map canvas addLayer()
*/
void layerWasAdded(QgsMapLayer * theMapLayer);
/** emitted when ALL layers are removed at once
This could have been implemented by iteratively signalling
layerWillBeRemoved() for each layer as it is removed. However, this
generally causes a cascade of effects that are unnecessary if we're
ultimately removing all layers. E.g., removing the legend item
corresponding to the layer. Why bother doing that when you're just going
to clear everything anyway?
*/
void removedAll();
protected:
//! protected constructor
QgsMapLayerRegistry( QObject * parent = 0 );
}; // class QgsMapLayerRegistry