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https://github.com/qgis/QGIS.git
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- update methods of existing classes - add comment to methods missing in the sip bindings - split up collective sip files into single files and use same directory structure in python/ as in src/ - add a lot of missing classes (some might not make sense because of missing python methods in those classes) - remove some non-existing methods from the header files - add scripts/sipdiff - replace some usages of std::vector and std::set with QVector/QSet
64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
class QgsVectorFieldSymbolLayer : QgsMarkerSymbolLayerV2
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{
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%TypeHeaderCode
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#include <qgsvectorfieldsymbollayer.h>
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%End
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public:
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enum VectorFieldType
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{
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Cartesian = 0,
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Polar,
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Height
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};
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enum AngleOrientation
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{
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ClockwiseFromNorth = 0,
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CounterclockwiseFromEast
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};
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enum AngleUnits
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{
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Degrees = 0,
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Radians
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};
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QgsVectorFieldSymbolLayer();
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~QgsVectorFieldSymbolLayer();
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static QgsSymbolLayerV2* create( const QgsStringMap& properties = QgsStringMap() );
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static QgsSymbolLayerV2* createFromSld( QDomElement &element );
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QString layerType() const;
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bool setSubSymbol( QgsSymbolV2* symbol /Transfer/ );
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QgsSymbolV2* subSymbol();
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void renderPoint( const QPointF& point, QgsSymbolV2RenderContext& context );
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void startRender( QgsSymbolV2RenderContext& context );
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void stopRender( QgsSymbolV2RenderContext& context );
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QgsSymbolLayerV2* clone() const /Factory/;
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QgsStringMap properties() const;
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void toSld( QDomDocument& doc, QDomElement &element, QgsStringMap props ) const;
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void drawPreviewIcon( QgsSymbolV2RenderContext& context, QSize size );
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QSet<QString> usedAttributes() const;
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//setters and getters
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void setXAttribute( const QString& attribute );
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QString xAttribute() const;
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void setYAttribute( const QString& attribute );
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QString yAttribute() const;
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void setScale( double s );
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double scale() const;
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void setVectorFieldType( VectorFieldType type );
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VectorFieldType vectorFieldType() const;
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void setAngleOrientation( AngleOrientation orientation );
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AngleOrientation angleOrientation() const;
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void setAngleUnits( AngleUnits units );
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AngleUnits angleUnits() const;
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};
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