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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/***************************************************************************
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qgsphongmaterialsettings.h
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--------------------------------------
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Date : July 2017
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Copyright : (C) 2017 by Martin Dobias
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Email : wonder dot sk at gmail dot com
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef QGSPHONGMATERIALSETTINGS_H
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#define QGSPHONGMATERIALSETTINGS_H
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#include "qgis_3d.h"
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#include <QColor>
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class QDomElement;
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/**
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* \ingroup 3d
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* Basic shading material used for rendering based on the Phong shading model
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* with three color components: ambient, diffuse and specular.
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* \since QGIS 3.0
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*/
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class _3D_EXPORT QgsPhongMaterialSettings
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{
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public:
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QgsPhongMaterialSettings()
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: mAmbient( QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) )
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, mDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) )
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, mSpecular( QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) )
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{
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}
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//! Returns ambient color component
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QColor ambient() const { return mAmbient; }
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//! Returns diffuse color component
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QColor diffuse() const { return mDiffuse; }
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//! Returns specular color component
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QColor specular() const { return mSpecular; }
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//! Returns shininess of the surface
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float shininess() const { return mShininess; }
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//! Sets ambient color component
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void setAmbient( const QColor &ambient ) { mAmbient = ambient; }
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//! Sets diffuse color component
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void setDiffuse( const QColor &diffuse ) { mDiffuse = diffuse; }
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//! Sets specular color component
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void setSpecular( const QColor &specular ) { mSpecular = specular; }
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//! Sets shininess of the surface
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void setShininess( float shininess ) { mShininess = shininess; }
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//! Reads settings from a DOM element
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void readXml( const QDomElement &elem );
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//! Writes settings to a DOM element
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void writeXml( QDomElement &elem ) const;
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private:
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QColor mAmbient;
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QColor mDiffuse;
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QColor mSpecular;
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float mShininess = 0.0f;
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};
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#endif // QGSPHONGMATERIALSETTINGS_H
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