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89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
/**
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* @brief Renderer widget for the hill shade renderer.
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* @ingroup gui
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* @note added in QGIS 2.16
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*/
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class QgsHillshadeRendererWidget: QgsRasterRendererWidget
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{
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%TypeHeaderCode
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#include <qgshillshaderendererwidget.h>
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%End
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public:
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/**
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* @brief Renderer widget for the hill shade renderer.
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* @param layer The layer attached for this widget.
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* @param extent The current extent.
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*/
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QgsHillshadeRendererWidget( QgsRasterLayer* layer, const QgsRectangle &extent = QgsRectangle() );
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~QgsHillshadeRendererWidget();
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/**
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* Factory method to create the renderer for this type.
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*/
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static QgsRasterRendererWidget* create( QgsRasterLayer* layer, const QgsRectangle &theExtent ) /Factory/;
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/**
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* @brief The renderer for the widget.
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* @return A new renderer for the the config in the widget
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*/
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QgsRasterRenderer* renderer();
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/**
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* @brief Set the widget state from the given renderer.
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* @param r The renderer to take the state from.
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*/
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void setFromRenderer( const QgsRasterRenderer* r );
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/**
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* Returns the direction of the light over the raster between 0-360.
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* @see setAzimuth()
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*/
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double azimuth() const;
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/** Returns the angle of the light source over the raster.
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* @see setAltitude()
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*/
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double altitude() const;
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/** Returns the Z scaling factor.
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* @see setZFactor()
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*/
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double zFactor() const;
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/**
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* Returns true if the renderer should use the multi-directional hillshade algorithm.
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* @see setMultiDirectional()
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*/
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bool multiDirectional() const;
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public slots:
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/**
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* @brief Set the altitude of the light source
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* @param altitude the altitude
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* @see altitude()
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*/
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void setAltitude( double altitude );
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/**
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* @brief Set the azimuth of the light source.
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* @param azimuth The azimuth of the light source, between 0 and 360.0
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* @see azimuth()
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*/
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void setAzimuth( double azimuth );
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/**
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* @brief Set the Z scaling factor of the result image.
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* @param zfactor The z factor
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* @see zFactor()
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*/
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void setZFactor( double zfactor );
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/** Sets whether to render using a multi-directional hillshade algorithm.
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* @param isMultiDirectional set to true to use multi directional rendering
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* @see multiDirectional()
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*/
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void setMultiDirectional( bool isMultiDirectional);
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};
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