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Not perfect, but good for a quick warning if a new class or member has been added to the public API without Python bindings. The test only considers the name of members, since it seems to be impossible to test for the signature of a Python member. (So adding a new overloaded method without bindings will still unfortunately pass). You can avoid the test where bindings are not applicable: - for a whole class by placing "@note not available in Python bindings" in the class' Doxygen comments - or by placing the @note inside a member's Doxygen comments for a specific member Additionally, classes which aren't included in the API docs will not be tested.
132 lines
4.1 KiB
Plaintext
132 lines
4.1 KiB
Plaintext
class QgsPaintEffectWidget /External/;
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/** \ingroup core
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* \class QgsPaintEffectAbstractMetadata
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* \brief Stores metadata about a paint effect class.
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*
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* \note It's necessary to implement the createPaintEffect() function.
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* In C++ you can use the QgsPaintEffectMetadata convenience class to
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* simplify creation of the metadata.
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*
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* \note Added in version 2.9
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*/
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class QgsPaintEffectAbstractMetadata
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{
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%TypeHeaderCode
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#include <qgspainteffectregistry.h>
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%End
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public:
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/** Construct a new QgsPaintEffectAbstractMetadata
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* @param name unique string representing paint effect class
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* @param visibleName user visible name representing paint effect class
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*/
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QgsPaintEffectAbstractMetadata( const QString& name, const QString& visibleName );
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virtual ~QgsPaintEffectAbstractMetadata();
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/** Returns the unique string representing the paint effect class
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* @returns unique string
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* @see visibleName
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*/
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QString name() const;
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/** Returns the user visible string representing the paint effect class
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* @returns friendly user visible string
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* @see name
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*/
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QString visibleName() const;
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/** Create a paint effect of this class given an encoded map of properties.
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* @param map properties string map
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* @returns new paint effect
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*/
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virtual QgsPaintEffect* createPaintEffect( const QgsStringMap& map ) = 0 /Factory/;
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/** Create configuration widget for paint effect of this class. Can return NULL
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* if there's no GUI for the paint effect class.
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* @returns configuration widget
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*/
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virtual QgsPaintEffectWidget* createWidget() /Factory/;
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};
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/** \ingroup core
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* \class QgsPaintEffectRegistry
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* \brief Singleton registry of available paint effects
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*
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* \note Added in version 2.9
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*/
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class QgsPaintEffectRegistry
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{
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%TypeHeaderCode
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#include <qgspainteffectregistry.h>
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%End
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public:
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/** Returns a reference to the singleton instance of the paint effect registry.
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*/
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static QgsPaintEffectRegistry* instance();
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/** Returns the metadata for a specific effect.
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* @param name unique string name for paint effect class
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* @returns paint effect metadata if found, otherwise NULL
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*/
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QgsPaintEffectAbstractMetadata* effectMetadata( const QString& name ) const;
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/** Registers a new effect type.
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* @param metadata effect metadata. Ownership is transferred to the registry.
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* @returns true if add was successful.
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*/
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bool addEffectType( QgsPaintEffectAbstractMetadata* metadata /Transfer/ );
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/** Creates a new paint effect given the effect name and properties map.
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* @param name unique name representing paint effect class
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* @param properties encoded string map of effect properties
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* @returns new paint effect of specified class, or NULL if matching
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* paint effect could not be created
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*/
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QgsPaintEffect* createEffect( const QString& name, const QgsStringMap& properties = QgsStringMap() ) const /Factory/;
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/** Creates a new paint effect given a DOM element storing paint effect
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* properties.
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* @param element encoded DOM element of effect properties
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* @returns new paint effect, or NULL if matching
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* paint effect could not be created
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*/
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QgsPaintEffect* createEffect( const QDomElement& element ) const /Factory/;
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/** Returns a list of known paint effects.
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* @returns list of paint effect names
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*/
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QStringList effects() const;
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/** Returns a new effect stack consisting of a sensible selection of default
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* effects. All effects except the standard draw source effect are disabled,
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* but are included so that they can be easily drawn just by enabling the effect.
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* @returns default effects stack
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* @see isDefaultStack()
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*/
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static QgsPaintEffect* defaultStack() /Factory/;
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/** Tests whether a paint effect matches the default effects stack.
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* @param effect paint effect to test
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* @returns true if effect is default stack
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* @note added in QGIS 2.12
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* @see defaultStack()
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*/
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static bool isDefaultStack( QgsPaintEffect* effect );
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protected:
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QgsPaintEffectRegistry();
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~QgsPaintEffectRegistry();
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};
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