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	- moved QgsVectorLayer::SimplifyHint enum to QgsVectorSimplifyMethod - use QFlags instead of int for hints - added few notes about simplification being added in 2.2
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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/** This class contains information about how to simplify geometries fetched from a QgsFeatureIterator
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 * @note added in 2.2
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 */
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class QgsSimplifyMethod
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{
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%TypeHeaderCode
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#include "qgssimplifymethod.h"
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%End
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  public:
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    enum MethodType
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    {
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      NoSimplification,     //!< No simplification is applied
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      OptimizeForRendering, //!< Simplify using the map2pixel data to optimize the rendering of geometries
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      PreserveTopology      //!< Simplify using the Douglas-Peucker algorithm ensuring that the result is a valid geometry
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    };
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    //! construct a default method
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    QgsSimplifyMethod();
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    //! copy constructor
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    QgsSimplifyMethod( const QgsSimplifyMethod& rh );
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    //! Sets the simplification type
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    void setMethodType( MethodType methodType );
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    //! Gets the simplification type
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    MethodType methodType() const;
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    //! Sets the tolerance of simplification. Represents the maximum distance between two coordinates which can be considered equal
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    void setTolerance( double tolerance );
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    //! Gets the tolerance of simplification
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    double tolerance() const;
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    //! Sets whether the simplification executes after fetch the geometries from provider, otherwise it executes, when supported, in provider before fetch the geometries
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    void setForceLocalOptimization( bool localOptimization );
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    //! Gets whether the simplification executes after fetch the geometries from provider, otherwise it executes, when supported, in provider before fetch the geometries
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    bool forceLocalOptimization() const;
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    //! Creates a geometry simplifier according to specified method
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    static QgsAbstractGeometrySimplifier* createGeometrySimplifier( const QgsSimplifyMethod& simplifyMethod );
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};
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