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https://github.com/qgis/QGIS.git
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157 lines
4.2 KiB
Plaintext
157 lines
4.2 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/gui/processing/models/qgsmodeldesignerdialog.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsModelDesignerDialog : QMainWindow
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{
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%Docstring(signature="appended")
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Model designer dialog base class
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.. warning::
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Not stable API
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.. versionadded:: 3.14
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%End
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%TypeHeaderCode
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#include "qgsmodeldesignerdialog.h"
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%End
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public:
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QgsModelDesignerDialog( QWidget *parent /TransferThis/ = 0, Qt::WindowFlags flags = Qt::WindowFlags() );
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~QgsModelDesignerDialog();
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virtual void closeEvent( QCloseEvent *event );
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void beginUndoCommand( const QString &text, int id = 0 );
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%Docstring
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Starts an undo command. This should be called before any changes are made to the model.
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%End
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void endUndoCommand();
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%Docstring
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Ends the current undo command. This should be called after changes are made to the model.
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%End
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QgsProcessingModelAlgorithm *model();
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%Docstring
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Returns the model shown in the dialog.
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%End
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void setModel( QgsProcessingModelAlgorithm *model /Transfer/ );
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%Docstring
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Sets the ``model`` shown in the dialog.
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Ownership of ``model`` is transferred to the dialog.
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%End
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void loadModel( const QString &path );
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%Docstring
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Loads a model into the designer from the specified file ``path``.
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%End
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void setModelScene( QgsModelGraphicsScene *scene /Transfer/ );
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%Docstring
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Sets the related ``scene``.
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%End
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enum class SaveAction
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{
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SaveAsFile,
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SaveInProject,
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};
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public slots:
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void activate();
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%Docstring
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Raise, unminimize and activate this window.
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.. versionadded:: 3.24
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%End
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protected:
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virtual void repaintModel( bool showControls = true ) = 0;
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virtual void addAlgorithm( const QString &algorithmId, const QPointF &pos ) = 0;
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virtual void addInput( const QString &inputId, const QPointF &pos ) = 0;
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virtual void exportAsScriptAlgorithm() = 0;
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virtual bool saveModel( bool saveAs = false ) = 0;
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QToolBar *toolbar();
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QAction *actionOpen();
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QAction *actionSaveInProject();
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QAction *actionRun();
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QgsMessageBar *messageBar();
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QGraphicsView *view();
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void setDirty( bool dirty );
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bool validateSave( SaveAction action );
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%Docstring
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Checks if the model can current be saved, and returns ``True`` if it can.
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%End
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bool checkForUnsavedChanges();
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%Docstring
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Checks if there are unsaved changes in the model, and if so, prompts the user to save them.
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Returns ``False`` if the cancel option was selected
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%End
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void setLastRunChildAlgorithmResults( const QVariantMap &results );
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%Docstring
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Sets the results of child algorithms for the last run of the model through the designer window.
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%End
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void setLastRunChildAlgorithmInputs( const QVariantMap &inputs );
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%Docstring
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Sets the inputs for child algorithms for the last run of the model through the designer window.
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%End
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void setModelName( const QString &name );
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%Docstring
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Sets the model ``name``.
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Updates both the name text edit and the model name itself.
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.. versionadded:: 3.24
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%End
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};
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class QgsModelChildDependenciesWidget : QWidget
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{
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%TypeHeaderCode
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#include "qgsmodeldesignerdialog.h"
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%End
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public:
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QgsModelChildDependenciesWidget( QWidget *parent, QgsProcessingModelAlgorithm *model, const QString &childId );
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QList< QgsProcessingModelChildDependency > value() const;
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void setValue( const QList< QgsProcessingModelChildDependency > &value );
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/gui/processing/models/qgsmodeldesignerdialog.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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