QGIS/python/core/qgscoordinatetransform.sip
Juergen E. Fischer eef8627663 more sip fixes
2012-09-24 22:40:24 +02:00

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/*! \class QgsCoordinateTransform
* \brief Class for doing transforms between two map coordinate systems.
*
* This class can convert map coordinates to a different coordinate reference system.
* It is normally associated with a map layer and is used to transform between the
* layer's coordinate system and the coordinate system of the map canvas, although
* it can be used in a more general sense to transform coordinates.
*
* All references to source and destination coordinate systems refer to
* layer and map canvas respectively. All operations are from the perspective
* of the layer. For example, a forward transformation transforms coordinates from the
* layers coordinate system to the map canvas.
*/
class QgsCoordinateTransform : QObject
{
%TypeHeaderCode
#include <qgscoordinatetransform.h>
%End
public:
/*! Default constructor. Make sure you use initialised() manually if you use this one! */
QgsCoordinateTransform();
/** Constructs a QgsCoordinateTransform using QgsCoordinateReferenceSystem objects.
* @param theSource CRS, typically of the layer's coordinate system
* @param theDest CRS, typically of the map canvas coordinate system
*/
QgsCoordinateTransform( const QgsCoordinateReferenceSystem& theSource,
const QgsCoordinateReferenceSystem& theDest );
/** Constructs a QgsCoordinateTransform using CRS ID of source and destination CRS */
QgsCoordinateTransform( long theSourceSrsId, long theDestSrsId );
/*!
* Constructs a QgsCoordinateTransform using the Well Known Text representation
* of the layer and map canvas coordinate systems
* @param theSourceWkt Wkt, typically of the layer's coordinate system
* @param theDestWkt Wkt, typically of the map canvas coordinate system
*/
QgsCoordinateTransform( QString theSourceWkt, QString theDestWkt );
/*!
* Constructs a QgsCoordinateTransform using a Spatial Reference Id
* of the layer and map canvas coordinate system as Wkt
* @param theSourceSrid Spatial Ref Id of the layer's coordinate system
* @param theDestWkt Wkt of the map canvas coordinate system
* @param theSourceCRSType On of the enum members defined in QgsCoordinateReferenceSystem::CrsType
*/
QgsCoordinateTransform( long theSourceSrid,
QString theDestWkt,
QgsCoordinateReferenceSystem::CrsType theSourceCRSType = QgsCoordinateReferenceSystem::PostgisCrsId );
//! destructor
~QgsCoordinateTransform();
//! Enum used to indicate the direction (forward or inverse) of the transform
enum TransformDirection
{
ForwardTransform, /*!< Transform from source to destination CRS. */
ReverseTransform /*!< Transform from destination to source CRS. */
};
/*!
* Set the source (layer) QgsCoordinateReferenceSystem
* @param theCRS QgsCoordinateReferenceSystem representation of the layer's coordinate system
*/
void setSourceCrs( const QgsCoordinateReferenceSystem& theCRS );
/*!
* Mutator for dest QgsCoordinateReferenceSystem
* @param theCRS of the destination coordinate system
*/
void setDestCRS( const QgsCoordinateReferenceSystem& theCRS );
/*!
* Get the QgsCoordinateReferenceSystem representation of the layer's coordinate system
* @return QgsCoordinateReferenceSystem of the layer's coordinate system
*/
const QgsCoordinateReferenceSystem& sourceCrs() const;
/*!
* Get the QgsCoordinateReferenceSystem representation of the map canvas coordinate system
* @return QgsCoordinateReferenceSystem of the map canvas coordinate system
*/
const QgsCoordinateReferenceSystem& destCRS() const;
/*! Transform the point from Source Coordinate System to Destination Coordinate System
* If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS,
* otherwise points are transformed from map canvas CS to layerCS.
* @param p Point to transform
* @param direction TransformDirection (defaults to ForwardTransform)
* @return QgsPoint in Destination Coordinate System
*/
QgsPoint transform( const QgsPoint p, TransformDirection direction = ForwardTransform ) const throw (QgsCsException);
/*! Transform the point specified by x,y from Source Coordinate System to Destination Coordinate System
* If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS,
* otherwise points are transformed from map canvas CS to layerCS.
* @param x x cordinate of point to transform
* @param y y coordinate of point to transform
* @param direction TransformDirection (defaults to ForwardTransform)
* @return QgsPoint in Destination Coordinate System
*/
QgsPoint transform( const double x, const double y, TransformDirection direction = ForwardTransform ) const throw (QgsCsException);
/*! Transform a QgsRectangle to the dest Coordinate system
* If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS,
* otherwise points are transformed from map canvas CS to layerCS.
* It assumes that rect is a bounding box, and creates a bounding box
* in the proejcted CS, so that all points in source rectangle is within
* returned rectangle.
* @param theRect rect to transform
* @param direction TransformDirection (defaults to ForwardTransform)
* @return QgsRectangle in Destination Coordinate System
*/
QgsRectangle transformBoundingBox( const QgsRectangle theRect, TransformDirection direction = ForwardTransform ) const throw (QgsCsException);
// Same as for the other transform() functions, but alters the x
// and y variables in place. The second one works with good old-fashioned
// C style arrays.
void transformInPlace( double& x, double& y, double &z, TransformDirection direction = ForwardTransform) const throw (QgsCsException);
// TODO: argument not supported
// void transformInPlace( QVector<double>& x, QVector<double>& y, QVector<double>& z,
// TransformDirection direction = ForwardTransform ) const;
/*! Transform a QgsRectangle to the dest Coordinate system
* If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS,
* otherwise points are transformed from map canvas CS to layerCS.
* @param theRect rect to transform
* @param direction TransformDirection (defaults to ForwardTransform)
* @return QgsRectangle in Destination Coordinate System
*/
QgsRectangle transform( const QgsRectangle theRect, TransformDirection direction = ForwardTransform ) const throw (QgsCsException);
/*! Transform an array of coordinates to a different Coordinate System
* If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS,
* otherwise points are transformed from map canvas CS to layerCS.
* @param numPoint number of coordinates in arrays
* @param x array of x coordinates to transform
* @param y array of y coordinates to transform
* @param z array of z coordinates to transform
* @param direction TransformDirection (defaults to ForwardTransform)
* @return QgsRectangle in Destination Coordinate System
*/
void transformCoords( const int &numPoint, double *x, double *y, double *z, TransformDirection direction = ForwardTransform ) const throw (QgsCsException);
/*!
* Flag to indicate whether the coordinate systems have been initialised
* @return true if initialised, otherwise false
*/
bool isInitialised() const;
/*! See if the transform short circuits because src and dest are equivalent
* @return bool True if it short circuits
*/
bool isShortCircuited();
/*! Change the destination coordinate system by passing it a qgis srsid
* A QGIS srsid is a unique key value to an entry on the tbl_srs in the
* srs.db sqlite database.
* @note This slot will usually be called if the
* project properties change and a different coordinate system is
* selected.
* @note This coord transform will be reinitialised when this slot is called
* to check if short circuiting is needed or not etc.
* @param theCRSID - A long representing the srsid of the srs to be used */
void setDestCRSID( long theCRSID );
public slots:
//!initialise is used to actually create the Transformer instance
void initialise();
/*! Restores state from the given Dom node.
* @param theNode The node from which state will be restored
* @return bool True on success, False on failure
*/
bool readXML( QDomNode & theNode );
/*! Stores state to the given Dom node in the given document
* @param theNode The node in which state will be restored
* @param theDoc The document in which state will be stored
* @return bool True on success, False on failure
*/
bool writeXML( QDomNode & theNode, QDomDocument & theDoc );
signals:
/** Signal when an invalid pj_transform() has occured */
void invalidTransformInput() const;
};