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This adds new options for user to choose how the terrain should be rendered: - shading disabled - color of terrain is determined only from map texture - shading enabled - color of terrain is determined using Phong's shading model, taking into account map texture, terrain normal vector, scene light(s) and terrain material's ambient+specular colors and shininess (configuration of lights is not there yet - now we always have a single point light with white color at the middle of the scene at 1km above the zero elevation)
88 lines
2.4 KiB
Plaintext
88 lines
2.4 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/3d/qgsphongmaterialsettings.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsPhongMaterialSettings
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{
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%Docstring
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Basic shading material used for rendering based on the Phong shading model
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with three color components: ambient, diffuse and specular.
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.. warning::
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This is not considered stable API, and may change in future QGIS releases. It is
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exposed to the Python bindings as a tech preview only.
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.. versionadded:: 3.0
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%End
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%TypeHeaderCode
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#include "qgsphongmaterialsettings.h"
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%End
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public:
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QgsPhongMaterialSettings();
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QColor ambient() const;
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%Docstring
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Returns ambient color component
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%End
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QColor diffuse() const;
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%Docstring
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Returns diffuse color component
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%End
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QColor specular() const;
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%Docstring
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Returns specular color component
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%End
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float shininess() const;
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%Docstring
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Returns shininess of the surface
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%End
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void setAmbient( const QColor &ambient );
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%Docstring
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Sets ambient color component
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%End
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void setDiffuse( const QColor &diffuse );
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%Docstring
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Sets diffuse color component
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%End
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void setSpecular( const QColor &specular );
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%Docstring
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Sets specular color component
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%End
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void setShininess( float shininess );
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%Docstring
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Sets shininess of the surface
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%End
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void readXml( const QDomElement &elem );
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%Docstring
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Reads settings from a DOM element
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%End
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void writeXml( QDomElement &elem ) const;
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%Docstring
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Writes settings to a DOM element
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%End
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bool operator==( const QgsPhongMaterialSettings &other ) const;
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/3d/qgsphongmaterialsettings.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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