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Feature funded by Tecnostudi Ambiente, Faunalia and Andromede-oceanologie. The legend in composition was fixed and did not represent the layers in the map. With the work made by @wonder-sk on layer-tree and QgsComposerLegend users will be able to configure composer legend as based on all the project layer tree with auto-update model or filtered by map. This commit reused these two QgsComposerLegend's properties to filter it based on map in GetPrint Request The issue #4003 qgis_mapserver getPrint legend options can be closed.
79 lines
3.8 KiB
Plaintext
79 lines
3.8 KiB
Plaintext
/**
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* Layer tree group node serves as a container for layers and further groups.
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*
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* Group names do not need to be unique within one tree nor within one parent.
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*
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* @note added in 2.4
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*/
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class QgsLayerTreeGroup : QgsLayerTreeNode
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{
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%TypeHeaderCode
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#include <qgslayertreegroup.h>
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%End
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public:
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QgsLayerTreeGroup( const QString& name = QString(), Qt::CheckState checked = Qt::Checked );
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//! Get group's name
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QString name() const;
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//! Set group's name
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void setName( const QString& n );
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//! Insert a new group node with given name at specified position. Newly created node is owned by this group.
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QgsLayerTreeGroup* insertGroup( int index, const QString& name );
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//! Append a new group node with given name. Newly created node is owned by this group.
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QgsLayerTreeGroup* addGroup( const QString& name );
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//! Insert a new layer node for given map layer at specified position. Newly created node is owned by this group.
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QgsLayerTreeLayer* insertLayer( int index, QgsMapLayer* layer );
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//! Append a new layer node for given map layer. Newly created node is owned by this group.
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QgsLayerTreeLayer* addLayer( QgsMapLayer* layer );
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//! Insert existing nodes at specified position. The nodes must not have a parent yet. The nodes will be owned by this group.
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void insertChildNodes( int index, QList<QgsLayerTreeNode*> nodes /Transfer/ );
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//! Insert existing node at specified position. The node must not have a parent yet. The node will be owned by this group.
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void insertChildNode( int index, QgsLayerTreeNode* node /Transfer/ );
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//! Append an existing node. The node must not have a parent yet. The node will be owned by this group.
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void addChildNode( QgsLayerTreeNode* node /Transfer/ );
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//! Remove a child node from this group. The node will be deleted.
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void removeChildNode( QgsLayerTreeNode* node );
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//! Remove map layer's node from this group. The node will be deleted.
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void removeLayer( QgsMapLayer* layer );
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//! Remove child nodes from index "from". The nodes will be deleted.
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void removeChildren( int from, int count );
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//! Remove all child group nodes without layers. The groupnodes will be deleted.
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void removeChildrenGroupWithoutLayers();
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//! Remove all child nodes. The nodes will be deleted.
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void removeAllChildren();
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//! Find layer node representing the map layer specified by its ID. Searches recursively the whole sub-tree.
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QgsLayerTreeLayer* findLayer( const QString& layerId );
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//! Find all layer nodes. Searches recursively the whole sub-tree.
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QList<QgsLayerTreeLayer*> findLayers() const;
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//! Find layer IDs used in all layer nodes. Searches recursively the whole sub-tree.
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QStringList findLayerIds() const;
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//! Find group node with specified name. Searches recursively the whole sub-tree.
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QgsLayerTreeGroup* findGroup( const QString& name );
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//! Read group (tree) from XML element <layer-tree-group> and return the newly created group (or null on error)
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static QgsLayerTreeGroup* readXML( QDomElement& element ) /Factory/;
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//! Write group (tree) as XML element <layer-tree-group> and add it to the given parent element
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virtual void writeXML( QDomElement& parentElement );
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//! Read children from XML and append them to the group.
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void readChildrenFromXML( QDomElement& element );
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//! Return text representation of the tree. For debugging purposes only.
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virtual QString dump() const;
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//! Return a clone of the group. The children are cloned too.
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virtual QgsLayerTreeNode* clone() const /Factory/;
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//! Return the check state of the group node
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Qt::CheckState isVisible() const;
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//! Set check state of the group node - will also update children
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void setVisible( Qt::CheckState state );
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private:
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QgsLayerTreeGroup( const QgsLayerTreeGroup& other );
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};
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