QGIS/python/core/composer/qgscomposershape.sip
Juergen E. Fischer f3cb57b1eb SIP bindings update:
- update methods of existing classes
- add comment to methods missing in the sip bindings
- split up collective sip files into single files and use
  same directory structure in python/ as in src/
- add a lot of missing classes (some might not make sense because of
  missing python methods in those classes)
- remove some non-existing methods from the header files
- add scripts/sipdiff
- replace some usages of std::vector and std::set with QVector/QSet
2012-09-24 02:42:57 +02:00

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/**A composer items that draws common shapes (ellipse, triangle, rectangle)*/
class QgsComposerShape: QgsComposerItem
{
%TypeHeaderCode
#include "qgscomposershape.h"
%End
public:
enum Shape
{
Ellipse,
Rectangle,
Triangle
};
QgsComposerShape( QgsComposition* composition /TransferThis/);
QgsComposerShape( qreal x, qreal y, qreal width, qreal height, QgsComposition* composition /TransferThis/);
~QgsComposerShape();
/** return correct graphics item type. Added in v1.7 */
virtual int type() const;
/** \brief Reimplementation of QCanvasItem::paint - draw on canvas */
void paint( QPainter* painter, const QStyleOptionGraphicsItem* itemStyle, QWidget* pWidget );
/** stores state in Dom element
* @param elem is Dom element corresponding to 'Composer' tag
* @param doc write template file
*/
bool writeXML( QDomElement& elem, QDomDocument & doc ) const;
/** sets state from Dom document
* @param itemElem is Dom node corresponding to item tag
* @param doc is Dom document
*/
bool readXML( const QDomElement& itemElem, const QDomDocument& doc );
//setters and getters
void setLineWidth( double width );
double lineWidth() const;
void setOutlineColor( const QColor& color );
QColor outlineColor() const;
void setFillColor( const QColor& color );
QColor fillColor() const;
QgsComposerShape::Shape shapeType() const;
void setShapeType( QgsComposerShape::Shape s );
bool transparentFill() const;
void setTransparentFill( bool transparent );
/**Sets this items bound in scene coordinates such that 1 item size units
corresponds to 1 scene size unit. Also, the shape is scaled*/
void setSceneRect( const QRectF& rectangle );
public slots:
/**Sets item rotation and resizes item bounds such that the shape always has the same size*/
virtual void setRotation( double r );
};