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	Previously only the option to limit the scale range of the scaling was available. Now you can also choose to limit the corresponding rendered size in mm.
		
			
				
	
	
		
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			1.5 KiB
		
	
	
	
		
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			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*!
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 * \class QgsMapUnitScale
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 * \brief Struct for storing maximum and minimum scales for measurements in map units
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 *
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 * For measurements in map units, a minimum and a maximum scale can be defined.
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 * Outside this range, the measurements aren't scaled anymore proportionally to
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 * the map scale.
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 */
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class QgsMapUnitScale
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{
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%TypeHeaderCode
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#include <qgsmapunitscale.h>
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%End
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  public:
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    /** Constructor for QgsMapUnitScale
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     * @param minScale minimum allowed scale, or 0.0 if no minimum scale set
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     * @param maxScale maximum allowed scale, or 0.0 if no maximum scale set
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     */
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    QgsMapUnitScale( double minScale = 0.0, double maxScale = 0.0 );
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    /** The minimum scale, or 0.0 if unset */
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    double minScale;
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    /** The maximum scale, or 0.0 if unset */
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    double maxScale;
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    /** Whether the minimum size in mm should be respected */
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    bool minSizeMMEnabled;
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    /** The minimum size in millimeters, or 0.0 if unset */
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    double minSizeMM;
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    /** Whether the maximum size in mm should be respected */
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    bool maxSizeMMEnabled;
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    /** The maximum size in millimeters, or 0.0 if unset */
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    double maxSizeMM;
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    /** Computes a map units per pixel scaling factor, respecting the minimum and maximum scales
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     * set for the object.
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     * @param c render context
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     * @returns map units per pixel, limited between minimum and maximum scales
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     */
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    double computeMapUnitsPerPixel( const QgsRenderContext& c ) const;
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    bool operator==( const QgsMapUnitScale& other ) const;
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    bool operator!=( const QgsMapUnitScale& other ) const;
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};
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