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- update methods of existing classes - add comment to methods missing in the sip bindings - split up collective sip files into single files and use same directory structure in python/ as in src/ - add a lot of missing classes (some might not make sense because of missing python methods in those classes) - remove some non-existing methods from the header files - add scripts/sipdiff - replace some usages of std::vector and std::set with QVector/QSet
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
class QgsSymbolV2SelectorDialog : QDialog
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{
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%TypeHeaderCode
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#include <qgssymbolv2selectordialog.h>
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%End
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public:
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QgsSymbolV2SelectorDialog( QgsSymbolV2* symbol, QgsStyleV2* style, const QgsVectorLayer* vl, QWidget* parent = NULL, bool embedded = false );
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//! return menu for "advanced" button - create it if doesn't exist and show the advanced button
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QMenu* advancedMenu();
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protected:
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//! Reimplements dialog keyPress event so we can ignore it
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void keyPressEvent( QKeyEvent * event );
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void loadSymbol();
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// void loadSymbol( QgsSymbolV2* symbol, SymbolLayerItem* parent );
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void updateUi();
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void updateLockButton();
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// SymbolLayerItem* currentLayerItem();
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QgsSymbolLayerV2* currentLayer();
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void moveLayerByOffset( int offset );
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void setWidget( QWidget* widget );
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signals:
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void symbolModified();
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public slots:
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void moveLayerDown();
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void moveLayerUp();
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void addLayer();
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void removeLayer();
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void lockLayer();
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void layerChanged();
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void updateLayerPreview();
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void updatePreview();
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//! Slot to update tree when a new symbol from style
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void symbolChanged();
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//! alters tree and sets proper widget when Layer Type is changed
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//! @note: The layer is received from the LayerPropertiesWidget
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void changeLayer( QgsSymbolLayerV2* layer );
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};
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