Nyall Dawson c7563cec70 Add generic API to allow map layer renderers to show temporary in
progress preview render results while drawing the layer, which
differ from the final layer render

The immediate use case here is for rendering tiled scene layers.
In order to generate the actual final render for these layers,
we need to first fetch ALL content for the render and then sort
the primitives by z value. But this means that the layer renders
can be extremely slow, with no visible changes on the map until
all the content fetching is complete. Not great user experience!

Instead, here we add the infrastructure so that a layer renderer
can get a temporary image to paint to for any partial renders.
This image gets used during map composition up until the layer
finally finishes rendering, at which time the layer's actual
destination image will be used for the composition.

This means that tiled scene renderers can now draw all tiles
(with unsorted primitives, and the artifacts which come with
that) as soon as we fetch each tile. This gives the user an
immediate visual reflection that the tiles are being fetched
and that how quickly (or slowly) that is happening. As soon
as we've got all tiles, the layer render will be immediately
switched to the version in which all content is rendered
in the correct z order.

As a bonus, we draw these temporary in progress renders
over any previously transformed cache version of the layer
available. So eg when you zoom in, you'll get a zoomed in pixelated
version of the last render which gets progressively drawn
over with each tile as it is fetched.

This same API could be used in future eg with point cloud
rendering when points are being sorted by z value to give
timely visual feedback.
2023-08-16 11:00:37 +10:00
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