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42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
/** Decorator class for Triangulations (s. Decorator pattern in Gamma et al.)*/
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class TriDecorator : Triangulation
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{
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%TypeHeaderCode
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#include <TriDecorator.h>
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%End
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public:
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TriDecorator();
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explicit TriDecorator( Triangulation *t );
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virtual ~TriDecorator();
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virtual void addLine( Line3D *line, bool breakline );
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virtual int addPoint( Point3D *p );
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/** Adds an association to a triangulation*/
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virtual void addTriangulation( Triangulation *t );
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/** Performs a consistency check, remove this later*/
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virtual void performConsistencyTest();
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virtual bool calcNormal( double x, double y, Vector3D *result );
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virtual bool calcPoint( double x, double y, Point3D *result );
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virtual Point3D *getPoint( unsigned int i ) const;
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virtual int getNumberOfPoints() const;
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bool getTriangle( double x, double y, Point3D *p1, int *n1 /Out/, Point3D *p2 /Out/, int *n2 /Out/, Point3D *p3 /Out/, int *n3 /Out/ );
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bool getTriangle( double x, double y, Point3D *p1 /Out/, Point3D *p2 /Out/, Point3D *p3 /Out/ );
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virtual int getOppositePoint( int p1, int p2 );
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virtual QList<int> *getSurroundingTriangles( int pointno );
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virtual double getXMax() const;
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virtual double getXMin() const;
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virtual double getYMax() const;
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virtual double getYMin() const;
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virtual void setForcedCrossBehavior( Triangulation::ForcedCrossBehavior b );
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virtual void setEdgeColor( int r, int g, int b );
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virtual void setForcedEdgeColor( int r, int g, int b );
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virtual void setBreakEdgeColor( int r, int g, int b );
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virtual void setTriangleInterpolator( TriangleInterpolator *interpolator );
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virtual void eliminateHorizontalTriangles();
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virtual void ruppertRefinement();
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virtual bool pointInside( double x, double y );
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virtual bool swapEdge( double x, double y );
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virtual QList<int> *getPointsAroundEdge( double x, double y );
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};
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