QGIS/python/core/qgsmaplayerregistry.sip
Juergen E. Fischer d78e605243 fix #5747
2012-06-06 08:34:34 +02:00

143 lines
4.7 KiB
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/**
* \class QgsMapLayerRegistry
* \brief This class tracks map layers that are currently loaded an provides
* a means to fetch a pointer to a map layer and delete it
*/
class QgsMapLayerRegistry : QObject
{
%TypeHeaderCode
#include <qgsmaplayerregistry.h>
%End
public:
//! Returns the instance pointer, creating the object on the first call
static QgsMapLayerRegistry * instance();
//! Return the number of registered layers.
int count();
~QgsMapLayerRegistry();
//! Retrieve a pointer to a loaded layer by id
QgsMapLayer *mapLayer(QString theLayerId);
//! Retrieve the mapLayers collection (mainly intended for use by projection)
QMap<QString,QgsMapLayer*> & mapLayers();
/** Add a list of layers to the map of loaded layers
@returns QList<QgsMapLayer *> - a list of the map layers that were added
successfully. If a layer is invalid, or already exists in the registry,
it will not be part of the returned QList.
@note added in QGIS 1.8
As a side-effect QgsProject is made dirty.
If theEmitSignal is true (by default), a layersAdded( QList<QgsMapLayer *>)
signal will be emitted indicating that a batch of layers were added.
Not emitting signal is useful when you want to use registry for layers
on a different canvas and don't want them added to the main canvas automatically.
*/
QList<QgsMapLayer *> addMapLayers( QList<QgsMapLayer *> theMapLayers /Transfer/,
bool theEmitSignal = true );
/** Add a layer to the map of loaded layers
@returns NULL if unable to add layer, otherwise pointer to newly added layer
@note
As a side-effect QgsProject is made dirty.
Emits signal that layer has been added only if theEmitSignal is true (by default).
Not emitting signal is useful when you want to use registry also for layers
which won't be used in main map canvas but will be used in a special one
*/
QgsMapLayer *addMapLayer(QgsMapLayer * theMapLayer /Transfer/, bool theEmitSignal = TRUE) /Deprecated/;
/** Remove a set of layers from qgis
@note As a side-effect QgsProject is made dirty.
Any canvases using the affected layers will need to remove them
If theEmitSignal is true (by default), a layersRemoved( QStringList theLayerIds )
signal will be emitted indicating to any listeners that the layers are being removed.
The layer being removed is deleted as well as the registry
table entry.
*/
void removeMapLayers( QStringList theLayerIds, bool theEmitSignal = true );
/** Remove a layer from qgis
@note
As a side-effect QgsProject is made dirty.
Any canvases using that layer will need to remove it
theEmitSignal - see addMapLayer()
*/
void removeMapLayer(QString theLayerId, bool theEmitSignal = TRUE) /Deprecated/;
/** Remove all registered layers
@note raises removedAll()
As a side-effect QgsProject is made dirty.
*/
void removeAllMapLayers();
/* Clears all layer caches, resetting them to zero and
* freeing up any memory they may have been using. Layer
* caches are used to speed up rendering in certain situations
* see ticket #1974 for more details.
* @note this method was added in QGIS 1.4
*/
void clearAllLayerCaches();
/**Reload all provider data caches (currently used for WFS and WMS providers)
@note: this method was added in QGIS 1.6*/
void reloadAllLayers();
signals:
/** Emitted when one or more layers are removed from the registry
@note intended to replace layerWillBeRemoved in QGIS 1.8
*/
void layersWillBeRemoved( QStringList theLayerIds );
/** emitted when a layer is removed from the registry
connected to main map canvas and overview map canvas remove()
@note rather use layersWillBeRemoved
*/
void layerWillBeRemoved(QString theLayerId);
/** Emitted when one or more layers are added to the registry
@note intended to replace layerWasAdded in QGIS 1.8
*/
void layersAdded( QList<QgsMapLayer *> theMapLayers );
/** emitted when a layer is added to the registry
connected to main map canvas and overview map canvas addLayer()
@note rather use layerAdded
*/
void layerWasAdded(QgsMapLayer * theMapLayer);
/** emitted when ALL layers are removed at once
This could have been implemented by iteratively signalling
layerWillBeRemoved() for each layer as it is removed. However, this
generally causes a cascade of effects that are unnecessary if we're
ultimately removing all layers. E.g., removing the legend item
corresponding to the layer. Why bother doing that when you're just going
to clear everything anyway?
*/
void removedAll();
protected:
//! protected constructor
QgsMapLayerRegistry( QObject * parent = 0 );
}; // class QgsMapLayerRegistry